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Lakeside Cabin
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About this mod
A mod that adds a small cabin adjacent to the lake running past Riverwood. Great for players just starting up!
Author’s instructions
You are allowed to edit my mod, but only if credit it given for the original and you have made obvious changes.
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Introduction:
This is the first mod that i have made for Skyrim so go easy on me. It basically adds a player home that can be used very early on in the game. If you have any advice or requests then please don’t hesitate to leave a comment as I’m sure there is much to be improved!
Description:
I’m sure that I’m not the only one that got tired of lugging around all those weapons and dragon bones early on in the game; so what I’ve done is added a small player home that isn’t too far from all of the key points that you will be visiting as a low level player. However, it does still act as a lore friendly home for the people that don’t like living in the cities as it is relatively secluded.
The cabin has many of the features that will come in handy from time to time, including a workbench, cooking pot and enchanting table. There is plenty of storage throughout the house without it loosing its natural feel of a cosy cabin 🙂
Location:
The Cabin is located just up the river from Riverwood on the opposite side of the lake. Refer to the screenshots for further detail.
If you like what you see then endorse 🙂 It really helps out a lot.
-NOLIF3
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Cozy Lakeside Cabin
File information
Last updated
Original upload
Created by
Uploaded by
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Tags for this mod
About this mod
A cozy simple cabin in the Hobbit style on the shore of lake Ilinalta not far from Riverwood.
DLC requirements
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Version 2.3
Version 2.2
Version 2.1
Version
V-2.1GS, Same changes as 2.1 plus added containers inside and outside for the General Stores storage and sorting system. So the interior has several added or differing static objects that serve as containers. I added a few more specialized containers than in the previous GS version, so the new dresser in the bathing room is also a GS container for armor and clothing in this version. By the writing desk in the main room there is now a stack of books that is a GS books container. This is the version I personally use, hope you enjoy it as much as I do.
V-1.9.2, Gave the master bed a unique ID hopefully this will fix some players not getting the well rested bonus.
Added a butter churn outside.
V-1.9.2.GS, same deal but for the General Store version.
V-1.9.1, Added the well rested perk to the player master bed, added a potion shelf custom container above the alchemy lab, adjusted light source in that area, added some clutter in kitchen;
Outside shortened the roof covering the entrance to make it less an obstacle, added a saw horse in the garden for decor, added a trough by the forge, removed the wheat stack in the garden but added three outside the fence.
V-1.9.1GS, Basically the same home with added General Stores activators for sorting and storing your stuff; by necessity some minor detail changes of clutter otherwise identical.
V-1.9, Interior; removed the two support columns in the center of the room to open up the floor while maintaining a cozy single room feel; changed the master bed to match the rest of the furniture and it is an open version without the post and board enclosure, its pelt covers fit better with the rustic feel of the place and it is more accessible; added a small table with candle and light source by the bed, added a drape over the bed as a visual divider and makes the bed seem less exposed, changed ownership to player faction; on single bed changed ownership to none; swapped the dresser by the enchanter for a two shelf open bookcase with activators, I used a cupboard model for this so if you step close you also get to activate the hidden compartment of the cupboard, farther away the book case activators appear; added some floor pelts and moved a few decor items around.
Exterior; changed the window glass to a warm yellow to reflect the warm interior, this is not the same yellow glass as in the previously released 1.8GS version, but a new mesh with a warmer tint, special thanks to Refurbmadness.
Changed the fish barrel by the forge to an empty safe storage barrel for Ore, added a custom container (pile of Ingots) in the arch under the window behind the forge for Ingots, added some tools, moved a couple mushroom patches around the forge.
I did not add a tanning rack outside this time as in 1.8GS, because I felt it would make the place too crowded and there are mods that add portable tanning racks you can place wherever you want, so instead of cluttering up the landscape visually I recommend that approach and use Campfire for example to obtain a portable tanning rack.
V-GS3, This is a version for use with General Stores and adds many storage activators around the house.
V1.8, Added a grindstone to the outside near the Anvil and a storage chest for crafting material; moved the two honeycombs to better fit with Trees introduced by Tamriel Reloaded trees. Inside turned the Soulgem chest around to face the Enchanter when open. Believe this really is the final. (guess not. )
V1.7, fixed an issue with the exterior navmesh so that followers can now exit the house.
