элит мод для dawn of war 2 retribution
Элит мод для dawn of war 2 retribution
Clicking on pictures enlarge it just in case you do not know.
If you wish to get in detail information about Elite Mod, sign up in that forums and get in touch with Elite Mod community. Below is a brief discription on how to use forum. After reading through this guide, feel free to browse through other functions of main site and forums.
This is the main page you will see once you go through that link above. You can enter forum through that forum menu as shown in the picture.
As a new player, you are recommended to be interested in Strategy discussion section and Technical issues section of the forums as marked in the picture.
1. Strategy discussion section
For any Learn to Play Issues go to the Strategy section. There are lots and lots of people who will help you to get better at this game. They may even be willing to do a play together session so feel free to ask lots and lots of questions there.
2. Technical issues section
This is where you will get help for any and every installation and tech related issue regarding Elite Mod. Do not hesitate to ask questions here if you have tech problem. Usually people will answer it within 24 hours after your question is asked.
3. Registering
Once you click that icon on top right as shown in picture above, below pages will emerge. Fill them up and you are free to use forums. The ID cannot be changed unless you ask admins directly so please becareful about type errors when making an ID.
4. Balance discussion
This is probably the least attractive part of the forums and definitely not recommended for beginners to visit. I am warning you in advance that people do not look kindly upon people leaving OP please nurf blah blah posts in this section. Stay away from it until you played at least half a year worth of game. Below explanation about Freedom of Speech is a good point to consider before dealing with balance related issue.
Follow below steps
1. Go to the forums as shown above
2. Get to the Release section of the forum.
3. Go to that post
4. Click that link to download installation file. You do not need to register in the forums to download the file.
5. Once installed, you will get an exe file looking like this
6. Start installation by opening that exe file
7. If you have not installed retribution in default location you will have to tweak settings here
8. Once installed your will have a shortcut that looks like this.
It may not look like that but its the same thing so do not worry.
You can always switch between launching Mod and Retribution. Installing Mod by no means prevent you from playing original Retribution.
Use Elite Mod short cut to launch Elite Mod. Original Retribution will have a separate shortcut or you can just go to steam library menu and start game from there.
One thing most new people on DOW II suffers through is the lack of rooms and similar level players to get game going faster. Below is the Q&A I did last year to answer for that.
It is always good to see new people joining in. Judging from the post you must be really new. I have seen too many people stop playing this game because they cannot find games at right levels. Here are some quick tips in finding a game more to your liking.
1. Don’t enter the game named Private
— Currently private game creation is impossible due to some bug so those people in that kind of rooms will kick you out without explaining anyone who is uninvited or unknown to them
— These are rooms without hosts which are created by server problems or disconnections. There is no one inside and you cannot enter it either. It just piles up on top of each other in public game list screen so don’t even bother trying to enter them
3. Try to play games at weekends
— Well, there are very few people online during weekdays if you turn on DOW 2 after you return from your work or school in the evening time. This means usually less people for each skill levels and quite a bad news for new guys because it is really hard to get a game going and those precious few people you get can possibly be way out of your skill level. It is really different during weekends and you will find plenty of people with similar skill level even if you are new
4. Judging skill levels of players
— Currently there is no reliable way of exactly pinpointing a opponent’s skill level in DOW 2. Ranking system is broken beyond imagination so it is no use. There are two sources you can somewhat rely on which are army levels and steam profile playing hours
— Army levels are gained separately for each faction you play with and you gain exp points after end of each game whether you lose or not. You gain larger amount of exp by winning and it is automatically used for unlocking decorations for your units. The max level is 60 so if you see someone with level 60 in a faction that means he has quite adequate amount of experience with that faction and won’t be steam rolled so easily. You can see it by left clicking a player in in game lobby screen and left clicking on statistics option that pops out underneath
Currently there is a bug that makes all of a players’ army levels to be shown as level 1. Solution is simple, just shuffle through that players other army levels and that bug will stop.
