space engineers ховер скрипт

Space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

/* Управление гироскопами
Выравнивание по вектору гравитации через арктангенс
*/
//объявляем блоки «Уд. управления» и «гироскоп»

IMyShipController DrillShip;
List Gyros;
float Kg = 2;

public Program()
<
//находим эти блоки

Vector3D GravityVector = DrillShip.GetNaturalGravity();
Vector3D GravNorm = Vector3D.Normalize(GravityVector);

// получаем вектора относительно блока уд. управления

float VecForward = (float)GravNorm.Dot(DrillShip.WorldMatrix.Forward);
float VecLeft = (float)GravNorm.Dot(DrillShip.WorldMatrix.Left);
float VecUp = (float)GravNorm.Dot(DrillShip.WorldMatrix.Up);

//получаем сигналы на крен и тангаж скалярным произведением.(!Тангаж перевернут!)

// на рысканье можно напроимер вывести сигнал с контроллера
float YawInput = DrillShip.RotationIndicator.Y;

// устанавливаем гироскопу текущие значения по тангажу и крену
foreach (IMyGyro gyro in Gyros)
<
gyro.GyroOverride = true;
gyro.Yaw = YawInput;
gyro.Roll = RollInput * Kg;
gyro.Pitch = PitchInput * Kg;

/* Если сигнал слабый, можно ввести коэффицент и умножить его на значения по тангажу и крену */
>

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HoverEngine

space engineers ховер скрипт

First: please leave feedback, its frustrating to get nothing back (thumb up).

This Mod contains hover engines for large and small grid. The behavior is the same for Planets and Moons (environment has to support atmo thrusters).

Two Military Blocks + two Civilian Blocks, Small and Large engine for Small and Large grid (2x2x4 Blocks). Military is more Powerfull with better Armor, Civilian is smaller, since 3/2018 the Mod contains also Armored Versions (more mountpoints).

FAQ:
— crash my ship while flying ever and ever again (if this is working with speedmods?)
1. Dont use speedmods, the engine needs time to react and with more than 100m/s, the available time is too short
— Ship jumps up and down
1. Ship is too heavy and the «Thruster» part of the engine cant hold the ship, use more engines
2. Dampeners are off, you need to have dampeners on, always on, please
3. Your Ship has not enough energy, ad reactor or battery
— how to find a good balance
1. vehicle should stand still
2. press space until your vehicle reached max hight and it start to sink
3. look close, it should sink parallel to the ground (if nose is a little bit faster it is ok)
4. if back is faster at the ground, you need more engines at the front or move existing ones (for front the other way)

Known issues:
— nothing for current version, please report in Discussion Area

Known problems with other mods:
— «Build Vision» from Jimmacle, please use «Build Vision 2» from Dark Helmet
— to use the hoverEngine with Jakarias WaterMod, please use this version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2299281406

Technical Details:
— please see Discussion Area, Technical Background (too much for frontpage)

Link to vehicle from video: HoverEngine Vehicle

I am very curious what you are building with it.
Takeshi

This Mod is using client side script, that is not working for XBox.

Copyright 2020 Takeshi. It is not allowed to publish this element on Steam, except through the Steam account TAKESHI_N.

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Hover-miner KROT (Nebula server)

space engineers ховер скрипт

Буровик на ховер-двигателях для сервера Nebula.
Перечень функций и что-то вроде инструкции:

Кнопки кокпита:
1. Запуск скрипта ховера «Start»
2. Остановка скрипта «Stop»
3. Режим бурения вкл/выкл «Drill»
4. Режим круиз-контроля вкл/выкл «Dir»
5. Сброс скорости на 0 «Zero»
6. Буры (инструмент)
7. Нижняя пара буров в 1 режим вкл/выкл
8. Ховеры вкл/выкл
9. Прог блок вкл/выкл.

Теперь инструкция мехводу.

Изначально бур лежит с выключенными ховерами и прог блоком.
1. Включаем прог блок (кнопка 9)
2. Стартуем прог блок (кнопка 1)
3. Включаем ховеры (кнопка 8)
Лучше выполнять именно в этой последовательности, убеждаясь, что каждый этап прошел нормально, а то есть вероятность, что ховер утащит в сторону, разгонит и убьет.

Набираем высоту (Space) и летаем кнопочками. Но в режиме прямого управления нужно постоянно держать кнопки нажатыми и скорость движения ограничена. Этот режим больше подходит для маневров у коннектора на базе и коротких перемещений. Чтобы полететь на точку бурения переходим в режим круиз-контроля (кнопка 4).
В этом режиме кнопки WS увеличивают и уменьшают желаемую горизонтальную скорость, а буровик ее сам поддерживает.

