фоллаут 4 мод мастерская пустоши

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Capital Wasteland Workshop Pack II

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About this mod

Part 2 of the Capital Wasteland workshop pack, includes 100+ brand new custom placeable objects, the theme is really just a mixed bag of stuff from Fallout 3 and a few things from New Vegas.

Nexus requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Introduction

This is the final stop on our roadmap, Part 2 of the Capital Wasteland workshop pack, includes 100+ brand new custom placeable objects, the theme is really just a mixed bag of stuff from Fallout 3 and a few things from New Vegas.

We wanted to add a few more functional things into the pack so we have new features like the Jukebox which has a custom behaviour to play GNR and Enclave radio themed songs! We also added in radio eyebots like the ones found playing enclave radio in Fallout 3, these can tune into all 3 base game radio stations, We hope you all enjoy the pack and we look forward to seeing your screenshots of your settlements on nexus and on our Discord server!

Features
— 100+ New placeable objects!
— Workshop Radio Eyebots
— Custom Jukeboxes that play songs other then classical
— 11 New pieces of Fallout 3 artwork made by the CW 2D art team!

HcG x Grill:
Cake
Wooden Shelves
Fire Hose
Workshop Poster mesh
Plus tons upon tons of asset implementation

TheFriedturkey:
Eyebot
Toilets
Metal Sink
Sinks
Jukeboxes
Loudspeakers
Mammoth
T-Rex skeleton
Cactus
Metal Desk
Metal Corner Desk
Balloons
Underworld Monument
Fire Hose box
Toy Ball
Wooden Cart
Vault Klaxon Light
Little Lamp Light Lamp
Vault Counters
Naval Chair 01
Naval Chair 02
Naval Table
Naval Bench
Suburban Dining Table
Suburban Coffee Table
Mail Dropbox
Refridgerators
Footlooker
Diner Booths
Hotel Bed
Antennas
Grocery Shelves
Metal Shelves
Hotel Lamp
Traffic Cone
Roadblock
Vault Happy Maker
Hotel Doors
Metal Doors

TheFriedTurkey Tools used:
— 3ds max 2013, with Bethesda official exporter
— 3ds max 2018
— TopoGun
— Substance Painter
— Zbrush
— Creation Kit

HcGxGrill Tools used:
— Creation Kit
— 3ds max 2013, with Bethesda official exporter
— 3ds max 2018
— Substance Painter

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The Wasteland Garage

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+170 workshop objects of post apocalyptic cars, humvees, hot rods, dirtbikes, choppers & many more to decorate your settlements AND the framework for the drivable car mods (OUT NOW). ECO FRIENDLY made from 90% recycled ingame assets.

DLC requirements

DLC name
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World

Mods requiring this file

Credits and distribution permission

Author notes

Just ask and we’ll see where things go.

File credits

Full Credits at the bottom of page.
ViciousCeph, BlahBlahDeeBlahBlah, m150, Wanaming0, NaiRae, Carnageeater, HalkHogan, asXas, BlutKult + Jsnider193, WJS97, Nutulator, Shoeburglar, ajhakra, WastelandMelody, MikeMoore, TrulyBritsy, kingtobbe, Mkdo40, 3nikhey, Skibadaa, Yogensya, I_code_I

Donation Points system

This mod is not opted-in to receive Donation Points

Version V1.3

40 new placeable objects Featuring the Chryslus Food Truck, More Dune Hound variations First of its kind v12 Hot Rod and Spooky Raider Decor +more

Version 1.2

фоллаут 4 мод мастерская пустоши
фоллаут 4 мод мастерская пустоши
фоллаут 4 мод мастерская пустоши

фоллаут 4 мод мастерская пустоши
фоллаут 4 мод мастерская пустоши
фоллаут 4 мод мастерская пустоши
фоллаут 4 мод мастерская пустоши
Thank you for getting me to hot files everyone!
фоллаут 4 мод мастерская пустоши
фоллаут 4 мод мастерская пустоши

ViciousCeph - Teaching me how to do almost everything in the mod and helping me whenever I screwed things up, taking care of scripting and showing me how to setup the drivable cars.

BlahBlahDeeBlahBlah - Letting me use his Drivable Jeep mod and providing modding knowledge and tips on everything drivable that helped get this mod made.