— Steam playing hours is more useful source. You gain it by playing long that all that is about it and it can be viewed by left clicking a player in in game lobby screen and left clicking on profile page. This will bring up a steam screen that shows profile page of that player and you can see how many hours he played for each of the game he purchased. If you are not so confident about your own skill level, then do not play with people who have more than 200hrs of play ahead of you. Beneath that it should be manageable. Of course you can extend that range if you get more confident with the faction you are playing
— Both of those sources are not exactly accurate I warn you though. It is not a ELO rating system. You do not know whether the opponent has played this game 6 months ago and came back just today and is sucking with the controls. Beyond army level 60 there is a crazily wide range of skill level groups that cannot be measured. In case of playing hours, they can make their page private or only visible for their friends which makes it impossible for people to know their playing hours. Army levels will eventually reach max level no matter how many times you lose and playing hours can be gained by just turning on the game and not playing it or just observing. However, despite all these shortcomings those two sources are best tools you have that allows you to judge a opponent’s skill level in somewhat reliable way. Those shortcomings are not a hindrance to newly starting players so you can worry about that later when you become very good at this game
— Waiting for the game in the lobby screen indefinitely is not such a good idea especially when you are new. Those rooms that pop up can be only for high level players and they will kick judging from army levels and such without a word sometimes. It is better to make a lobby for yourself and name it with restrictions on army levels or playing hours. You can choose the map you want and also can kick those people who have high army levels or playing hours than your liking Ex) 3 VS 3 for noobs below 200 hrs / 2 VS 2 for noobs below army level 10
6. You need to get more steam friends who play Elite Mod
— I will explain in next section of the guide in great detail because this is very important.
Get Friends, Get Friends, Get Friends like there is no tomorrow.
This is super duper important if you want to get game faster. There is no other way.
You check profile of every single player who enters your room and if his playing hour is similar to yours send friend invitation to him.
No one the hell cares if your invitation gets ignored and you shouldn’t care either. Don’t take it personal and don’t you even care to befriend him closer. Just explain if he ask for a reason that you want to get games going faster by getting more friends and that is more than enough explanaiton for an invitation spam. If a person choose the option to ignore invites from you, your invitations will not get through in the future so don’t even worry about that and keep spamming to everyone who you see. Try playing games in different times and send invites to different people. Play in the morning, lunch, afternoon, night, late night, very early morning and get more people from differing timezones around the world.
There is the other trick too.
Get to below steam groups and join them and go to member’s section.
Check everyone’s profile there and send friend invites to anyone with similar playing hours to yours.
Fill the list until it is full of people of similar playing hour to yours.
Once your invitation list is full like as shown below, you will have no problem in getting games going faster.
Below are the list of famous youtube DOW II Elite Mod casters.
In total they have more than 2000 videos of Elite Mod casts piled upon ever since the start of 2013. Footage of 1 v 1, 2 v 2, 3 v 3, point of view, 1 v 1 tournaments, 2 v 2 tournaments are all there in overwhelming amount.
Watch them in your free time. Learning this game becomes much easier if you watch these casts and try being a copycat of an expert player. Copy everything they do from comboes, to builds to unit group keys. If you continue to do this copying effort for a long time, one day you will get bored and will start to have an ability to come up with your own creative play.
1. Hi y’all! I just bought this game from humble bundle, and I was wondering how large the MP community is?
— Quite large enough to sustain intensive game play. It is comprised of players from all over the world mostly from Europe and North America. Since, all of them live in quite radically different timeline all over the globe, you will need to find out during weekdays in which time there are most people around based on your own timeline. Try playing games in morning, launch, afternoon or late night and figure out for yourself when there are most people around. Of course, no need for such a thing during weekends.
2. Also, do more people play vanilla game or this mod,
— Most of the pro players who do 1 v 1 came over to the mod but the rest of casual players play both and switch over when they feel like so you will find plenty of people in both the vanilla and mod. IMO though, I daresay I saw more people in Elite Mod. So, all in all, try both.
3. and is one of those communities much more skilled than other, because I wouldn’t like to get my butt kicked 24/7 when I come around to playing multiplayer 😀
— Frankly speaking, I won’t say one community is better than the other since people switch between them freely all the time. The real concern for you would be as you have said you are afraid of getting your ass kicked 24/7. That is quite understandable concern. Well, who would want to play multiplayer getting their ass kicked all the time? In order to avoid this, you need to first understand a few things about relationship between mod and retribution.
