стелс карты для гаррис мод
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Improved Stealth Mod
This mod allows you to hide in the shadows, remaining undetected to enemy NPCs. Lighting and movement will alert them. In this state, you can’t hide anymore, but if you stay out of their line of sight, they will eventually stop chasing you. This is based on an old mod made by -|Sparky|-. He lets everyone modify it, so I took the source and tried to improve it with new features. At first it was only for personal use, but then I decided to upload it. This is the first thing I make in LUA, so there may be bugs. Feel free to post them here, and I’ll try to fix them asap. I’m also open for suggestions, but my programming knowledge is a bit limited, so I may or may not implement them.
DO YOU HAVE A PROBLEM WITH THE MOD?
READ THE FAQ BEFORE ASKING, PLEASE:
I left the game, and I won’t work on this addon until I return. Don’t expect any more updates until then.
User Schilcote has made his own branch of this mod, with my permission. You can find his version here:
http://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Theres a FAQ (Frequently Asked Questions) in the discussions section. Read it before asking something.
— Enemies sight range is affected by your light level and movement speed. Also, it’s halved if you are crouching.
— Enemies can hear you, even through walls. Always walk or crouch when approaching an enemy from behind.
— Once alerted, they will inmediately start chasing you, and you can’t hide anymore. Stay out of their line of sight for a few seconds and they will lose track of you.
— Includes HUD elements to keep track of your light level and alertness of enemies.
— Optional music, sound and visual effect for when an enemy detects a player.
— You can change most internal variables with console commands or in the toolmenu. These settings are located in the Options tab.
— You can change what weapons are silent, or make less noise, and what kind of NPC’s are affected by this mod (by default, only Combine Soldiers and Metrocops). These lists are located in «Garrysmod/data/stealth». Remember to reload them in game.
— Includes two stealth tools: Sound Grenade and Proximity Sensor.
— Support for Cardboard Box swep by Olivia. Enemies will ignore you if you hide inside the box, as long as you don’t move. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=317267606
— Enemies will alert nearby NPCs if they detect you, unless you kill them quickly.
— Enemies will investigate dead bodies. You need «Keep Corpses» on for this to work, or you can enable «Keep Corpses Override». Disable both if you’re using Gibmod or Blood and Gore Overhaul.
— You can press USE to grab enemy corpses (only for those affected by this mod).
— You can override the original relationship between the player and the NPCs included in npc.txt. This way you can make this mod work with friendly NPCs.
— The default lists comes with support for the following weapon packs:
CW 2.0
FA 2.0 Alpha
TFA Official Weapons
TFA NMRIH
TFA CSS
TFA CSS Alternates
TFA CS:GO
Half Life 2
Half Life Reanaissance
Some M9k Weapons
— If you want add support for this mod in your custom HUD, you can use the «stealthmod» global table:
*stealthmod.enablehud: (1 or 0) Enables or disables the default HUD.
*stealthmod.luminocity: (0 to 255) Stores current light level of LocalPlayer()
*stealthmod.alertdanger: (0 to 255) Stores current alert danger of LocalPlayer()
Serverside:
«stealth_enabled»: Default is 1. This will cease all stealth operations. It won’t affect current active NPCs.
«stealth_alerttime»: Default is 15. Time until the NPCs leave their alerted state.
«stealth_override»: Default is 1. This will make any npc your enemy as long as it’s included in npc.txt.
«stealth_keepcorpses»: Default is 0. This will spawn server corpses even if ai_servercorpses is 0. However, they will spawn in T pose.
«stealth_alertondamage»: Default is 1. This will make NPCs spot the player immediately after receiving damage, instead of investigating his position.
«stealth_maxcorpses»: Default is 10. Limits the maximum amount of enemy ragdolls (only for NPCs affected by this mod).
«stealth_multiplier»: Default is 1. This increases or decreases all stealth settings.
«stealth_minsight»: Default is 200. Range at which an NPC can detect a standing player with minimum light level.
«stealth_maxsight»: Default is 1500. Range at which an NPC can detect a standing player with maximum light level.
«stealth_movebonus»: Default is 0.3. Sight range will be increased this much when a player is running (doubled if sprinting).
