фоллаут нью вегас мод a world of pain
Fallout: New Vegas «A World Of Pain» Версия 5
Автор: Dj Mystro
Перевод: Rizen (Exotic), kusmitch, neoguru
Версия: 5
Требования: AWOP требует установленный последний патч на Fallout New Vegas(7 апдейт)
Как начать сюжетную линию модификации?
Найдите магазин «Пушки и пули Френки» рядом с Гудспрингс. БОльшую часть локаций нужно будет находить самостоятельно.
Версия 5.0
[Примечание: Все патчи нуждаются в обновлении, чтобы соответствовать новым стандартам AWOP. Все они были обновлены и попытки запустить некоторые из старых версий, скорее всего, приведут к проблемам].
— Во всех локациях улучшено освещение.
— Новые записки.
-‘M’-оружие Капитальный ремонт:
Значительно увеличилась мощность M-оружия и требования к квалификации, чтобы усложнить использование на ранних уровнях.
— Новые параметры настройки музыки и окружения:
Все большие локации (и большинство других тоже) теперь имеют соответствующие настройки звука и музыки.
и много других изменений.
28.03.2013
Многочисленные фиксы перевода.
Также в архиве находится прохождение и подробнейшая карта модификации от Botuala, AWOP+.pdf.
(c) Dj Mystro
(c) nigga40000
* Распакуйте содержимое архива 3215_A_World_Of_Pain.7z ( а конкретнее, файл AWorldOfPain(Preview).esm) в папку «Data».
Затем установите необходимые патчи из архива AWOP_Patches v.5.rar туда же, в папку «DATA».
* Подключите esp/esm-файл плагина в программе «FOMM» или через Fallout New Vegas Launcher
Fallout: New Vegas «A World Of Pain (RUS) 1.2»
Автор: Dj Mystro
Версия: 1.2
Язык мода: Русский
Автор перевода: Rizen (Exotic)
______________________________________________________________
ВНИМАНИЕ! МОДИФИКАЦИЯ БУДЕТ РАБОТАТЬ ТОЛЬКО С ПОСЛЕДНИМ (6м) ПАТЧЕМ! ВЕРСИЯ 1.2 РАБОЧАЯ, ВАМ ПРОСТО НУЖНО ОБНОВИТЬ ВАШ FALLOUT NV.
______________________________________________________________
Общая статистика модификации
Патчи для уменьшения лута:
AWOPLowLootSkillBooks: Убирает все скилбуки из локаций AWOP, кроме тех, что продаются у торговцев.
Патчи для улучшения производительности в Подземелье:
AWOPLowRobots: Снижает количество роботов в Подземелье
AWOPVeryLowRobots: Еще больше снижает количество роботов в Подземелье
______________________________________________________________
Модификация размещена с разрешения автора.
Распространение модификации без разрешения автора запрещена.
Как начать основную линию?
Найдите магазин «Пушки и пули Френки» рядом с Гудспрингс. Бoльшую часть локаций нужно будет находить самостоятельно.
Изменения мода для совместимости с выходящим NVInteriors. 2 локации перенесены из Коттонвуда в другие места.
Багфиксы в Гудспрингсе, Арене
Значительно уменьшено количество лута в Военном штабе для ускорения игры.
Мелкие фиксы и багфиксы
Новая броня для всех основных жителей Гудспрингса (снять нельзя)
Охранники подземелья убраны рядом с квестом Демонов
Большинство бойцов НКР в Новаке и Гудспрингсе заменено на Скитальцев
Другие мелкие изменения
Мелкие багфиксы и улучшения
Установка:
-1. скопировать папку дата в корневую папку с установленной игрой FNV.
-2.заходим в Мои документы/My Games/Fallout NV/
Находим там 2 файла: FALLOUT NV.ini и FALLOUT NV prefs.ini
Открываем их любым текстовым редактором
находим строку bInvalidateOlderFiles
меняем с bInvalidateOlderFiles=0 на bInvalidateOlderFiles=1
и так в обоих файлах,или пишем сами.
-3.Выбрать в Fallout NV mod manager или Fallout NV launcher Нужный файл esm/esp(в нашем случае это AWorldOfPain(Preview).esm),отметить галочкой и играть.