— The developers of Retribution went bankrupt and game was unpatched ever since autumn of 2012. They did an additional patch after the game franchise being sold to SEGA in 2014 but not much changed about the actual game play. Basically vanilla and the mod have quite drastically different game play balance. IMO I say stick to the mod and switch to Vanilla only for fun. Vanilla has a lot of abusive game play which is not going to be patched at all and is impossible to counter these abuses like spamming a unit etc in many cases. The game play is about similar in low learning curve but if you become better, which you will eventually do, in high-mid levels the required understanding and skill settings are completely different. That is why I recommend you need to choose one and stick to it and only switching to the other side for fun in the long run and I have given the reason for choosing the mod over vanilla version earlier.
Hope this answer is sufficient to improve your understanding of the dow2 community and gameplay.
Dawn of War II: Retribution mod | Released 2013
DoW2 Elite 2.9.6 Installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.6. Does not require previous versions to play.
dow2 elite 2.9.6 installer full version
dow2 elite2.9.5.1 installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.5.1. Does not require previous versions to play.
dow2 elite2.9.5.1 installer full version
DoW2 Elite 2.9.5 Installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.5. Does not require previous versions to play.
dow2 elite 2.9.5 installer full version
dow2 elite 2.9.4 full installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.4. Does not require previous versions to play.
dow2 elite 2.9.4 full installer full version
DoW2 elite 2.9.2 Full Installer
Full release and changelog for DoW 2: Elite Mod 2.9.2
dow2 elite 2.9.2 full installer full version
dow2 elite 2.7.1 full installer
Elite Mod version 2.7.1. Does not require any previous version to install.
dow2 elite 2.7.1 full installer full version
Elite Mod Ver. 2.7 Release
Version 2.7 of the Elite Mod for Dawn of War 2: Retribution. Requires version 2.6.1 to be installed.
elite mod ver. 2.7 release patch
Elite Mod 2.6.1 Full
Version 2.6.1 of the Elite Mod for Dawn of War 2: Retribution. Does not require previous versions.
elite mod 2.6.1 full full version
Elite Mod Ver. 2.6 Full
Version 2.6 of the Elite Mod for Dawn of War 2: Retribution. Does not require previous versions.
elite mod ver. 2.6 full full version
Hotfix for Elite Mod 2.5 fixes some Army Painter issues with 2.5. Does require version 2.5.
Hotfix for Elite Mod 2.5. Fixes some Army Painter issues with 2.5. Does not require version 2.5.
Version 2.5 of the Elite Mod for Dawn of War 2: Retribution
Version 2.4.2 of the Elite Mod for Dawn of War 2: Retribution.
Elite Mod Ver. 2.4.1 Hotfix
Hotfix for Elite Mod 2.4. Does not require version 2.4.
elite mod ver. 2.4.1 hotfix full version
Version 2.4 of the Elite Mod for Dawn of War 2: Retribution.
The latest patch for version 2.3.0. of the Elite Mod. This patch requires 2.3.0 or later. Current install order is: 2.3.0 and then 2.3.1 H2.
Version 2.3.0. of the Elite Mod for Dawn of War 2: Retribution.
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Dawn of War II: Retribution mod | Released 2013
Elite Mod 2.9.6 Released
Check out the patch notes and join in the conversation over on the Elite Mod website: dawnofwar.info
And feel free to join the conversation on the official Discord channel as well: Discord.gg
DoW2 Elite 2.9.5.1 Full Installer
Elite Mod 2.9.5.1 is out! Includes some balance changes and more bug fixes based on feedback from 2.9.5.
Elite Mod 2.9.5 Released
Elite Mod 2.9.5 is out! Includes several balance changes, bug fixes, 3 new maps, and a new Tallarn skin for Imperial Guard.
Elite Mod 2.9.4
Elite Mod 2.9.4 is out, and Elite now features two new Grey Knight commanders: The Daemonhunter and the Eversor Assassin!
