фоллаут 4 мод мсм меню
Fallout 4 «Меню конфигурации мода 1.39»
О программе
Он обеспечивает центральное место для настройки мода, доступное через меню паузы.
ModSettings хранятся в файлах INI для каждого мода в Data \ MCM \ Settings, что упрощает резервное копирование и восстановление настроек и даже изменение их вне игры, если это необходимо, если мод поддерживает это.
Вы моддер? Ознакомьтесь с документацией для получения подробной информации о создании меню MCM.
Особенности
Установка
Установите с помощью предпочитаемого вами менеджера модов или скопируйте загруженные файлы в папку Fallout 4 Data для ручной установки.
Вы должны увидеть новую опцию в меню паузы в игре.
Если нет опции Mod Config, дважды проверьте, что у васустановлен и запущен F4SE!
Требования
Fallout 4 (проверьте вкладку «Файлы», чтобы узнать о требованиях к версии).
Fallout 4 Script Extender (F4SE), 0.4.2 или выше.
Изменения в версии 1.39 (На данный момент,автор модификации информацию о изменениях,не описывает):
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Mod Configuration Menu
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
3168 comments
Mods with MCM support:
Do get in touch if you’ve added MCM support to your mods and would like to be listed in this sticky post!
How to get MCM working on Mod Organizer 2.
The trouble with Mod Organizer 2 is that it stops mods generating new files. This is what is stopping settings being saved once people get the mods recognized by MCM.
Step 1:
Move the MCM folder from ModOrg 2\Fallout 4\Mods\
to
Fallout 4\ Data
Step 2:
Copy the name of the mods ESP file e.g. MCM_Demo.esp or QuickTrade.esp
Go to Fallout 4\ Data\MCM and generate a folder labeled «Settings» if needed.
Inside the Settings folder right click and make a new txt file.
Rename file to the name of the ESP file and change file extension to «ini» e.g. MCM_Demo.ini or QuickTrade.ini
That’s it. The mod will now appear in the MCM menu and settings will be persistent.
Also of note, a file called «Keybinds.json» may appear inside some folders in your Overwrite folder in Mod Organizer 2. This is where the keybindings are stored. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\MCM\Settings.
Suggestion to mod authors.
Please add an appropriately named ini file inside the Settings folder for us MO2 users.
Follow the steps listed on this page, under the «How To Enable Fallout 4 Mods > How to enable modding» section.
Edit, worked when installing manually.
Mod currently not working for me. Installed via NMM, doesn’t show up in mod list in game or «mod config» in pause menu.
FOR ALL MO2 USERS (READ THIS IF YOU’RE HAVING PROBLEMS WITH MODS NOT WORKING AND YOU USE MO2):
Everyone will tell you to edit ini files in the documents, my games, fallout 4 area by adding these lines:
You will need to add the following lines to the Fallout4Prefs.ini file in the launcher section, it will look like this:
You will also need to add the following line in Fallout4Custom.ini:
WHAT THEY DON’T TELL YOU: If you use MO2, THIS WILL NOT WORK. For MO2, you have to go to Tools, Tool plugins, and ini editor. Edit the ini files you see with the same lines above and mods in MO2 will start to work!
Side note: Still definitely change the ini files in your documents, my games, and fallout 4, but these ini files changes MUST be done through MO2 if you’re using MO2 to run all your mods, otherwise 99% mods will not work or work in weird ways.
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Mod Configuration Menu
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Main files
Mod Configuration Menu 1.39
For Fallout 4 game version 1.10.163.
Optional files
The MCM Demo is intended for modders and showcases most MCM features, including:
Miscellaneous files
Chinese (Simplified) Translation
Chinese (Traditional) Translation
Japanese Translation (72 percent)
Portuguese (Brazil) Translation
Spanish (Mexican) Translation
Old files
This config menu demonstrates the features of the MCM.
Mod Configuration Menu 1.0
For Fallout 4 game version 1.10.20
For Fallout 4 game version 1.9.4
Mod Configuration Menu 1.1
For Fallout 4 game version 1.10.20.
For Fallout 4 game version 1.9.4
Mod Configuration Menu 1.11
For Fallout 4 game version 1.10.20.
Mod Configuration Menu 1.12
For Fallout 4 game version 1.10.26.
For Fallout 4 game version 1.10.20.
For Fallout 4 game version 1.9.4.
Mod Configuration Menu 1.20
For Fallout 4 game version 1.10.26.
Mod Configuration Menu 1.21
For Fallout 4 game version 1.10.40.
Mod Configuration Menu 1.22
Mod Configuration Menu 1.22b
For Fallout 4 game version 1.10.50.
Mod Configuration Menu 1.23
For Fallout 4 game version 1.10.64.
What’s new in v1.23?
— Support for game version v1.10.64.
For a full changelog, check the Changelog under the Logs tab.
To update, simply replace and overwrite the old files. The MCM is stateless and can be safely updated at any time.
