rage mp чат скрипт
Begin your journey now!
Play with your friends, host a server, create a community or create an entirely new gamemode.
RAGE MP has no limits and gives you total control over everything. The only limit is your imagination!
Are you a developer?
Make your dreams come true!
Create scripts using our powerful API, host your server and unleash your creativity.
Creating a gamemode has never been so easy before!
Are you a gamer?
Launch and play.
Have you ever imagined playing on a server with hundreds of players, at the same time?
Stop dreaming, because your dreams just became a reality. Download the client files, start up RAGE and join a server!
Well-synchronized and well-optimized
Smooth, accurate and fps-lossless
We’ve spent a lot of our time to make your multiplayer gaming experience as good as you have never saw before.
Having same FPS as you have in singleplayer, you will see smooth and accurate synchronization while playing RAGE Multiplayer.
NodeJS
RAGE MP uses NodeJS serverside and JS clientside
Feel free to use tonns of NodeJS modules that are supported by RAGE Multiplayer
and enjoy Google’s fastest yet V8 engine!
Create beautiful user interfaces
powered by Chromium Embedded Framework
The next generation of graphics user interface
With CEF you’re able to create UI overlays with HTML, CSS, JS and WebGL! Isn’t this awesome?
Grand Theft Auto and Grand Theft Auto: V are registered trademarks of Take-Two Interactive Software
RAGE Multiplayer (rage.mp) is not affiliated with or endorsed by Take-Two Interactive Software and not responsible for user-made servers.
© 2007-2016. Take-Two Interactive Software and its subsidiaries. All other marks and trademarks are the property of their respective owners. All rights reserved
Rage mp чат скрипт
Внимание!
Если у вас есть вопросы и вам нужна помощь по серверам, скриптам или моду.
[Script] Money HUD для [GTA:RAGE]
Єто для создания сервера?! Или для простых играков на всех серверах?!
[GTA 5] Мост до Кайо Перико
а перенести координаты установки моста можно?
[GTA 5] Открытый интерьер больницы MOUNT ZOHAN
нихрена не понимаю. где эта больничка? не могу найти её.
[RageMP] Установка сервера/Server installation UnionRP
в сборке, с логин панелью беда.
[GTA 5] Полная Установка и настройка сервера RedAge для игры с друзьями RAGE MP
[GTA 5] Сборка сервера RedAge RP 2.0 (RAGE:MP 1.1)
Кому интересно скачевайте вот эту сборку И так, FiveStar RP рабочая, запустить можно, но одно НО. кто в js шарит тот и доделает. Доходит до
Интерьер LSPD для RAGE Multiplayer
Самая простейшая сборка сервера RAGE Multiplayer (версия мультиплеера 1.1). Данный сервер был специально разработан для понимания как разрабатывать на платформе RageMP!
Готовый RPG сервер для Rage:MP от Hurdock (база данных MongoDB).
Как установить сервер RAGE Multiplayer на Linux(Ubuntu)?
Как подключить базу данных к серверу RAGE Multiplayer?
Как добавить новые машины на сервер?
Как добавить новые скины на сервер?
Как заменить модели оружий на сервере?
Как создавать маркеры? Типы маркеров
Как создавать лейблы?
Как создавать машины? Список машин
Как создавать блипы? Список блипов и цветов
Rage mp чат скрипт
// Property getter/setter Boolean (Disables/Enables chat input)
mp.gui.chat.disabledInput = true;
mp.gui.chat.disabledInput
// Property getter Boolean (Check if chat is open)
mp.gui.chat.enabled;
// Function to clear localPlayer’s chat feed
mp.gui.chat.clear();
// Trigger chat’s visibility (visible: Boolean);
mp.gui.chat.visible(visible);
/*
* msg: string
* scope: string (message’s scope (Author [scope] msg))
* author: string (Default: [SERVER])
* authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white)
*/
mp.gui.chat.sendMessage(msg, scope, author, authorColor);
/*
* Registers command locally for client.
* name: string (command name)
* arg1: command’s arguement
*/
mp.gui.chat.addCommand(name, function (arg1, arg2) <
// do whatever.
>);
/*
* Removes command locally for client.