==== Погружение вниз к пласту ====

==== Выход на поверхность и полет назад ====

Чтобы выйти наверх надо или выйти через ту шахту, через которую заходили с выключенными дрелями, либо пробурить новый выход.
1. Для подъема наверх нужно при дрелях во втором режиме и скорости проходки 1м/с набрать высоту

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Space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

Functional radar ingame programming script that uses either sensors or remote control blocks mounted on a rotor. It works with or without sensor mods.

This is an updated version of my Graphical Sensor Radar: http://steamcommunity.com/sharedfiles/filede.

space engineers ховер скрипт

space engineers ховер скрипт

This is an InGame Programming Script.
You only need:

1 Timer Block
1 Programming Block
1 LCD / Text Panel
1 Remote Control Block
(1 Power source, obviously)

1) Put the script in the programming block
2) Put the programming block in the timer
3.

space engineers ховер скрипт

space engineers ховер скрипт

Previously titled: «Whip’s Planetary Bearing & Compass Script»

space engineers ховер скрипт

space engineers ховер скрипт

Update the script if your turrets aren’t responding (with Auto Target off or without sensors).

> Read the full guide to the GFCS script here. space engineers ховер скрипт

space engineers ховер скрипт

This is a modified version of the BlueG_Radar mod by BlueG.

This version is meant to be used with the [url=http://steamcommu.

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

This is a script for programming blocks. It will not show up in your mod list, it will only show up in your scripts list when you edit programming blocks.

space engineers ховер скрипт

space engineers ховер скрипт

Decorative Digital Clock

Displays the real Local or UTC Time
I know you could just use the Steam Overlay to check the time 😉

UTC time may be swapped with Ingame Time at some point if i can figure out a satisfying result.

Large Grid: 1x1x1
Small.

space engineers ховер скрипт

space engineers ховер скрипт

The new major update of this script was released here:

I hope you will like it! Merry Christmas everyone!

space engineers ховер скрипт

space engineers ховер скрипт

Lock-on script to be used on Semi-Active Radar Homing Missile Systems (SARH). This script is revamped again for optimized and accurate lock-on plus more simple setup.

space engineers ховер скрипт

space engineers ховер скрипт

GetFreeDestination is officially removed from game, therefore this item is now only a relic of the past.

NEW! Checkout my new replacement script, the Camera Raycast Lock-On Script:

space engineers ховер скрипт

space engineers ховер скрипт

This mod is obsolete, use the vanilla inter-grid communication system.

This mod allows you to send data between antennas/ships ingame. While some ingame scripts already send data between grids they use exploits in the programmable block which wil.

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

This script draws the Floor Plan Layout of your ship to a Text Panel. It is customizable with zooming, panning and manipulation of ship layout. Now drawn with Monospace Font.

This is a Vanilla Script. NO MODS are required.

space engineers ховер скрипт

space engineers ховер скрипт

NOTE: Some modded blocks will cause this script to break.

Second note: This script has been in a pretty stable place for a while, and I really want to write it again from scratch (since I was still learning C# when I wrote this). That said, I am going t.

space engineers ховер скрипт

space engineers ховер скрипт

This script adds support for CustomData of LCDs instead of deprecated Private Text.
Use Public Title to enter commands as normal or use UseTextCommands command and
enter commands to CustomData of LCD just as you did with Private Text before.

space engineers ховер скрипт

space engineers ховер скрипт

NOTE: this version has been superseded by my EZ turret AI, and is held for archive purposes only, please see my workshop for the latest version!

The arms race continues! This time with a new script that will give AI to any playe.

space engineers ховер скрипт

space engineers ховер скрипт

For those of you coming from the LSG video, here’s a link to my forum article. If you need any help, don’t be afraid to ask: http://forums.keenswh.com/post/multiturret-control-system-control-multiple-turrets-with-your-mouse-code-published-7262456

space engineers ховер скрипт

space engineers ховер скрипт

This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a cockpit/RC/seat in the same grid system.

The system is very flexi.

space engineers ховер скрипт

space engineers ховер скрипт

This script will allow you to add as many rotors as you like and then control their angles
in one easy step.

* Add the rotor(s) you want to control to th.

space engineers ховер скрипт

space engineers ховер скрипт

V 2.01: script now also works if you have set the game to run in other languages than english

Version 2.0 notes
Version 2.0 is here! The new version allows you to set pretty much every slider in the game, for example allowing you to cha.

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

Formerly Named «Whip’s Rotor Thruster Manager»

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

Ship Health Bars is a simple mod that gives a Health-Bar functionality to the vanilla beacon block.