-4.Не забудьте перед игрой запустить программу activevalidate_invalidated, установленную в директорию вашего Fallout NV
-5)Найти дом без НПС и живности и оставить перед входом компаньонов,войти и ждать внутри минимум 3 дня(для обновления респавна модификаций).Сохраниться и выйти из игры-затем снова зайти в игру.
______________________________________________________________
Спасибо переводчику за согласие по умолчанию!
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A World Of Pain
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Adds about 170 new & intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. Filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will ever encounter.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
AWOP is officially a modders resource and any element of it can be used in whatever way you like (including all buildings and items). You do not need to ask my permission to do this, I only ask for a name-check mostly so I can find and check out your work/modifications.
NOTE: This does not apply if you intend to make a profit out of this work under which circumstance you must gain my permission first (Nexus link donations are fine though).
NOTE: You are allowed to translate this file into other languages, but we would appreciate it if you at least contact us first.
File credits
Dogtown1: For Novac’s «Collapsed Tunnels» and much work on both patches for Monster Mod.
For the DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
For fixing Hoff’s Quest.
For repairing Roach’s Quest.
For fixing the Note Perks.
rickerhk, Quetzlsacatanango & davidallen:
For solving the major bug with reappearing objects in the wasteland.
For solving many issues with scripting and quest creation.
For helping to restore a corrupted file back to full health.
For advice fixing many issues regarding the Underground Troop quest.
For assistance with the reappearing wasteland objects.
For quest objective fix info and advice on AI packages.
For help with advanced NPC dialogue options and permanent fixes for Frankie’s and McMillan’s quests.
For bug fixing, enhancing and overhauling Quests
For overhauling the Companions and temporary Companions
For general cleanup and spelling/grammar checking dialogue
For adding Skulker option to startup box
For repairing the underground doctor
For various NPC fixes
For many other fixes and balancing
For installer scripting
For WMX, WME, Impact, EVE, FCO and RD3 patches
For reworking FAQ, Changelog, Readme and Maps/Cheats/Hints (forthcoming)
For general cleanup and dirty edit removal
For navmeshing and navmesh optimizing and finalizing
For cell optimizing
For general worldspace and interior bug fixing
For worldspace lighting enhancements
For Armor and Weapon rebalancing
For general cleanup and spelling/grammar checking notes and messages
For general balancing and bug fixing
For Sortomatic (update), Russell and Freeside Open patches
For Initial WMX and Impact patches
For reworking description
For countless terrain, cell and worldspace fixes
For misc fixes
For general spelling/grammar/congruity checking in dialogues, notes and messages
For faction fixes
For bug reports
For the Mk II Shotgun VATS fixes
For the Mk II Recharger fixes and many other weapon fixes
For all his tips, tricks, advice and support
For advice and support
For advice and support
Viking99:
For advice on scripting the Starter Box.
For the Ghost Town Workshop terminal entry.
For the Pit Stop Bomb Shelter terminal entry.
For additional music markers in cells.
For the header and description graphics.
bwilderbeast:
Maps of the Underground in the images section.
Zenball:
For the old optional file adding voice over for Frankie’s dialogue.
mechatech:
For frequent accurate aesthetic bug reports.
Osmanli:
For frequent accurate aesthetic bug reports.