Elite Mod 2.9.2 Release
2.9.2 Full Release. It’s been a while since we’ve posted on here.
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DoW2 Elite 2.9.6 Installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.6. Does not require previous versions to play.
dow2 elite2.9.5.1 installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.5.1. Does not require previous versions to play.
DoW2 Elite 2.9.5 Installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.5. Does not require previous versions to play.
dow2 elite 2.9.4 full installer
Full installer and changelog for DoW2 Retribution: Elite Mod 2.9.4. Does not require previous versions to play.
DoW2 elite 2.9.2 Full Installer
Full release and changelog for DoW 2: Elite Mod 2.9.2
dow2 elite 2.7.1 full installer
Elite Mod version 2.7.1. Does not require any previous version to install.
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Elite Mod v.2.6
Последний патч DoW2: Retribution Elite Mod v.2.6 (от 01.12.2016г.)
Elite Mod v.2.6 не требует установки прошлых версии мода.
Запустите установочный файл
General
Main Menu screen updated from Wraithlord to Necron Lord.
New Iron Warriors and Thousand Sons CSM portraits by Kilgarn.
Green wall fx for Necron Lord in The Last Stand updated.
Might of Titan has a new fx.
Apothecary’s Purification Rites damage hit fx now changes with level.
Tyrant Guard abilities’ UI positions swapped.
Bug Fixes
Heretic In combat health regen multiplier increased from 0 to 0.5.
Dark Flames should no longer one-shotting generators. (damage type changed to ability_flame)
Warp global no longer works on downed heroes.
Fixed Touch of Nurgle dealing more damage than intended when applied to Heretics.
Touch of Nurgle no longer revives heroes.
Nurgle Shrines no longer suppresses Nob squads under the effect of Frenzy.
Hopeful fix for Plague Sword one-shotting units affected by Nurgle’s Rot. (unconfirmed)
Fire Dragons should no longer miss loaded transports.
Death of the Dire Avenger Warlock will now remove the detector decorator if the grenade upgrade has been purchased.
Holy Pyre’s effect radius changed to more accurately match the vfx radius.
Holy Pyre detection radius changed to more accurately match the vfx radius.
Once activated, the Commissar’s execute abilities ignore line of sight (attempt to fix energy loss bug).
Catachan Devils shotgun blast can now only be used by die-last leaders (attempt to fix energy loss bug).
Brother Captain’s Demolishing Strike can now damage Spore Mines.
All non-leader IST models can now use the Frag Grenade ability.
Slugga Nobs can build Waaagh! Banners.
Apothecary Heal Aura is no longer lost after exiting a webway.
Scouts and Rangers should no longer be heard by all players when going into stealth.
Zoanthrope’s Focused Warp Blast can now target Imperial Guard Sentinels.
Maps
New map: Khatrin Purification Plant (6p) by zeetorq.
Updated map: Taros Mining Facility (6p) by zeetorq.
New maps: Argus Siege (2p, 4p, 6p) by Angry Bird.
New map: Archaea Vista (6p) by Swiftsabre.
New map: Vulcan Pits (2p) by Swiftsabre.
New map: Quest’s Redemption (6p) by Swiftsabre.
New map: Angstrom Heights (6p) by Swiftsabre.
Updated map: Lugganath Glacier v1.2 (2p) by Swiftsabre.
Updated map: Leviathan Eye v1.1(2p) by Blessed Spartan.
Deleted map: Minethera Outpost by Swiftsabre.
Gameplay
Hold Fire added to the game.
Hold Fire is a toggled ability that prevents the unit from firing at any target not selected by the player. The effect remains active even after a target is chosen, and the unit is still unable to freely fire at in-range enemies.
Hold Fire has been given to ranged AV set up teams, other single shot AV units, and ranged vehicles.
Sniper_hi now ignores light and heavy cover courage damage modifiers.
Grenade_pvp damage to vehicles lowered from 50% to 33%.
Rotation Rates
Chaos Lord rotation rate increased from 160 to 250.
Plague Marine rotation rate decreased from 600 to 250.