«stealth_minhearing»: Default is 200. Range at which an NPC can hear a running player (doubled if sprinting).
«stealth_shotrange»: Default is 1000. Range at which an NPC can hear a gunshot.
«stealth_suppmultiplier»: Default is 0.3. Hearing range multiplier for suppressed weapons.
«stealth_backuptime»: Default is 1. Time in seconds until an enemy alerts nearby npcs after detecting a player.
«stealth_backuprange: Default is 800. When an enemy detects you, he will alert all npcs inside this range.
«stealth_reloadsettings»: This will reload the lists of silent weapons and affected NPCs.
Clientside:
«stealth_drawbar»: Default is 1. Can take values from 0 to 4. It changes the HUD mode (0 is disabled).
«stealth_enablefx»: Default is 1. This enables visual effects over enemies when they enter or leave alerted state.
«stealth_enablesound»: Default is 1. This enables sound when an enemy is alerted.
«stealth_enablemusic»: Default is 1. This enables MGS alert music when an enemy is alerted.
«stealth_hudx»: Default is 29. Horizontal position of the HUD.
«stealth_hudy»: Default is 220. Vertical position of the HUD. (From bottom to top)
— Add A minimap with nearby enemies and their line of sight (quite unprovable)
— Make a Wire component that alerts nearby enemies, so players can build their own security systems.
— Add support for Atmos.
— Make enemies hear players talking with the mic.
— Make players harder to detect while underwater.
— Enemies will detect you even if you have «notarget» on. However, they won’t attack you.
— When a player is detected, enemies will try to kill him, ignoring other NPCs.
— Sometimes NPCs will turn back if the player fires a weapon, even if he wasn’t supposed to hear that. Thats because the default NPC ai can’t tell if a weapon is suppressed or not.
— If you kill an NPC which is inside the range of a proximity sensor, it will show an holographic copy of itself for one or two seconds.
— «Anti-FriendlyFire (NPC)»: With this mod, you won’t be able to hurt unalerted enemies, because they are treated as allies until they spot a player.
— Any mod that modify NPC relationships (like iNPCs): If enemies attack even before spotting you, then this may be the problem.
Big thanks to -|Sparky|- for making the original mod, and letting everyone modify it. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=185904454.
Thanks to Clavus for his SWEP Contruction Kit, which allowed me to attach a tin can to a pistol as a suppressor, Brink style (?
Also thanks to Olivia for its cool Cardboard Box SWEP, and for letting me use her alert effect in my mod.
By the way, I was using CTP (Customizable Third Person) in the screenshots. The map is Freespace 13
Стелс карты для гаррис мод
This is a multiplayer two-part map that I spent 2 months working on. It contains over 60 custom sounds, about 20 custom textures, and al.
UPDATE: Get the newer version here.
A big bundle of 11 blocky maps filled with zombies, antlions, manhacks and lots of friendly fire. Bring your own guns and admin.
And so this is a continuation of the map of the «dead hotel».
In the end, after we left on the train, we crashed into a wall.
The train wasn’t working. I had to get out of here.
The map has custom textures and sounds.
The rest of the content is not.
Hi! This map will be divided into 3 chapters. They’ll be out soon!
Story: You found unknown place, and more precisely house where you found basement. Going down in him you saw the door. But the stairs fell in behind! Find a way out and survive!
It’s horror themed so grab your flashlight!
Hope you’ll like it.
Includes 5 endings.
No CSS/HL2 EP 1 & 2 content required.
Super cool backstory (who cares):
After buying an epic videogame from «GamePog» store, you have encountered an interesting.
CS:S is not required!
☩ co-op is supported for 2 players.
CS:S is not required!
co-op is supported for 2-4 players.
Tips:
-you always want atleast one lantern at spawn if you are playing single player. (it’s too dark to go anywhere without the lantern)
-When you get outside, you want to pu.
A map that started off as just a small grey box with a locked door.
I am no longer taking suggestions.
Suggestions ended on the 31st of December.
This addon contains the ENTIRE story from the HL2 Sourcemod ‘Random Quest’
The ModDB Page says:
This is a slightly experimental mod with an unusual story. It is.