Mod Configuration Menu 1.24
For Fallout 4 game version 1.10.75.
What’s new in v1.24?
— Support for game version v1.10.75.
— Fixed: Issue with deactivated mods continuing to satisfy a MCM menu’s plugin requirements.
For a full changelog, check the Changelog under the Logs tab.
To update, simply replace and overwrite the old files. The MCM is stateless and can be safely updated at any time.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Mod Configuration Menu
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
3168 comments
Mods with MCM support:
Do get in touch if you’ve added MCM support to your mods and would like to be listed in this sticky post!
How to get MCM working on Mod Organizer 2.
The trouble with Mod Organizer 2 is that it stops mods generating new files. This is what is stopping settings being saved once people get the mods recognized by MCM.
Step 1:
Move the MCM folder from ModOrg 2\Fallout 4\Mods\
to
Fallout 4\ Data
Step 2:
Copy the name of the mods ESP file e.g. MCM_Demo.esp or QuickTrade.esp
Go to Fallout 4\ Data\MCM and generate a folder labeled «Settings» if needed.
Inside the Settings folder right click and make a new txt file.
Rename file to the name of the ESP file and change file extension to «ini» e.g. MCM_Demo.ini or QuickTrade.ini
That’s it. The mod will now appear in the MCM menu and settings will be persistent.
Also of note, a file called «Keybinds.json» may appear inside some folders in your Overwrite folder in Mod Organizer 2. This is where the keybindings are stored. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\MCM\Settings.
Suggestion to mod authors.
Please add an appropriately named ini file inside the Settings folder for us MO2 users.
Follow the steps listed on this page, under the «How To Enable Fallout 4 Mods > How to enable modding» section.
Edit, worked when installing manually.
Mod currently not working for me. Installed via NMM, doesn’t show up in mod list in game or «mod config» in pause menu.
FOR ALL MO2 USERS (READ THIS IF YOU’RE HAVING PROBLEMS WITH MODS NOT WORKING AND YOU USE MO2):
Everyone will tell you to edit ini files in the documents, my games, fallout 4 area by adding these lines:
You will need to add the following lines to the Fallout4Prefs.ini file in the launcher section, it will look like this:
You will also need to add the following line in Fallout4Custom.ini:
WHAT THEY DON’T TELL YOU: If you use MO2, THIS WILL NOT WORK. For MO2, you have to go to Tools, Tool plugins, and ini editor. Edit the ini files you see with the same lines above and mods in MO2 will start to work!
Side note: Still definitely change the ini files in your documents, my games, and fallout 4, but these ini files changes MUST be done through MO2 if you’re using MO2 to run all your mods, otherwise 99% mods will not work or work in weird ways.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Mod Configuration Menu
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
3168 comments
Mods with MCM support:
Do get in touch if you’ve added MCM support to your mods and would like to be listed in this sticky post!
How to get MCM working on Mod Organizer 2.
The trouble with Mod Organizer 2 is that it stops mods generating new files. This is what is stopping settings being saved once people get the mods recognized by MCM.
Step 1:
Move the MCM folder from ModOrg 2\Fallout 4\Mods\
to
Fallout 4\ Data
Step 2:
Copy the name of the mods ESP file e.g. MCM_Demo.esp or QuickTrade.esp
Go to Fallout 4\ Data\MCM and generate a folder labeled «Settings» if needed.
Inside the Settings folder right click and make a new txt file.
Rename file to the name of the ESP file and change file extension to «ini» e.g. MCM_Demo.ini or QuickTrade.ini
That’s it. The mod will now appear in the MCM menu and settings will be persistent.
Also of note, a file called «Keybinds.json» may appear inside some folders in your Overwrite folder in Mod Organizer 2. This is where the keybindings are stored. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\MCM\Settings.
Suggestion to mod authors.
Please add an appropriately named ini file inside the Settings folder for us MO2 users.
Follow the steps listed on this page, under the «How To Enable Fallout 4 Mods > How to enable modding» section.
Edit, worked when installing manually.
Mod currently not working for me. Installed via NMM, doesn’t show up in mod list in game or «mod config» in pause menu.
FOR ALL MO2 USERS (READ THIS IF YOU’RE HAVING PROBLEMS WITH MODS NOT WORKING AND YOU USE MO2):
Everyone will tell you to edit ini files in the documents, my games, fallout 4 area by adding these lines:
You will need to add the following lines to the Fallout4Prefs.ini file in the launcher section, it will look like this:
You will also need to add the following line in Fallout4Custom.ini:
WHAT THEY DON’T TELL YOU: If you use MO2, THIS WILL NOT WORK. For MO2, you have to go to Tools, Tool plugins, and ini editor. Edit the ini files you see with the same lines above and mods in MO2 will start to work!
Side note: Still definitely change the ini files in your documents, my games, and fallout 4, but these ini files changes MUST be done through MO2 if you’re using MO2 to run all your mods, otherwise 99% mods will not work or work in weird ways.