фоллаут 4 мод extended dialogue interface
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Extended Dialogue Interface
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About this mod
The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
Off-site requirements
Mods requiring this file
Author’s instructions
Mods are free to make use of XDI for extended dialogue options.
The recommended distribution approach is to link to XDI’s Nexus page so that users can always obtain the latest available version of XDI.
An exception to this is made for total conversion mods that overhaul the game and require a new game to start. These mods may package XDI with their content. Please always clearly state the version number of XDI that is bundled and also provide a link back to the XDI page so that users can check for updates.
File credits
Many thanks to the xSE team, for F4SE.
Thanks to the Fallout Cascadia project for initial ideas and suggestions.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.3.2
Version 1.3.1
Version 1.3.0
Version 1.2.0
Version 1.1.5
Version 1.1.4
Version 1.1.3
Version 1.1.2
Version 1.1.1
Version 1.1.0
Version 1.0.0
★ About ★
The Extended Dialogue Interface (XDI) is a community framework that removes the hardcoded 4-option limit on dialogue and adds engine support for any number of player dialogue options.
Mods can now create new dialogue experiences that emphasize player choice and have dialogue options that truly reflect their intent.
XDI does not modify vanilla dialogue on its own but will display full-text for vanilla dialogue choices.
Interestingly, in several vanilla scenes, Bethesda themselves have additional dialogue options recorded! In many cases, these are not wired up correctly for XDI (no associated responses, etc.) so they cannot simply be turned on globally. However, it is possible for modders to modify such vanilla dialogue scenes to wire them up correctly and expose additional voiced dialogue lines that are already part of the base game.
★ Features ★
★ Who’s using XDI? ★
XDI is proud to power dialogue for the following large-scale quest mods currently in development:
★ Installation ★
Install with your preferred mod manager, or copy the files in the download to your Fallout 4 Data folder and activate XDI.esm.
Make sure that you start the game with the F4SE loader.
If you get an error about the XDI plugin not being loaded, double-check that you have F4SE installed and running!
When installing XDI, make sure there is no DialogueMenu.swf file in your Data\Interface folder. This file is provided in XDI’s BA2 archive. Any loose interface file in that folder will take priority and override XDI’s file.
★ Requirements ★
Fallout 4 game version 1.10.50.
★ Compatibility ★
XDI replaces the DialogueMenu.swf interface file and is not compatible with mods that do the same. (This means the Full Dialogue Interface mod is incompatible.)
Other than the menu, XDI does not modify any vanilla forms or dialogue and will not conflict with other mods.
★ Team ★
★ More ★
Check out the Articles tab for more information!
Background Information describes the motivation behind the creation of XDI.
Guide for Modders is a modders’ guide to XDI.
Suggestions? Thoughts? Join the XDI Discord here: https://discord.gg/BSSm9m9
Source code:
Github [C++] (F4SE plugin)
Github [AS3] (Dialogue menu interface)
★ Acknowledgements ★
Many thanks to the xSE team, for F4SE.
Thanks to the Fallout Cascadia project for initial ideas and suggestions.
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Extended Dialogue Interface
File information
Last updated
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Created by
Uploaded by
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Tags for this mod
1711 comments
Q: Will this remove player dialogue or make my player silent?
A: No, it will not! XDI does not modify vanilla dialogue. Your player character will continue to be voiced.
With XDI, modders won’t have to fiddle with empty voice files, and you won’t need to fight with the dialogue camera constantly switching to your voiceless player. Mod-added dialogue scenes will play out just like in earlier Bethesda games except with Fallout 4’s new cinematic camera system.
Q: What will XDI do if I don’t have any mod that adds new dialogue yet?
Q: I have some other mods that add dialogue to the game. Will I need patches for them?
A: No patches are needed! XDI retrieves full dialogue lines directly from the game and is automatically compatible with mods that add dialogue or modify existing lines. However, an exception to this is if the mod has itself tried to ‘work-around’ FO4’s dialogue limitations by putting their entire dialogue line in the ‘short prompt’ section and leaving the actual full dialogue section empty. XDI correctly retrieves the full-text of the dialogue, but in this case no dialogue is present there and you may see empty dialogue options. In these cases, a patch is required.
Q: How do dialogue cues work?
A: Dialogue cues are automatically generated based on whether a dialogue option:
— Loops to itself (for the Question icon)
— Ends the conversation (for the Door icon)
— Opens a vendor’s trade menu
— Opens an inventory menu
Be aware that XDI can’t always detect whether a conversation will loop to itself. If an option makes two or more transitions before looping they won’t be automatically detected. Scenes that break up player dialogue and NPC dialogue into separate actions also won’t be automatically recognized.
Modders can always explicitly add dialogue cues and other icons to dialogue options.
If you don’t want to see dialogue cues, you can turn them off in the MCM options.