V1.6, by request I added an anvil outside and an enchanting table with storage inside. Navmeshed the inside.
Welcome to Cozy Lakeside Cabin
This is a very cozy one room Hobbit style cabin on the shore of lake Ilinalta not far across from the three guardian stones.
It is placed at a beautiful location by the lake and has a nice garden surrounding it and a stream enters the lake in front of it.
This is a perfect starter home or a nice second or third home to stop over; the cabin has two beds, both give the well rested bonus; a cooking pot, an oven and plenty labeled food storage.
It has an alchemy lab, an enchanter, a workbench and a tanning rack. There is lots and lots of storage, both labeled like for books and spirits etc. and non labeled like the dressers and chest but all are safe for storage.
This spot always appealed to me for camping and I wanted a more permanent structure for some time; a Hobbit style dwelling seemed to offer the best of comfort inside and low profile on the outside to blend well into the landscape, which has been changed minimally.
There are also some water lilies and reeds planted in the lake close to the cabin and some additional critter spawn points.
For those using «crafting requires tools» there is a tool provided for each crafting style around the house.
There are no weapon racks or mannequins and that is quite on purpose, please do not ask for them. There is plenty of storage to sort your loot and I think that you will find the assigned storage very useful. It is after all just a one room cabin.
Credits and special notes:
A special thanks goes to RefurbMadness who created the round windows for this home and those are not available as a resource at this time, please respect that. All the custom container meshes used in this mod are also by RefurbMadness and her wonderful resources.
A big thanks to elinen for «Hoddminir Plants and Trees» for the water lilies and reeds.
A big thanks to Bethesda for this awesome game and the Nexus for enabling us to share on this site.
The trees in the screenshots are from «Tamriel Reloaded Trees» which I highly recommend; the choice of any flora or landscape mods will of course differ the look of the place from the screenshots.
For a full-size Hobbit dwelling check out my original «Island Hobbit Home»
The custom Enchanting table in the screenshot you can get here.
The custom horse in the screenshots is from «Northstar Repose»
Really want a Smelter with the place? I recommend using «Heart Craft» and you can place a smelter anyplace you like.
Compatibility and use:
This mod should be compatible with anything unless another mod that edits the same location.
Use this mod at your own risk and always back up your save before trying a new mod; I take no responsibility for any issues arising from the use of this mod.
Conflicts:
The location of the house will reportedly conflict with «Moon and Star», «Skullcave Island», «Dovandale Lodge».
Installation:
Use the green tab to install with NMM or for manual install click the manual install bar, extract the files and place them into your Data folder, if asked to overwrite an existing file click yes to all. To update simply override the old file, esp. name has not changed so you won’t loose anything in containers, meshes and texture folders are the same.
This mod has been cleaned with TES5Edit.
Changes:
V1.6, by request I added an anvil outside and an enchanting table with storage inside. Navmeshed the inside.
V1.7, fixed an issue with the exterior navmesh so that followers can now exit the house.
V1.8, Added a grindstone to the outside near the Anvil and a storage chest for crafting material; moved the two honeycombs to better fit with Trees introduced by Tamriel Reloaded trees. Inside turned the Soulgem chest around to face the Enchanter when open. Believe this really is the final. (guess not. )
V-1.9, Interior; removed the two support columns in the center of the room to open up the floor while maintaining a cozy single room feel; changed the master bed to match the rest of the furniture and it is an open version without the post and board enclosure, its pelt covers fit better with the rustic feel of the place and it is more accessible; added a small table with candle and light source by the bed, added a drape over the bed as a visual divider and makes the bed seem less exposed, changed ownership to player faction; on single bed changed ownership to none; swapped the dresser by the enchanter for a two shelf open bookcase with activators, I used a cupboard model for this so if you step close you also get to activate the hidden compartment of the cupboard, farther away the book case activators appear; added some floor pelts and moved a few decor items around.
Exterior; changed the window glass to a warm yellow to reflect the warm interior, this is not the same yellow glass as in the previously released 1.8GS version, but a new mesh with a warmer tint, special thanks to Refurbmadness.
Changed the fish barrel by the forge to an empty safe storage barrel for Ore, added a custom container (pile of Ingots) in the arch under the window behind the forge for Ingots, added some tools, moved a couple mushroom patches around the forge.