Wanaming0 - Helping me along the way, showing me useful programs, sharing knawledge and letting me use assets from his FN FAL mod

NaiRae - Huge amounts of help at the start of me getting into modding and one of the first modders to reach out and help me

Carnageeater - Allowing me to use his graffiti to decorate the cars and give them factions and more flair. Graffiti used from Graffiti 2 Electric Boogaloo

HalkHogan - Giving me permission to use his awesome tire assets from Fallout 4 HD Reworked Project Revised

Nutulator - Altyn Assault Helmet assets for decoration AND letting me use his 155mm Howitzer M1 as a usable turret

DOOMBASED - For letting modders use the DOOMBASED Weapons Merged assets

The Bone Zone for the memes

New World Interactive for making the M2HB 50cal in Insurgency Sandstorm and letting people use their assets

The howl5657 for being horny all the damn time

If I made the mistake of not crediting you please don’t get mad it wasn’t on purpose. send me a DM and I will sort things out ASAP

You for downloading this mod! and scrolling all the way down to the end!

фоллаут 4 мод мастерская пустоши

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Capital Wasteland Workshop Pack

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About this mod

This is a full new workshop pack containing tons of new furniture, workshop items and two brand new building kits.
The pack contains around 200 new placeable items!

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Capital Wasteland Workshop Master Pack

Medicaledical:
Vault Generator
Vault Switch
Vault Radio
Security Camera
Blue Steamer Trunk
Steel Steamer Trunk
Wardrobe
Vault Bed
Hula Girl

HcGxGrill:
Toolbox
Urban Bench
Suburban Bench
Shake’s Bar (Bar Vendor)
Lamp Post (2 Variants)
Lamp Post Base
Fire Sconce
Capital Wasteland 3D Logo
Awning
Reception Desk «Flaps» (Snap with the Reception Desk Pieces)
Megaton Statue
Taxidermy Brahmin (Dukov’s Place)

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus


Master Pack Framework

Introduction

This a project Turkey and Grill have been working on for a while (about a month). We are thrilled to share this with you, since this is our biggest and most ambitious standalone mod to date. This is something completely new for us and we have learnt a ton for making these by dissecting nifs in Nifskope and the Creation Kit to see how they tick, This project went very quickly from research as something small to a large scale workshop mod fit with two new building kits, a ton of new furniture and many misc and decorative items!
We hope you enjoy the mod and this is now a framework for us to do future expansions and for you, the community to add your own stuff also.

Features

This is a full new workshop pack containing tons of new furniture, workshop items and two brand new building kits.
The pack contains around 200 new placeable items with 16 times the detail!
Here is a list of all the brand new items by author:

Medicaledical:
Vault Generator
Vault Switch
Vault Radio
Security Camera
Blue Steamer Trunk
Steel Steamer Trunk
Wardrobe
Vault Bed
Hula Girl

Charlie:
Protectron Retexture

HcG x Grill:
Toolbox
Urban Bench
Suburban Bench
Shake’s Bar (Bar Vendor)
Lamp Post (2 Variants)
Lamp Post Base
Fire Sconce
Capital Wasteland 3D Logo
Awning
Reception Desk «Flaps» (Snap with the Reception Desk Pieces)
Megaton Statue
Taxidermy Brahmin (Dukov’s Place)

TheFriedTurkey Tools used:
— Nifskope (For research into nodes)
— 3ds max 2013, with Bethesda official exporter
— 3ds max 2018
— TopoGun
— Substance Painter
— Zbrush
— Creation Kit

HcGxGrill Tools used:
— Creation Kit
— Nifskope (For research into nodes)
— 3ds max 2013, with Bethesda official exporter
— 3ds max 2018
— Substance Painter

Medicaledical Tools used:
— Blender
— 3ds max 2013
— Creation Kit
— Substance Painter
— Substance Designer

Источник

DLC Wasteland Workshop для Fallout 4

фоллаут 4 мод мастерская пустоши

Название: DLC Wasteland Workshop

Описание:
Wasteland Workshop позволит приручить зверей. При желании можно устроить между ними бои или натравить их на поселенцев Пустоши. Кроме того, с выходом дополнения в Fallout 4 появится возможность заняться таксидермией. Не обойдется и без множества новых элементов для обустройства жилища.

Дополнение Wasteland Workshop выйдет 12 апреля на PlayStation 4, Xbox One и PC по цене в 5 долларов. В марте игроки получили первое дополнение Automatron, в котором можно собрать собственного робота. А в мае выйдет дополнение Far Harbor, которое позволит вновь поработать с детективом Ником Валентайном. В новом деле детективного агентства Валентайна игрокам предстоит отправиться на поиски загадочной женщины и тайной колонии синтов.