Chosen Plague Marine rotation rate decreased from 600 to 300.
Brother-Captain rotation rate increased from 160 to 250.
Purgation rotation speed increased from 160 to 400.
Grey Knight Terminator/ Grey Knight Paladin rotation rate increased from 200 to 250.
ImageChaos Space Marines
Globals
Blood Sacrifice red cost increased from 150 to 175.
Dark Flames cost increased from 125 to 150.
Chaos Shrines
Khorne Shrine now only buffs melee damage of nearby units, not all damage.
Tzeentch Shrine now grants a 50% courage damage resistance to nearby units.
Chaos Lord
Lightning Claw wargear cost reduced from 200/50 to 150/50.
Armour of the Inferno hp regen reduced from 1 to 0.
Armour of the Inferno health gain reduced from 200 to 150.
Drain Life cooldown increased from 30 seconds to 40 seconds.
Drain Life damage inflicted increased from 120 to 180.
Chaos Sorceror
Rod of Warpfire cost reduced from 150/30 to 130/25.
Bolt pistol with sorceror default sword and flame sword damage per hit increased from 14 to 21.
Icon of Tzeentch cost reduced from 150/30 to 120/25.
Chaos Heretics
Doomblast now deals damage equal to 20% of the model’s maximum health. (20% of the heretic model’s hp, so same damage at base, but more with AC and levels)
Aspiring Champion population decreased from 5 to 4.
Aspiring Champion upkeep reduced from 12.5 to 10.2.
Chaos Space Marines
Mark of Khorne upgrade cost reduced from 70/30 to 70/25.
Bloodcrusher
Cost increased from 250/60 to 280/60.
Experience yield increased from 500 to 600.
Bloodletters
Population cost increased from 3 to 4.
Upkeep increased from 7.6998 to 10.2.
Chaos Dreadnought
Blood Rage ability duration reduced from 15 seconds to 12 seconds.
Chaos Dreadnought Blood Rage energy cost increased from 60 to 70.
Frenzied barrage flame damage removed.
Mark of Tzeentch cost reduced from 100/30 to 80/25.
Chosen Plague Marines
Cost increased from 480/30/175 to 480/30/200.
Call in cooldown increased from 240 to 420 seconds.
Model count increased from 3 to 4.
Model health decreased from 750 to 500.
On death explosion heal reduced from 150 to 100 and damage reduced from 50 to 35.
Knife damage decreased from 20 to 15 damage per hit.
Knife damage over time decreased from 5 to 4 damage per second on hit.
Knife DoT damage type changed from heavy_melee_pvp to melee_pvp.
Plague Marines
Acceleration decreased from 30 to 8.
Upkeep increased from 10.2 to 12.75. (normalized at 2.55/pop)
Bolter damage reduced from 18 to 12.
Chaos Predator
Population cost increased from 15 to 18.
Globals
Spider’s Brood call in cost reduced from 350/0/200 to 325/0/175.
Webway Gates
Carrying capacity increased from 4 to 7.
Webway Gates global cost increased from 50 to 75.
Webway Gates Rejuvenation Field energy regeneration from 1 to 2 e/s.
Webway Gates experience yield decreased from 250 to 200.
Warlock
Warlock Cloak of Shadows now grants +1 e/s.
Warlock Witchblade of Kurnous cost reduced from 100/35 to 100/30.
Warp Spider Exarch
Remove special attack from default weapon, Heavy Gauge Death Spinner and Entangling Web. (Powerblades restores the melee special)
Teleport ability energy cost increased from 30 to 35 and cooldown increased from 10 seconds to 12 seconds.
Default Melee damage increased from 25 to 32 with all default power blades.
Default Ranged damage reduced from 40 to 35 damage per hit.
Entangling Web moved from T1 to T2.
Shimmer Orb cost reduced from 100/25 to 100/20.
Anti-Gravity Grenades cost reduced from 100/25 to 100/20.
Enhanced Warp Jump Generator cost increased from 120/30 to 150/30.
Enhanced Warp Jump Generator energy regen reduced from 2.5 e/s to 1.5 e/s.