mnemnoch:
For accurate support and bug fixes for other users in the forums.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 6.94.1
Version 6.94
Version 6.93
Version 6.92
Version 6.9.1
Version 6.9
Version 6.01
Version 6.0
Version 5.4
— Quests will now fail if the quest giver is killed
— Some more north markers added to cells
— Corpse Removal added
— Templated Enemies now Respawn like their bretheren
— All form lists fixed/updated
— Xander Bay to Redoubt doors swapped so they correspond
— Havok items in Immortals Shack adjusted
— Loot Destruction lists rebuilt
— Loot Destruction added to all appropriate NPCs and Creatures
— Loot Destruction scripts cleaned up
— Loot Destruction scripts for powder gangers fixed
— Companion Wheel healing changed to dynamic system
— Concentr8 quests can now be terminated via dialogue choice
— Hyper Sledge naming made consistent in notes and dialogue
— All optional patches updated to reflect current changes
— Floating ammo box in low loot patch fixed
— Goodsprings NPC’s inventories fixed
— Masseling and Mlix will now teleport «home» after 3 days if they cannot path there when fired
— Ensured Mlix has a key for the Immortals Shack
— Fiend Owned House name changed to Fiend Hideout
— Spring Mountain Tunnel renamed for consistency
— Worldspace navmeshes cleaned up
— Deleted Worldspace navmeshes undeleted, overridden and refinalized
— Adjusted north marker in Abandoned Gas Station
— Removed inaccessable containters from Abandoned Gas Station
— Lighting in Goodsprings Player Home redone
— Removed some sounds from generators and other objects in Goodsprings Player Home
— Aligned room peices in Goodsprings Player Home
— Added Autodoc to Goodsprings Player Home
— Added Chemistry Set to Goodsprings Player Home
— Added Water Purifier to Goodsprings Player Home
— Rearranged and added to Bathroom in Goodsprings Player Home
— Added fire effect to campfire in Goodsprings Player Home cave
— Fixed terrain around Firetooth Caverns entrance and moved door back a bit
— Repositioned Ammo box in Pittstop Bomb Shelter to be lootable
— Replaced doors in Reimann Cave, Lakelurk Nest, Ghost Town Workshop, Xander Bay, Greenblood Caves, Redoubt 06FA14, Samson Cavern, Samson Rock Crushing Plant, Trapper’s Pass, and Nightstalker Den to Cave version for correct sound
— Repositioned Tech Raiders near Boat Rentals so they no longer spawn in the water
— Minor changes to container loot
— Mr. Snips, Sergeant Arkus and Sergeant Beenings names corrected
— Additional dialogue spelling, punctuation, congruity and grammar fixes
— Additional message spelling, punctuation, congruity and grammar fixes
— Additional terminal spelling, punctuation, contruity and grammar fixes
— Plasma Caster Mk II out of ammo sound fixed
— Tech Raider Outpost campfire no longer floats
— NPC factions made consistent
— NPC packages fixed
— Rock in Carmageddon repositioned
— Underpass Control Center name fixed
— Minor object placement in various cells fixed
— Weapon health percentages adjusted
— Tin Can of Doom removed from Nipton Sewer
— Merged Low Loot patch created
— Merged Low Loot and Low NPC patch created
— Nerfed 4D Storage patch created for hardcore players
— Redesigned II patch created
— Mlix now can cure poisoning, both self administered and via dialogue
— Masseling now immune to poison
— Bad floor tiling in Xander Bay Storage cavern fixed
— Floor gap in Xander Bay storage transition covered up
— Bad floor tiling in Reimann Cave fixed
— Containers with wrong/missing sounds fixed
— Sergeant Arkus dialogue now referres to Contreras
— Aligned room peices in Xander Bay Storage Cavern
— Gaps above Quonset hut in Samson Cavern fixed
— Floor gaps in Samson Cavern and Samson Divide transitions covered up
— Collapsed Underpass door reversion fixed
— Added Map Marker to Goodsprings Player Home
— AWOP for Dead Money changed into esm
— AWOP for Dead Money navmeshes finalized
— AWOP for Dead Money ONAM records restored
— Sortomatic Patch updated to reflect changes in Player Home
— Dirty Edits in Sortomatic patch removed
Version 5.3.1
Version 5.3
Version 5.2
Version 5.01
Version 5.0
Version 4.2
Version 4.1
Version 4.0
Version 3.7
Version 3.6
Version 3.5
Version 3.4
Version 3.3
Version 3.2
Version 3.1
Version 3.0
Version 2.2
Version 2.1
Version 2.0
Version 1.5
Version 1.4
Version 1.3
Version 1.2
Version 1.1
Version 1.0
Version 0.42
Version 0.41
Version 0.8
Version 0.7
Version 0.6
Version 0.5
Version
Adds approx 170 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game. Also adds many Mark II weapons, Armors and items to the game with enhanced statistics to help and hinder you throughout.
Everything has been done using vanilla content from the New Vegas base game. No DLC is required to play A World of Pain.