I did not add a tanning rack outside this time as in 1.8GS, because I felt it would make the place too crowded and there are mods that add portable tanning racks you can place wherever you want, so instead of cluttering up the landscape visually I recommend that approach and use Campfire for example to obtain a portable tanning rack.
V-1.9.1, Added the well rested perk to the player master bed, added a potion shelf custom container above the alchemy lab, adjusted light source in that area, added some clutter in kitchen;
Outside shortened the roof covering the entrance to make it less an obstacle, added a saw horse in the garden for decor, added a trough by the forge, removed the wheat stack in the garden but added three outside the fence.
V-1.9.1GS, Basically the same home with added General Stores activators for sorting and storing your stuff; by necessity some minor detail changes of clutter otherwise identical.
V-1.9.2, Gave the master bed a unique ID hopefully this will fix some players not getting the well rested bonus.
Added a butter churn outside.
V-1.9.2.GS, same deal but for the General Store version.
V-2.1, The Cozy Lake Cabin now has a bathing room!
Added a bathing room connected to the main room via an open corridor, it has a tub, fireplace, window to the outside and the follower bed was moved in here with another dresser. Fixed the well rested bonus on the master bed this time for good. Added some arched support beams by the master bed to fill in gaps visible from the bed.
Switched out the bookshelf in the main room to a regular open shelf not a cupboard with open shelf’s.
IMPORTANT IF YOU ARE UPDATING FROM 1.9.2 OR OLDER!!
The old one had the «hidden compartment» you could access if looking at the base of the shelf. If you actually used that REMOVE YOUR ITEMS OR THEY WILL BE GONE! This arrangement caused problems with the bookshelves and was just a bad idea. All other containers should be safe to update with your gear in them, I did it and had no issue, but if you want to be totally safe empty all your containers if you value whats in them before you update.
Exterior; added a window where the bathing room is, and a chimney above it; also added a piece to the hillside to make more sense to where the bathing room and its window is.
Rearranged the crafting area outside to make room for the third window.
V-2.1GS, Same changes as 2.1 plus added containers inside and outside for the General Stores storage and sorting system. So the interior has several added or differing static objects that serve as containers. I added a few more specialized containers than in the previous GS version, so the new dresser in the bathing room is also a GS container for armor and clothing in this version. By the writing desk in the main room there is now a stack of books that is a GS books container. This is the version I personally use, hope you enjoy it as much as I do.
As for containers, same thing as in the description above as far as the bookshelf goes, all other regular containers kept their content when I updated but if you want to be safe empty them first. All items in General Stores containers are totally safe as they are their own storage system!
V-2.2 and 2.2GS; small bugfix! UPDATING FROM 2.1 IS FINE FOR ITEMS IN CONTAINERS!
Fixed a collision issue in the bathing room where one could walk through the walls next to the fire place into the void. This is now fixed in both versions and it is an issue with that particular CK piece not having collision.
Side note; forgot to indicate that in 2.1 I moved the shrine of Akatosh from the main room into the bathing room.
V-2.3 and 2.3GS; another small bugfix relevant only for followers!
Fixed a Navmesh issue, where two vertices in the hall were broken and prevented followers from navigating the hallway. Narrowed the navmesh somewhat in hall. Tested to work with follower; keep in mind most followers keep a certain distance to you the PC and this is a VERY small home, so they may take their time to follow you all the way into the bathroom but that is nothing I have control over and is not a navmesh issue.
Same fix applied in 2.3GS version also.
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Cozy Lakeside Cabin
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
A cozy simple cabin in the Hobbit style on the shore of lake Ilinalta not far from Riverwood.
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Welcome to Cozy Lakeside Cabin
Important read changelog for latest version bottom of the page!
This is a very cozy one room Hobbit style cabin on the shore of lake Ilinalta not far across from the three guardian stones.
It is placed at a beautiful location by the lake and has a nice garden surrounding it and a stream enters the lake in front of it.
This is a perfect starter home or a nice second or third home to stop over; the cabin has two beds, both give the well rested bonus; a cooking pot, an oven and plenty labeled food storage.
It has an alchemy lab, an enchanter, a workbench and a tanning rack. There is lots and lots of storage, both labeled like for books and spirits etc. and non labeled like the dressers and chest but all are safe for storage.
If you like this home and want a full size Hobbit style Home check out my «Island Hobbit Home» for SSE here!