My second attempt to create a horror map! did it for a two month.
You play as a police officer working in the USA, district of Columbia. You started the pursuit of a dangerous criminal who was found on a stolen
You woke up in an unknown place, reminiscent of some kind of hospital. A simple way out was nowhere to be found, you have no choice and you have to go lower and lower hoping to find a way out..
Before anyone asks yes I did indeed get permission from chopper as I’m friends with him and he said he’s okay with me making this.
«Unknown World» is a mini-campaign; consists in a series of maps to fight against enemies and pass across atmospheric places.
This is the first map of the mini-campaign!
You can use any weapon you want, I hope you have fun!
A small linear surrealist HL2 adventure map
Created over a few days by Stab Master Arson
STEAM ID: http://steamcommunity.com/id/lljkSMA/
Special thanks to videooven’s YouTube channel.
Recommended you pla.
A linear surrealist Half-Life 2 map. Created over several months by Stab Master Arson.
This map is designed to be played Singleplayer and starting with no weapons. It is recommended you don’t use a Physgun or a.
Inspired by Chopper’s growing map, i have decided to take the challenge and make one myself. In this map, you get to decide what is added, so add your room on the comment section below and i will add it!
Nester is a completely randomly generated map; it’s created on the fly as you explore it! It was made entirely in the hammer level editor and makes use of no additional scripts, assets, or entities.
Almost every room has randomised elements, and many ar.
I can’t offer support on these maps
MAP WILL CHANGE IN A FIEW SECOND
READ EVERYTHING BELOW:
My new horror map is finally out!
*This is classic style, play with the default Sandbox Gamemode!
Подпишитесь, чтобы загрузить
Improved Stealth Mod
This mod allows you to hide in the shadows, remaining undetected to enemy NPCs. Lighting and movement will alert them. In this state, you can’t hide anymore, but if you stay out of their line of sight, they will eventually stop chasing you. This is based on an old mod made by -|Sparky|-. He lets everyone modify it, so I took the source and tried to improve it with new features. At first it was only for personal use, but then I decided to upload it. This is the first thing I make in LUA, so there may be bugs. Feel free to post them here, and I’ll try to fix them asap. I’m also open for suggestions, but my programming knowledge is a bit limited, so I may or may not implement them.
DO YOU HAVE A PROBLEM WITH THE MOD?
READ THE FAQ BEFORE ASKING, PLEASE:
I left the game, and I won’t work on this addon until I return. Don’t expect any more updates until then.
User Schilcote has made his own branch of this mod, with my permission. You can find his version here:
http://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Theres a FAQ (Frequently Asked Questions) in the discussions section. Read it before asking something.
— Enemies sight range is affected by your light level and movement speed. Also, it’s halved if you are crouching.
— Enemies can hear you, even through walls. Always walk or crouch when approaching an enemy from behind.
— Once alerted, they will inmediately start chasing you, and you can’t hide anymore. Stay out of their line of sight for a few seconds and they will lose track of you.
— Includes HUD elements to keep track of your light level and alertness of enemies.
— Optional music, sound and visual effect for when an enemy detects a player.
— You can change most internal variables with console commands or in the toolmenu. These settings are located in the Options tab.
— You can change what weapons are silent, or make less noise, and what kind of NPC’s are affected by this mod (by default, only Combine Soldiers and Metrocops). These lists are located in «Garrysmod/data/stealth». Remember to reload them in game.
— Includes two stealth tools: Sound Grenade and Proximity Sensor.
— Support for Cardboard Box swep by Olivia. Enemies will ignore you if you hide inside the box, as long as you don’t move. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=317267606
— Enemies will alert nearby NPCs if they detect you, unless you kill them quickly.
— Enemies will investigate dead bodies. You need «Keep Corpses» on for this to work, or you can enable «Keep Corpses Override». Disable both if you’re using Gibmod or Blood and Gore Overhaul.
— You can press USE to grab enemy corpses (only for those affected by this mod).
— You can override the original relationship between the player and the NPCs included in npc.txt. This way you can make this mod work with friendly NPCs.