This mod is not to be used as a basis for launching an inter-galactic war under any circumstances. If I discover for now on, anyone duplicating the contents of this mod due to it’s status as a modder’s resource for that purpose and I’ll set it to 100% copyrighted and if need be remove the mod entirely to save any more unpleasantness.
If you are updating AWOP for Dead Money from 2.0 you should do so before you start Dead Money as the file is now a master. Do NOT update if you are already playing Dead Money.
A World of Pain for Dead Money. If you have the Dead Money DLC and want to add some exciting new areas and add some Pain to the Sierra Madre. The new locations are some of the most detailed and unique that I have attempted so far and loot is very scarce. Ammo drops are mostly in bundles of 2-8 rounds and you’ll need to use the reloading bench a lot and scavenge from every corner to get through the new encounters.
Also added are several new notes, recipes and healing items.
If you are updating 5.01 to 5.4 and have any AWOP quests in progress, you should finish those quests before updating or you WILL break your save game.
If you wish to use the built in settings menu, you will need:
This will allow you to control the Loot Destruction settings and other options provided in the menu.
If you do not wish to use NVSE and MCM the mod will still function without them and use the default settings.
Open the file ‘Fallout_default.ini’ which should be found in the Steam/SteamApps/Common/FalloutNV folder
Search for the line:
Repeat this process for both the FALLOUT.ini and FalloutPrefs.ini which should be located in your
My Documents/My Games/FalloutNV folder.
Dogtown1
For Novac’s «Collapsed Tunnels» and much work on both patches for Monster Mod.
HarderMan
For the DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
For fixing Hoff’s Quest.
For repairing Roach’s Quest.
For fixing the Note Perks.
rickerhk, Quetzlsacatanango & davidallen
For solving the major bug with reappearing objects in the wasteland.
For solving many issues with scripting and quest creation.
For helping to restore a corrupted file back to full health.
For advice fixing many issues regarding the Underground Troop quest.
BlackCompany
For assistance with the reappearing wasteland objects.
Quetzlsactanango
For quest objective fix info and advice on AI packages.
For help with advanced NPC dialogue options and permanent fixes for Frankie’s and McMillan’s quests.
Athelbras
For bug fixing, enhancing and overhauling Quests
For overhauling the Companions and temporary Companions
For general cleanup and spelling/grammar checking dialogue
For repairing the underground doctor
For various NPC fixes
For many other fixes and balancing
For installer scripting
For WMX, WME, Impact, EVE, MMUE, MoMod, FCO and NVR3 patches
For reworking FAQ / Change Log / ReadMe and adding Spoiler Articles
Roy Batty
For general cleanup and dirty edit removal
For navmeshing and navmesh optimizing and finalizing
For cell optimizing
For general worldspace and interior bug fixing
For worldspace lighting enhancements
For Armor and Weapon rebalancing
For general cleanup and spelling/grammar checking notes and messages
For general balancing and bug fixing
For Sortomatic (update), Russell and Freeside Open patches
For Initial WMX and Impact patches
For reworking description
For fixes to AWOP Monster Patch (Vanilla)
Manan6619
For bug fixes and bug reports
For forum discussions and troubleshooting advice
Drithius
For countless terrain, cell and worldspace fixes
For misc fixes
For general spelling/grammar/congruity checking in dialogues, notes and messages
For faction fixes
For bug reports
xporc
For the Mk II Shotgun VATS fixes
For the Mk II Recharger fixes and many other weapon fixes
For all his tips, tricks, advice and support
sesom
For advice and support
TrickyVein
For advice and support
Viking99
For advice on scripting the Starter Box
kelticpete
For the Ghost Town Workshop terminal entry
For the Pit Stop Bomb Shelter terminal entry
Hairylegs222
For music markers in cells
OnyxSix
For the header graphics
bwilderbeast
Maps of the Underground in the images section
Zenball
For the old optional file adding voice over for Frankie’s dialogue
mechatech
For frequent accurate aesthetic bug reports
Osmanli
For frequent accurate aesthetic bug reports
mnemnoch
For accurate support and bug fixes for other users in the forums
zlostnypopolnik
For three AWOP themed desktop background pictures
AWOP for FNV is officially a modders resource (also Psiclones) and can be used for any purpose the Nexus community sees fit. Feel free to copy out sections if it helps you get started on a mod.