A narrated view of the Cozy Lakeside Cabin, thanks to PattyJack for the video.
A note about the comment in the video that some grass could be cleaned up, which is true. That grass was not an issue in the original but was added by SSE which added ALLOT more ground cover as I am sure you know, so it came with SSE when I ported the mod. I will try and clean that up in a future update but did not think of that in the beginning.
Special note: All mods mentioned below may not be compatible with SSE and not all links will lead to a SSE version of that mod!
Please check for yourself, this description is from the original for classic Skyrim. For one thing there is no GS version for any of my mods available for SSE.
This spot always appealed to me for camping and I wanted a more permanent structure for some time; a Hobbit style dwelling seemed to offer the best of comfort inside and low profile on the outside to blend well into the landscape, which has been changed minimally.
There are also some water lilies and reeds planted in the lake close to the cabin and some additional critter spawn points.
For those using «crafting requires tools» there is a tool provided for each crafting style around the house.
There are no weapon racks or mannequins and that is quite on purpose, please do not ask for them. There is plenty of storage to sort your loot and I think that you will find the assigned storage very useful. It is after all just a one room cabin.
Credits and special notes:
A special thanks goes to RefurbMadness who created the round windows for this home and those are not available as a resource at this time, please respect that. All the custom container meshes used in this mod are also by RefurbMadness and her wonderful resources.
A big thanks to elinen for «Hoddminir Plants and Trees» for the water lilies and reeds.
A big thanks to Bethesda for this awesome game and the Nexus for enabling us to share on this site.
The trees in the screenshots are from «Tamriel Reloaded Trees» which I highly recommend; the choice of any flora or landscape mods will of course differ the look of the place from the screenshots.
The custom Enchanting table in the screenshot you can get here.
The custom horse in the screenshots is from «Northstar Repose»
Compatibility and use:
This mod should be compatible with anything unless another mod that edits the same location.
Use this mod at your own risk and always back up your save before trying a new mod; I take no responsibility for any issues arising from the use of this mod.
The location of the house will reportedly conflict with «Moon and Star», «Skullcave Island», «Dovandale Lodge».
Installation:
Use the green tab to install with NMM or for manual install click the manual install bar, extract the files and place them into your Data folder, if asked to overwrite an existing file click yes to all. To update simply override the old file, esp. name has not changed so you won’t loose anything in containers, meshes and texture folders are the same.
This mod has been cleaned with TES5Edit.
Changes:
V1.6, by request I added an anvil outside and an enchanting table with storage inside. Navmeshed the inside.
V1.7, fixed an issue with the exterior navmesh so that followers can now exit the house.
V1.8, Added a grindstone to the outside near the Anvil and a storage chest for crafting material; moved the two honeycombs to better fit with Trees introduced by Tamriel Reloaded trees. Inside turned the Soulgem chest around to face the Enchanter when open. Believe this really is the final. (guess not. )
V-GS3, This is a version for use with General Stores and adds many storage activators around the house. Get General Stores here.
V-1.9 Ported to SSE, same as 1.8 just added yellow windows on the outside.
V-1.9.1, Interior; removed the two support columns in the center of the room for more space while maintaining a cozy single room feel; changed the master bed to match the rest of the furniture and it is an open version without the post and board enclosure, its pelt covers fit better with the rustic feel of the place and it is more accessible; added a small table with candle and light source by the bed, added a drape over the bed as a visual divider and makes the bed seem less exposed, changed ownership to player faction; on single bed changed ownership to none; swapped the dresser by the enchanter for a two shelf open bookcase with activators, I used a cupboard model for this so if you step close you also get to activate the hidden compartment of the cupboard, farther away the book case activators appear; added some floor pelts and moved a few decor items around, added the well rested perk to the player master bed, added a potion shelf custom container above the alchemy lab, adjusted light source in
that area, added some clutter in kitchen;
Exterior; changed the window glass to a warm yellow to reflect the warm interior, this is not the same yellow glass as in the previously released 1.8GS version, but a new mesh with a warmer tint, special thanks to Refurbmadness.
Changed the fish barrel by the forge to an empty safe storage barrel for Ore, added a custom container (pile of Ingots) in the arch under the window behind the forge for Ingots, added some tools, moved a couple mushroom patches around the forge.