* name: string (command name)
*/
/*
* Sends message to all players in server
* msg: string
* scope: string (message’s scope (Author [scope] msg))
* author: string (Default: [SERVER])
* authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white)
*/
mp.players.announce(msg, scope, author, authorColor);
/*
* Sends messaage to all players in specified dimension
* dimension: int
* msg: string
* scope: string (message’s scope (Author [scope] msg))
* author: string (Default: [SERVER])
* authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white)
*/
mp.players.announceInDimension(dimension, msg, scope, author, authorColor);
/*
* Sends messaage to all players in specified dimension
* position: Vector3
* range: int
* msg: string
* scope: string (message’s scope (Author [scope] msg))
* author: string (Default: [SERVER])
* authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white)
*/
mp.players.announceInRange(position, range, msg, scope, author, authorColor);
/*
* Registers commands in chat
* name: string (command name)
* player: command executer
* arg1: Arguement after command
*/
mp.events.addChatCommand(name, function (player, arg1, arg2) <
// Do what you want.
>);
/*
* Removes command from server
* name: string (command name)
*/
mp.events.removeChatCommand(name);
/*
* Sends message to all players in server
* msg: string
* scope: string (message’s scope (Author [scope] msg))
* author: string (Default: [SERVER])
* authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white)
*/
player.sendChatMessage(msg, scope, author, authorColor);
// Clears player’s chat
player.clearChat();
Вы можете установить ресурс Simple Teams чтобы протестировать чат команды.
У вас нет доступа к скачиванию файлов с нашего сервера
Scripts
182 files
Easy Whitelist
RAGEMP-EasyWhitelist
This is a basic whitelist system for your server. Just place it in the packages folder & it works!
Installation
Just place the folder «easy-whitelist» in the packages folder.
How to add users to the whitelist
Go in the packages folder > then «easy-whitelist» > and edit the file account.json
There you have to add the SocialClub ID. Restart Server & its done.
Github: https://github.com/XCRON-DEV/RAGEMP-EasyWhitelist
For questions or help DM me here.
Обновлено 5 февраля, 2020
Synced Player Component Variations
This should save you some time writing your own syncing when it comes to using player.setClothes() for values over 255 until 1.0 gets released. The download has example scenarios/commands you can use.
Serverside Functions:
player.changeClothes(Number componentId, Number drawable, Number texture, Bool save, Bool sync) player.resetClothes() Save parameter:
By setting this to true the script will remember these values and re-apply these when using player.resetClothes()
Sync parameter:
If you set this parameter to false the clothes will only be applied on the target client.
Set this to true and everyone will see the clothes!
Demonstration:
This GIF has both save and sync parameter set to false to preview the selected item before actually purchasing it. Once purchased, both save and sync are set to true to remember the purchased item and to sync it to all other clients
https://imgur.com/a/gsySyPc
And this GIF shows the same interaction but from the other client
https://imgur.com/a/0IankaB
Обновлено 6 января, 2020
GTA SA Classic Menu
Опубликовано 12 ноября, 2019
Car Compare (0-100, 0-200, Vmax)
Опубликовано 30 октября, 2019
Combat Helmets
Installing
Put the files you downloaded in their respective places Add require(‘combathelmets’) to client_packages/index.js All done
Using
You can toggle visor/goggles by pressing F10 while on foot.
Issues
The animation won’t be synced to other players in 0.3.7 but it should in future versions with improved task sync. FIXED IN v2.0 Visor up/down animation is used for both visors and goggles right now, even though this is a small visual thing it might be fixed in the future. FIXED IN v2.0 Players are not able to toggle visor/goggle state in vehicles right now, might change in the future. This would probably be most useful for bikes. Available on GitHub: https://github.com/root-cause/ragemp-combat-helmets
Обновлено 22 октября, 2019
[C#] Example/Wrapper for fetching world objects.
Обновлено 10 октября, 2019
Login / Register html template
This is just a template for your login / register system.
Опубликовано 10 октября, 2019
RAGE MP Clothes Addon For MP Charater
Обновлено 25 сентября, 2019
Bitcoin Exchange
This is a small script that allows players to buy/sell bitcoins.
Requirements
Currency API (define a currency named «cash» after installing) node-fetch (after installing, go to packages/bitcoin folder, launch command prompt/powershell from shift+rightclick and write «npm install», should download it)
Installing
Drag & drop to your server files folder.
Notes
This script does not save data (bought bitcoins etc), saving should be handled by your gamemode since Currency API provides functions for that. BTC price is provided by CoinDesk. Currency API does not support floats so players can’t buy less than 1 BTC. Bogdanoff is watching
Опубликовано 19 сентября, 2019
No reticle for all weapons.