Duplicating the existing AWOP patches is fine as they are already patches though you will probably have to re-gain the permission of the original authors as well to avoid breaking any rules for uploading to the Nexus.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
A World Of Pain
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Adds about 170 new & intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. Filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will ever encounter.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
AWOP is officially a modders resource and any element of it can be used in whatever way you like (including all buildings and items). You do not need to ask my permission to do this, I only ask for a name-check mostly so I can find and check out your work/modifications.
NOTE: This does not apply if you intend to make a profit out of this work under which circumstance you must gain my permission first (Nexus link donations are fine though).
NOTE: You are allowed to translate this file into other languages, but we would appreciate it if you at least contact us first.
File credits
Dogtown1: For Novac’s «Collapsed Tunnels» and much work on both patches for Monster Mod.
For the DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
For fixing Hoff’s Quest.
For repairing Roach’s Quest.
For fixing the Note Perks.
rickerhk, Quetzlsacatanango & davidallen:
For solving the major bug with reappearing objects in the wasteland.
For solving many issues with scripting and quest creation.
For helping to restore a corrupted file back to full health.
For advice fixing many issues regarding the Underground Troop quest.
For assistance with the reappearing wasteland objects.
For quest objective fix info and advice on AI packages.
For help with advanced NPC dialogue options and permanent fixes for Frankie’s and McMillan’s quests.
For bug fixing, enhancing and overhauling Quests
For overhauling the Companions and temporary Companions
For general cleanup and spelling/grammar checking dialogue
For adding Skulker option to startup box
For repairing the underground doctor
For various NPC fixes
For many other fixes and balancing
For installer scripting
For WMX, WME, Impact, EVE, FCO and RD3 patches
For reworking FAQ, Changelog, Readme and Maps/Cheats/Hints (forthcoming)
For general cleanup and dirty edit removal
For navmeshing and navmesh optimizing and finalizing
For cell optimizing
For general worldspace and interior bug fixing
For worldspace lighting enhancements
For Armor and Weapon rebalancing
For general cleanup and spelling/grammar checking notes and messages
For general balancing and bug fixing
For Sortomatic (update), Russell and Freeside Open patches
For Initial WMX and Impact patches
For reworking description
For countless terrain, cell and worldspace fixes
For misc fixes
For general spelling/grammar/congruity checking in dialogues, notes and messages
For faction fixes
For bug reports
For the Mk II Shotgun VATS fixes
For the Mk II Recharger fixes and many other weapon fixes
For all his tips, tricks, advice and support
For advice and support
For advice and support
Viking99:
For advice on scripting the Starter Box.
For the Ghost Town Workshop terminal entry.
For the Pit Stop Bomb Shelter terminal entry.
For additional music markers in cells.
For the header and description graphics.
bwilderbeast:
Maps of the Underground in the images section.
Zenball:
For the old optional file adding voice over for Frankie’s dialogue.
mechatech:
For frequent accurate aesthetic bug reports.
Osmanli:
For frequent accurate aesthetic bug reports.