I did not add a tanning rack outside this time as in 1.8GS, because I felt it would make the place too crowded and there are mods that add portable tanning racks you can place wherever you want, so instead of cluttering up the landscape visually I recommend that approach and use Campfire for example to obtain a portable tanning rack.
Outside shortened the roof covering the entrance to make it less an obstacle, added a saw horse in the garden for decor, added a trough by the forge, removed the wheat stack in the garden but added three outside the fence.
V-1.9.2 Discovered that the bookshelf activators were flawed and swallowed books! Could not resolve the issue so for now the activators are removed and only an empty bookcase is in place that can be filled with anything manually until I have time to make one from scratch.
Exterior minor changes: swapped the wood chopping block and sharpening wheel locations, added a light post above the anvil for night time work.
How to save your books: If your books still appear on the shelf, collect them from the shelf one by one! Do NOT activate the shelf, activate each book individually! When complete go outside and save, install new version and place books in a container marked for books, or loosely on the empty bookshelf.
My sincerest apologies for this especially if you have lost books to the shelf, I was lucky to go to a recent prior save when I discovered it and I hope you can too.
V-1.9.3
The gardener was in! Removed the tall grass by the door and the one window, also the small rocks in front of the door are gone.
There is now a low grass ground cover surrounding the front of the house.
Removed the bolder next to the door and placed it by the fence. Added
several more flowers to make the garden a bit lusher.
There are a couple new screenshots of the front of the house.
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Комментарии • 55
Heck of a place this, very pretty home, it is out of place in Skyrim, but then again it is a mod soo. yeah go for it! Great video as always.
@Febrith Darkstar You’re welcome.
I can’t even.
That wood looks SO fake, like it is plastic. The 3D models also look very bland, like someone dished this out in one day. It is beyond distasteful, it is right down ghastly. It looks completely out of place in Skyrim. More like a caban from a first person shooter from the 2000s. Eugh!
🙁
Lol don’t hold back! 😀
Absolutley love this home. LOVE it, but need the kids rooms! So many waifs in Skyrim, so little room for them!
I think the house is beautiful and very creative and obviously a lot of work and care was put into it, but it definitely doesn’t fit in with the texture colours of Skyrim,it just doesn’t have the right feel to it, but I think it would be perfect for Oblivion with the colours and textures
Blimey, what a home. I could see this being perfect for a wealthy Bosmer hunter/huntress, for example, it really feels like one of those ostentatious hunting lodges you might see a rich person live in. Love that zen room, I want one of those IRL. Not on Xbox though, sadly. What I wouldn’t give for a high-end PC. I really want Build Your Noble House too!
I want a zen room too! Some days I might never come out lol
If you don’t mind me asking I was wondering what GPU you running the game. in case it might lag on me also
@Febrith Darkstar Yeah it was lagging on mine a bit also.. but the 2k version runs smoothly and hardly can tell de difference in quality
Not at all it’s a Radeon RX 570 series
Nice mod. A bit too modern for me, but overall, very nice.
Yeh it has that certain something!
Thank you, sweet Feb, for your ongoing commitment to showing the finest in Skyrim homes in fab form and fashion. This one is rather beautiful and in a great location. But that lag is physically painful to my eyes. Sorry, dear sister, I had to bail. I’ll be back next time. I never miss a video 🙂 Adventure on, Phat
I know I really should have gone down a notch on the graphics! And ty:))
looks like Ikea lol
The location is perfect; however the place is too fancy for my skyrim tastes. Ill take a humble log cabin style home that doesnt look that impressive on the outside with a spacious comfy home with all kinds of secret areas on the inside 🙂
I’d buy it. Not very immersive but very nice home.
Gucci in Skyrim? Pass in the hardest form. I think this is a fine sims home though.
@Christina Riter Yw:) I enjoyed this place!
Hehe Gucci 😀 Omg Sims, I haven’t thought of that in years!
I think it’s pretty cute although the lag’s a bit of an issue for me. Thank you for showing it to us.
I couldn’t get myself to finish watching this, it’s not your fault by any means, you’re always so wonderful showcasing house mods, but this house in particular is the most out of place mod I have seen, it doesn’t belong in Skyrim, it’s like anchovies+chantilly
Oh the beautiful Lapis blue which is my favorite color! This modder captured it perfectly. I would just sit on the jetty all day long not getting out any housework done and would end up with a huge pet dust bunnies. lol.