— The default lists comes with support for the following weapon packs:
CW 2.0
FA 2.0 Alpha
TFA Official Weapons
TFA NMRIH
TFA CSS
TFA CSS Alternates
TFA CS:GO
Half Life 2
Half Life Reanaissance
Some M9k Weapons
— If you want add support for this mod in your custom HUD, you can use the «stealthmod» global table:
*stealthmod.enablehud: (1 or 0) Enables or disables the default HUD.
*stealthmod.luminocity: (0 to 255) Stores current light level of LocalPlayer()
*stealthmod.alertdanger: (0 to 255) Stores current alert danger of LocalPlayer()
Serverside:
«stealth_enabled»: Default is 1. This will cease all stealth operations. It won’t affect current active NPCs.
«stealth_alerttime»: Default is 15. Time until the NPCs leave their alerted state.
«stealth_override»: Default is 1. This will make any npc your enemy as long as it’s included in npc.txt.
«stealth_keepcorpses»: Default is 0. This will spawn server corpses even if ai_servercorpses is 0. However, they will spawn in T pose.
«stealth_alertondamage»: Default is 1. This will make NPCs spot the player immediately after receiving damage, instead of investigating his position.
«stealth_maxcorpses»: Default is 10. Limits the maximum amount of enemy ragdolls (only for NPCs affected by this mod).
«stealth_multiplier»: Default is 1. This increases or decreases all stealth settings.
«stealth_minsight»: Default is 200. Range at which an NPC can detect a standing player with minimum light level.
«stealth_maxsight»: Default is 1500. Range at which an NPC can detect a standing player with maximum light level.
«stealth_movebonus»: Default is 0.3. Sight range will be increased this much when a player is running (doubled if sprinting).
«stealth_minhearing»: Default is 200. Range at which an NPC can hear a running player (doubled if sprinting).
«stealth_shotrange»: Default is 1000. Range at which an NPC can hear a gunshot.
«stealth_suppmultiplier»: Default is 0.3. Hearing range multiplier for suppressed weapons.
«stealth_backuptime»: Default is 1. Time in seconds until an enemy alerts nearby npcs after detecting a player.
«stealth_backuprange: Default is 800. When an enemy detects you, he will alert all npcs inside this range.
«stealth_reloadsettings»: This will reload the lists of silent weapons and affected NPCs.
Clientside:
«stealth_drawbar»: Default is 1. Can take values from 0 to 4. It changes the HUD mode (0 is disabled).
«stealth_enablefx»: Default is 1. This enables visual effects over enemies when they enter or leave alerted state.
«stealth_enablesound»: Default is 1. This enables sound when an enemy is alerted.
«stealth_enablemusic»: Default is 1. This enables MGS alert music when an enemy is alerted.
«stealth_hudx»: Default is 29. Horizontal position of the HUD.
«stealth_hudy»: Default is 220. Vertical position of the HUD. (From bottom to top)
— Add A minimap with nearby enemies and their line of sight (quite unprovable)
— Make a Wire component that alerts nearby enemies, so players can build their own security systems.
— Add support for Atmos.
— Make enemies hear players talking with the mic.
— Make players harder to detect while underwater.
— Enemies will detect you even if you have «notarget» on. However, they won’t attack you.
— When a player is detected, enemies will try to kill him, ignoring other NPCs.
— Sometimes NPCs will turn back if the player fires a weapon, even if he wasn’t supposed to hear that. Thats because the default NPC ai can’t tell if a weapon is suppressed or not.
— If you kill an NPC which is inside the range of a proximity sensor, it will show an holographic copy of itself for one or two seconds.
— «Anti-FriendlyFire (NPC)»: With this mod, you won’t be able to hurt unalerted enemies, because they are treated as allies until they spot a player.
— Any mod that modify NPC relationships (like iNPCs): If enemies attack even before spotting you, then this may be the problem.
Big thanks to -|Sparky|- for making the original mod, and letting everyone modify it. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=185904454.
Thanks to Clavus for his SWEP Contruction Kit, which allowed me to attach a tin can to a pistol as a suppressor, Brink style (?
Also thanks to Olivia for its cool Cardboard Box SWEP, and for letting me use her alert effect in my mod.
By the way, I was using CTP (Customizable Third Person) in the screenshots. The map is Freespace 13