mnemnoch:
For accurate support and bug fixes for other users in the forums.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 6.94.1
Version 6.94
Version 6.93
Version 6.92
Version 6.9.1
Version 6.9
Version 6.01
Version 6.0
Version 5.4
— Quests will now fail if the quest giver is killed
— Some more north markers added to cells
— Corpse Removal added
— Templated Enemies now Respawn like their bretheren
— All form lists fixed/updated
— Xander Bay to Redoubt doors swapped so they correspond
— Havok items in Immortals Shack adjusted
— Loot Destruction lists rebuilt
— Loot Destruction added to all appropriate NPCs and Creatures
— Loot Destruction scripts cleaned up
— Loot Destruction scripts for powder gangers fixed
— Companion Wheel healing changed to dynamic system
— Concentr8 quests can now be terminated via dialogue choice
— Hyper Sledge naming made consistent in notes and dialogue
— All optional patches updated to reflect current changes
— Floating ammo box in low loot patch fixed
— Goodsprings NPC’s inventories fixed
— Masseling and Mlix will now teleport «home» after 3 days if they cannot path there when fired
— Ensured Mlix has a key for the Immortals Shack
— Fiend Owned House name changed to Fiend Hideout
— Spring Mountain Tunnel renamed for consistency
— Worldspace navmeshes cleaned up
— Deleted Worldspace navmeshes undeleted, overridden and refinalized
— Adjusted north marker in Abandoned Gas Station
— Removed inaccessable containters from Abandoned Gas Station
— Lighting in Goodsprings Player Home redone
— Removed some sounds from generators and other objects in Goodsprings Player Home
— Aligned room peices in Goodsprings Player Home
— Added Autodoc to Goodsprings Player Home
— Added Chemistry Set to Goodsprings Player Home
— Added Water Purifier to Goodsprings Player Home
— Rearranged and added to Bathroom in Goodsprings Player Home
— Added fire effect to campfire in Goodsprings Player Home cave
— Fixed terrain around Firetooth Caverns entrance and moved door back a bit
— Repositioned Ammo box in Pittstop Bomb Shelter to be lootable
— Replaced doors in Reimann Cave, Lakelurk Nest, Ghost Town Workshop, Xander Bay, Greenblood Caves, Redoubt 06FA14, Samson Cavern, Samson Rock Crushing Plant, Trapper’s Pass, and Nightstalker Den to Cave version for correct sound
— Repositioned Tech Raiders near Boat Rentals so they no longer spawn in the water
— Minor changes to container loot
— Mr. Snips, Sergeant Arkus and Sergeant Beenings names corrected
— Additional dialogue spelling, punctuation, congruity and grammar fixes
— Additional message spelling, punctuation, congruity and grammar fixes
— Additional terminal spelling, punctuation, contruity and grammar fixes
— Plasma Caster Mk II out of ammo sound fixed
— Tech Raider Outpost campfire no longer floats
— NPC factions made consistent
— NPC packages fixed
— Rock in Carmageddon repositioned
— Underpass Control Center name fixed
— Minor object placement in various cells fixed
— Weapon health percentages adjusted
— Tin Can of Doom removed from Nipton Sewer
— Merged Low Loot patch created
— Merged Low Loot and Low NPC patch created
— Nerfed 4D Storage patch created for hardcore players
— Redesigned II patch created
— Mlix now can cure poisoning, both self administered and via dialogue
— Masseling now immune to poison
— Bad floor tiling in Xander Bay Storage cavern fixed
— Floor gap in Xander Bay storage transition covered up
— Bad floor tiling in Reimann Cave fixed
— Containers with wrong/missing sounds fixed
— Sergeant Arkus dialogue now referres to Contreras
— Aligned room peices in Xander Bay Storage Cavern
— Gaps above Quonset hut in Samson Cavern fixed
— Floor gaps in Samson Cavern and Samson Divide transitions covered up
— Collapsed Underpass door reversion fixed
— Added Map Marker to Goodsprings Player Home
— AWOP for Dead Money changed into esm
— AWOP for Dead Money navmeshes finalized
— AWOP for Dead Money ONAM records restored
— Sortomatic Patch updated to reflect changes in Player Home
— Dirty Edits in Sortomatic patch removed
Version 5.3.1
Version 5.3
Version 5.2
Version 5.01
Version 5.0
Version 4.2
Version 4.1
Version 4.0
Version 3.7
Version 3.6
Version 3.5
Version 3.4
Version 3.3
Version 3.2
Version 3.1
Version 3.0
Version 2.2
Version 2.1
Version 2.0
Version 1.5
Version 1.4
Version 1.3
Version 1.2
Version 1.1
Version 1.0
Version 0.42
Version 0.41
Version 0.8
Version 0.7
Version 0.6
Version 0.5
Version
Adds approx 170 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game. Also adds many Mark II weapons, Armors and items to the game with enhanced statistics to help and hinder you throughout.
Everything has been done using vanilla content from the New Vegas base game. No DLC is required to play A World of Pain.
This mod is not to be used as a basis for launching an inter-galactic war under any circumstances. If I discover for now on, anyone duplicating the contents of this mod due to it’s status as a modder’s resource for that purpose and I’ll set it to 100% copyrighted and if need be remove the mod entirely to save any more unpleasantness.