Every weapon has no reticle when aiming. (Working with snipers too.)
Installation:
1) Unpack the zip.
2) If you haven’t already, create a «dlcpacks» folder inside your «client_packages» folder.
3) Drop the «nosight» folder inside «dlcpacks»
Обновлено 16 сентября, 2019
Synced Nitro
This resource gives the ability to add Nitro to any car and syncs the effect of the nitro in your exhaust, so you can experience its feeling in-game.
//Server-side player.call(‘giveNitro’, [amount, infinite]); //Client-side mp.events.call(‘giveNitro’, [amount, infinite]); //Note: Nitro charges automatically no matter what value you give. Press X in-game to activate the nitro.
Обновлено 14 сентября, 2019
[Perfect for RP Servers]
What is this amazing script?
You are also able to control the steering (unable to set straight afterwards due to setSteeringAngle not being implemented yet) so you can move the vehicle to the side of the road.
If you are an RP server then this is perfect for you!
With some wizard maths, the text and position is at the correct end of each car and is based on distance (This has taken over 6 hours to get right).
Questions
Lastly if you have any questions feel free to give me a shout on discord (wdoyle2) or respond in the comment section.
This is currently not on github but more than happy to post it for any future pull requests.
Scripts
182 files
Client-Side Packet encryption
About This File
This package contains a full implementation of client-side packet encryption for RAGE 0.3.7 which obviously doesn’t have build-in encryption for packages.
Includes packer like webpack (with watch mode), import/export from ES6 (thanks https://github.com/alangpierce/sucrase) and picking packages from node_modules
To use the script, you’ll need to have hands and installed node js.
Idea behind?
The idea behind was to make it hard as possible to block leakers/leechers copy client-side scripts. And it works!
Security issues?
Make sure that you send your encryption key from server to client with encrytion enabled, so people cannot sniff your key to decrypt your files. Even tho, it should be possible to dump the script-files from memory, but this progress will still not make sense, since noone puts such effort into it.
How start work?
Steps:
unpack zip archive to root server folder (path like a ‘game-server/src_client’) Open terminal in src_client directory Enter npm install or yarn in terminal Enter npm run watch or yarn watch to start watching ‘src_client/sourcecode’ directory Complete, now u can edit files in ‘src_client/sourcecode’ directory
Enjoy!
P.S. code with comments «DO NOT MODIFY», u cant modify
Обновлено 2 декабря, 2020
Hitmarker
Use this script to implement hitmarkers to your script. As you can see at the screenshot, the health of the player will pop-up at the position of the player when you hit them.
Use:
Hits.add(amount, position);
Where you want to spawn a hitmark with the number or amount you want.
Опубликовано 2 декабря, 2020
Опубликовано 2 декабря, 2020
Flatbed
Car broke down on you? np.
Github Repo & Readme
Обновлено 7 ноября, 2020
Custom Pause Menu
Обновлено 26 октября, 2020
Playerlist (C#)
Обновлено 31 августа, 2020
Inactive Car Despawner after Timer
This is written in NodeJS, and is only Server Side!
With this Script, all Vehicles, which are not moved are despawned after X minutes.
NOTE: Code and comments on english
Video (english explenation):
Installation:
Put the folder in your packages directory
Опубликовано 29 августа, 2020
Pet System
Обновлено 26 августа, 2020
Better G Seats
Обновлено 26 августа, 2020
Timer Bars
Released a better version here:
Обновлено 4 августа, 2020
DialogUI
Обновлено 29 июля, 2020
[SCALEFORM] Chat
This resource introduces the known chat scaleform from GTA:O. This chat supports (TEAM, LOCAL, GLOBAL) chats.