История развернется на острове Фар Харбор, где уровень радиации создал поистине тяжелые условия для выживания. Территория Фар Харбор станет самой большой в истории дополнений Bethesda. В дальнейшем компания продолжит выпуск платных DLC. Также в этом году выйдут и бесплатные обновления. Бета-версия режима «Выживания» уже доступна в Steam, и позже на всех платформах появится официальная поддержка модификаций.

Предупреждение:
— Будут/могут быть конфликты с модом Settlement Keywords и может быть еще с подобными модами которые изменяют категории в Мастерской.

Установка:
1. Установить DLC, запустив программу установки.
2. Скопируйте содержимое папки КОДЕКС к игре папку.
3. Играть.

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Wasteland Resources

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81 new settlement objects: brewery/distillery, dirty water, oil, refined nuclear waste. Includes 2 cooking stations (no perk required), several styles of planters, several farmland layouts, 6 hydroponic misters that tend nearby plants (pick every 24 hours), and several planters (some are Creative Clutter compatible).

DLC requirements

Nexus requirements

Author’s instructions

Go ahead and use my stuff.

File credits

Donation Points system

This mod is not opted-in to receive Donation Points

Version 1.3

Version 1.2

Version 1.1

Several workshop craftable items for your settlements. These can: gather common wasteland materials, convert leftover food and water to alcohol, create fertilizer, allow pickable plants without settlers, etc etc etc. Some of the original items have been toned-back in output because they were too overpowered.

Farms (new):
* several long and wide farms (suitable for external placement)
* a walled brick gate with planting areas and snap-points
* a walled brick garden with planting areas and snap-points

Greenhouse (new):
* two greenhouse tables
* several base-game greenhouse planters with plants in them
* 3 Vault-81 greenhouse planters with plants in them (if you complete the Vault 81 quest in a good way)

Planters (filled with dirt for planting):
* garden plot (decorated)
* greenhouse planter
* greenhouse planter (decorated)
* retaining wall planter
* retaining wall planter (decorated)
* metal planter
* metal planter (decorated)
* circular metal planter
* circular metal planter (decorated)
* narrow planter
* narrow planter (decorated)
* sidewalk planter
* sidewalk planter (decorated)

Far Harbor
Nuka World
Wasteland Workshop
Workshop Framework (optional yet highly recommended)
Settlement Menu Manager

Brewing and Distilling Note

This requires excess food and water at the settlement where the item is placed. You don’t need to assign a settler (the process of brewing and distilling is mostly passive). If you don’t have enough excess at the settlement (this mod does not check supply lines) then you don’t get anything that day.

Unlike the vanilla resource system, there is no cap to what is gathered. If you go nuts with several compost heaps you’ll find fertilizer piling up. Ditto for dirty water, oil, and nuclear waste.

Settlement Attacks / Turning Off Production / Sitting

Several items have sitting / other animations that your settlers should use when idling. Most of these you can sit and «T) Wait» as normal.

The hydroponic misters will function with base game and DLC foods, both normal and wild. If Creative Clutter is installed, the small food-producing plants will also be affected.

The following people helped in many ways (advice, doing things for this mod, scripting, teaching):

1000101 (E)
Captain Coots
Damanding
JOstrus
KernalsEgg
Kinggath
MunkySpunk
Sebbo
Tinuvia

If I’ve missed you, give me the heads-up and I’ll add you in.

Player home settlements like Home Plate do cause the script some issues. You might have been out wandering for days, yet plants in here quite often won’t be ready for harvesting when you get back.

Q: Your mod broke my game!
A: Uninstall and revert to an earlier save.

Q: Some of the items look very similar?
A: That’s due to my beginner kitbashing skills. I’ll improve them over time and try to make these better-quality assets.

Q: Why’d you release it now then?
A: Because otherwise I’ll be nit-picking everything until the Brahmin come home and it’ll never get released. I’m also aware of some people looking for the hydroponics and alcohol items.

Q: Can these things be destroyed?
A: Some of them, yes. Not all the destroyed animations are working right as yet. However, damaged items will not produce resources.

Q: Some of the animations are a bit stuck?
A: Working on that. Hit W or E to get out of them, as per normal.

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