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

This script enables you to save a lot of hydrogen when landing on a planet

space engineers ховер скрипт

space engineers ховер скрипт

Control all your fixed weapons from a single block!

Place a weapon control block on your ship.

Add it to your cockpit toolbar.

When you select the weapon control block the HUD will appear.

Right click to change fire group, left click to fire.
.

space engineers ховер скрипт

space engineers ховер скрипт

put your thrusters on rotors!

space engineers ховер скрипт

space engineers ховер скрипт

This is the ship speed mod to end all ship speed mods.

space engineers ховер скрипт

space engineers ховер скрипт

1. Programming Block
The programming block needs to be loaded with «Inventory Viewer», checked (compiled), and remembered.

space engineers ховер скрипт

space engineers ховер скрипт

This version is held for ARCHIVE AND REFERENCE ONLY

space engineers ховер скрипт

space engineers ховер скрипт

NOTE* This script is now superseded by my latest guided missile script and is being held for archive only

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

Before accusing me of removal of something from the mod, read this.

Donation is now possible! Here’s the [url=htt.

space engineers ховер скрипт

space engineers ховер скрипт

Updated and Working again 🙂

HudLcd displays the Text of selected LCDs on your HUD!

space engineers ховер скрипт

space engineers ховер скрипт

This is an InGame Programming Script that simply uses a sensor mounted on a rotor. It can detect anything that sensors can detect, including spiders. It works with or without sensor mods.

You only need:
1 timer block
1 programming block
1 rotor
1 s.

space engineers ховер скрипт

space engineers ховер скрипт

[img=https://i.imgur.com/Vw0h1Xy.png]
This code allows you to make automatic drop pods that will safely land themselves. This is a mu.

space engineers ховер скрипт

space engineers ховер скрипт

Everything you will ever need to know about your ship and station displayed in real time on LCD panels in any vanilla games. modded games and servers! Now with cockpit panels support!

v:2.0178 [latest game version compatible, workaround for rotat.

space engineers ховер скрипт

space engineers ховер скрипт

Lidar Homing uses the latest Camera Raycast Lock-On. This is a Fire and Forget missile script. After initial aiming and achieving lock-on, missile will be fully autonomous and tracks the target with leading intercept.

NEW!! Revamped Guidance Syst

space engineers ховер скрипт

space engineers ховер скрипт

This script is used to launch missiles guided by the Easy Lidar Homing Script. It is recommended to use this script for launching said missiles.

Easy Lidar Homing Script can be found at:

space engineers ховер скрипт

space engineers ховер скрипт

This script is used together with the Easy Radar Homing Script, to get the missile lock-on status:

Easy Lidar Homing Script can be found at:

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

**Translated by Google Translation**

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

Terminal Block Manager is an ingame script that allows non-programmer players write their own scripts for terminal blocks in a very simple and easy to learn language.

space engineers ховер скрипт

space engineers ховер скрипт

Since Space Engineers update 1.190, this script will give you warnings when installing. They’re nothing to worry about. It doesn’t affect the script. I’ll fix it shortly.

Tired of wasting fuel when leaving a gravity well? What you need is cruise contr.

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

Rdav’s AI-Autominer Script allows any player to convert any vessel to a fully automatic mining ship capable of automatic resource gathering and drop off.

space engineers ховер скрипт

space engineers ховер скрипт

This script measures the height from ground or sealevel and triggers a timer block if a certain height was reached. This can be great for automating starting or landing sequences.

Version: 1.1.1
Date: 2019-04-09

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

This is the Manual Refresh version of the Floor Plan Script Mk1. It functions exactly the same, except that the LCD refresh is not automatic. You need to triger the REFRESH command to have the script updates its LCD Panels.

space engineers ховер скрипт

space engineers ховер скрипт

This script prints bars of your container fill level on a LCD that is directly attached to it. Optionally it will show the name and the percentage of the container. It will also colorize the text depending on the fill level.

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

space engineers ховер скрипт

(Previously titled: «Whip’s AI Rotor Turret Control Script»)

In the documentation below, «rotor» refers to both rotors and hinges! This is because the game considers hinges to be just fancy sideways rotors.

space engineers ховер скрипт

space engineers ховер скрипт

This mod adds target lead indicators to the HUD. They work with any weapon and any other HUD mod!

space engineers ховер скрипт

space engineers ховер скрипт

A complete rewrite of my Smart Turrets mod, Smart Turrets 2 is a turret AI overall that give you an excessive amount of control over exactly what your turrets are shooting at.

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