If you are updating AWOP for Dead Money from 2.0 you should do so before you start Dead Money as the file is now a master. Do NOT update if you are already playing Dead Money.
A World of Pain for Dead Money. If you have the Dead Money DLC and want to add some exciting new areas and add some Pain to the Sierra Madre. The new locations are some of the most detailed and unique that I have attempted so far and loot is very scarce. Ammo drops are mostly in bundles of 2-8 rounds and you’ll need to use the reloading bench a lot and scavenge from every corner to get through the new encounters.
Also added are several new notes, recipes and healing items.
If you are updating 5.01 to 5.4 and have any AWOP quests in progress, you should finish those quests before updating or you WILL break your save game.
If you wish to use the built in settings menu, you will need:
This will allow you to control the Loot Destruction settings and other options provided in the menu.
If you do not wish to use NVSE and MCM the mod will still function without them and use the default settings.
Open the file ‘Fallout_default.ini’ which should be found in the Steam/SteamApps/Common/FalloutNV folder
Search for the line:
Repeat this process for both the FALLOUT.ini and FalloutPrefs.ini which should be located in your
My Documents/My Games/FalloutNV folder.
Dogtown1
For Novac’s «Collapsed Tunnels» and much work on both patches for Monster Mod.
HarderMan
For the DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
For fixing Hoff’s Quest.
For repairing Roach’s Quest.
For fixing the Note Perks.
rickerhk, Quetzlsacatanango & davidallen
For solving the major bug with reappearing objects in the wasteland.
For solving many issues with scripting and quest creation.
For helping to restore a corrupted file back to full health.
For advice fixing many issues regarding the Underground Troop quest.
BlackCompany
For assistance with the reappearing wasteland objects.
Quetzlsactanango
For quest objective fix info and advice on AI packages.
For help with advanced NPC dialogue options and permanent fixes for Frankie’s and McMillan’s quests.
Athelbras
For bug fixing, enhancing and overhauling Quests
For overhauling the Companions and temporary Companions
For general cleanup and spelling/grammar checking dialogue
For repairing the underground doctor
For various NPC fixes
For many other fixes and balancing
For installer scripting
For WMX, WME, Impact, EVE, MMUE, MoMod, FCO and NVR3 patches
For reworking FAQ / Change Log / ReadMe and adding Spoiler Articles
Roy Batty
For general cleanup and dirty edit removal
For navmeshing and navmesh optimizing and finalizing
For cell optimizing
For general worldspace and interior bug fixing
For worldspace lighting enhancements
For Armor and Weapon rebalancing
For general cleanup and spelling/grammar checking notes and messages
For general balancing and bug fixing
For Sortomatic (update), Russell and Freeside Open patches
For Initial WMX and Impact patches
For reworking description
For fixes to AWOP Monster Patch (Vanilla)
Manan6619
For bug fixes and bug reports
For forum discussions and troubleshooting advice
Drithius
For countless terrain, cell and worldspace fixes
For misc fixes
For general spelling/grammar/congruity checking in dialogues, notes and messages
For faction fixes
For bug reports
xporc
For the Mk II Shotgun VATS fixes
For the Mk II Recharger fixes and many other weapon fixes
For all his tips, tricks, advice and support
sesom
For advice and support
TrickyVein
For advice and support
Viking99
For advice on scripting the Starter Box
kelticpete
For the Ghost Town Workshop terminal entry
For the Pit Stop Bomb Shelter terminal entry
Hairylegs222
For music markers in cells
OnyxSix
For the header graphics
bwilderbeast
Maps of the Underground in the images section
Zenball
For the old optional file adding voice over for Frankie’s dialogue
mechatech
For frequent accurate aesthetic bug reports
Osmanli
For frequent accurate aesthetic bug reports
mnemnoch
For accurate support and bug fixes for other users in the forums
zlostnypopolnik
For three AWOP themed desktop background pictures
AWOP for FNV is officially a modders resource (also Psiclones) and can be used for any purpose the Nexus community sees fit. Feel free to copy out sections if it helps you get started on a mod.
Duplicating the existing AWOP patches is fine as they are already patches though you will probably have to re-gain the permission of the original authors as well to avoid breaking any rules for uploading to the Nexus.