CONTROLS:
T (GLOBAL chat) Y (TEAM chat) U (LOCAL chat) alt + shift (Changes language from English to the secondary mapped language) PAGE_UP (Scroll history up) works only when input is opened PAGE_DOWN (Scroll history down) works only when input is opened Known Issues:
Message colors aren’t supported due to scaleform Chat supports extra language besides English, but the language should be mapped Language Mapping:
For more information about how to language map, please click here
API:
Client-side API
// Client side // Property getter/setter Boolean (Disables/Enables chat input) mp.gui.chat.disabledInput = true; mp.gui.chat.disabledInput // Property getter Boolean (Check if chat is open) mp.gui.chat.enabled; // Function to clear localPlayer’s chat feed mp.gui.chat.clear(); // Trigger chat’s visibility (visible: Boolean); mp.gui.chat.visible(visible); /* * msg: string * scope: string (message’s scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.gui.chat.sendMessage(msg, scope, author, authorColor); /* * Registers command locally for client. * name: string (command name) * arg1: command’s arguement */ mp.gui.chat.addCommand(name, function (arg1, arg2) < // do whatever. >); /* * Removes command locally for client. * name: string (command name) */ mp.gui.chat.removeCommand(name); Server-side API
/* * Sends message to all players in server * msg: string * scope: string (message’s scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announce(msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * dimension: int * msg: string * scope: string (message’s scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInDimension(dimension, msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * position: Vector3 * range: int * msg: string * scope: string (message’s scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInRange(position, range, msg, scope, author, authorColor); /* * Registers commands in chat * name: string (command name) * player: command executer * arg1: Arguement after command */ mp.events.addChatCommand(name, function (player, arg1, arg2) < // Do what you want. >); /* * Removes command from server * name: string (command name) */ mp.events.removeChatCommand(name); /* * Sends message to all players in server * msg: string * scope: string (message’s scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ player.sendChatMessage(msg, scope, author, authorColor); // Clears player’s chat player.clearChat(); Teams resource is supported.
If you have any issues don’t hesitate to contact me on Discord/Forums DM.
You’re not allowed to redistribute this resource without my permission.
Обновлено 23 июня, 2020
Client-side AntiCheat
So this is a simple Script, that detects suspicious actions from client-side:
— No Reload
— Unallowed Weapons
— Rapid Fire
— Flyhacks
— Speedhacks
— Vehicle Fly and Speedhacks
— Static Godmodes and Healkeys
When you teleport, heal or respawn the player, use the ‘client:respawning’ event.
If you want to use something like Medkits or Respawns you need to trigger the ‘client:respawning’ event, which disables the AntiCheat for some seconds, otherwise the player gets flagged.
Do your own thing for Vehicle Flyhack flagging, because on my server, you don’t do those big Car Stuntjumps, where you fly like 30m high. Maybe remove that flagging.
NOTE: There are many reasons that can cause false flags, for example high-ping or low fps.
Dont ever autoban people with this!
Обновлено 21 июня, 2020
Agreement / Contract API (NodeJS)
Обновлено 14 июня, 2020
[JS] ParticleFX Server-side API
Опубликовано 12 мая, 2020
[3D] Client-side Sound API.
Description:
This resources provides the ability to create/control sound in 3D via custom API. Also demonstrates the ability to use custom urls (Radio streams). 3D sound should be synced automatically without the need of extra work.
Notes:
— This resource represents basic functioning of CEF sounds using very basic 3D implementation
— This resource becomes obsolete when RAGEMP releases 1.1 dp2 which introduces 3D sound API.
— This resource doesn’t support local mp3 due to some reason with soundManager2. I’ll look into it later.
— This resource doesn’t support Frontend sound atm, it’s really easy to implement it yourself.
Обновлено 7 мая, 2020
Cash Registers
Requirements
RAGE Multiplayer 1.1 and above Currency API (define a currency named «cash» after installing)
Installing
Put the files you downloaded in their respective places Add require(‘cashregisters’) to client_packages/index.js All done
Config
The config.json file can be found inside packages/cashregisters/json/.
minShotReward, maxShotReward: Minimum and maximum amount of cash a cash register will drop when shot, default values are 20 (min) and 60 (max).
minEmptyReward, maxEmptyReward: Minimum and maximum amount of cash a player will get from emptying a cash register by pressing interaction key in front of it, default values are 70 (min) and 120 (max).
cashLife: Milliseconds a cash drop from a cash register will stay for, default value is 30000. (30 seconds)
cashRegisterCooldown: Milliseconds that need to pass before a cash register is available for robbery again, default value is 300000. (5 minutes)
createBlips: Whether cash registers will have a blip/icon on the map, default value is true.
Notes
Emptied cash registers won’t open like in the video, it was removed due to the issues it caused. You’ll see a red «Robbed» label instead. Shooting at the cash registers without aiming in first person mode can be inaccurate at times. Since this resource hides the game’s cash registers, if you play on a server that uses this resource then connect to a server that doesn’t use this resource without restarting GTAV, cash registers will most likely be invisible. Credits to GTA Wiki for the preview image. Available on GitHub: https://github.com/root-cause/ragemp-cash-registers
Обновлено 10 апреля, 2020