Farseer
Shuriken pistol dps increased from 2.47 to 8.5.
Dire Avengers
Hp reduced from 120 to 100.
Aspect of Avenger now grants a 20% hp increase to the squad.
Howling Banshees
Exarch cost reduced from 90/25 to 90/20.
Exarch melee special knockback type changed from light_weapon_pvp to weapon_pvp.
Rangers
Cost reduced from 300/30 to 210/20.
Population cost reduced from 3 to 2.
Upkeep cost reduced from 7.65 to 5.1.
Long Rifle damage per hit reduced from 80 to 55.
Kinetic Pulse no longer does damage.
Kinetic Pulse cooldown reduced from 70 seconds to 50 seconds.
Falcon
Speed reduced from 8 to 7.
Energy Shield upgrade cost reduced from 100/35 to 100/30.
Energy Shield upgrade no longer reduces speed by 1.
Energy Shield damage conversion ratio reduced from 5hp/1energy to 3.5hp/1energy.
Fire Dragons
Cost increased from 360/30 to 360/40.
Squad no longer has weapon knockback immunity by default.
Fire Dragons Dragon’s Fury ability bonuses reduced from 100% FotM accuracy to 75% FotM accuracy.
Fire Dragon Exarch cost reduced from 85/15 to 75/15.
Fire Dragons now have Dragon Scale Armour upgrade.
Warp Spider Squad
Haywire Grenade energy cost reduced from 50 to 40.
Haywire Grenade cooldown reduced from 48 to 40.
Wraithguard
Cost reduced from 400/60 to 400/50.
Health increased from 666 to 750.
Wraithguard Exarch sight radius increased from 30 to 50.
Wraithguard Exarch no longer leaps or knockbacks enemy units.
Wraithlord
Population cost decreased from 12 to 10.
Upkeep reduced from 30.6 to 25.5.
Hp regen increased from 0.5 hp/s to 1 hp/s.
Globals
Infiltrated Stormtroopers cost reduced from 250/0/150 to 200/0/125.
Leman Russ Airdrop cost increased from 500/50/200 to 500/75/200.
Inquisitor
Holy Pyre ability duration decreased from 30 seconds to 15 seconds.
Assail ability is now channeled; she is immobile for the duration.
Assail ability damage increased from 7.5 dps to 12.5 dps.
Inquisitorial Mandate cost decreased from 120/35 to 120/30.
Interrogator’s Armour cost decreased from 110/25 to 110/20.
Purgatus cooldown reduced from 75 seconds to 60 seconds.
Crossbow Bolt Pistol-
Cost increased from 110/20 to 130/25.
Range increased from 30 to 38.
Dps reduced from 35 to 30.
FotM accuracy decreased from 100% to 50%.
Lord Commissar
Power Sword cost increased from 110/20 to 120/25.
Inspire Courage no longer makes the Commissar immune to suppression. (still breaks suppression)
None Shall Fall ability now only affects allied Imperial Guard units.
None Shall Fall duration reduced from 30 to 15 seconds.
Lord General
Vox Operator now grants +1 e/s.
Melta Gun range increased from 20 to 24.
Guardsmen
Member upkeep increased from 1.99 to 2.55.
Las-turret cost increased from 150/5/0 to 150/5/5.
Catachan Devils
Cost increased from 300/30 to 350/40.
Catachan Devils now spawn with the Demo Man upgrade. (including hp bonus and abilities)
Shotgun damage increased from 20 to 22.
Sergeant cost reduced from 75/25 to 60/20.
Heavy Weapons Team
Squad model count reduced from 6 to 5.
Refractor Shield no longer grants suppression immunity to the squad.
Autocannon-
HP damage from 60 to 51.
Burst duration from 3-3 to 2-2.
Rate of fire from 3 to 2.
Reload frequency from 1 to 2.
Artillery Spotter Squad
Upkeep increased from 2.55 to 5.1.
Now has the Flare Shell ability.
Flare Shell-
Unlocks as a T2 upgrade and cost set at 75/10.
Now grants keen sight in a radius of 35 from the detonation point for 20 seconds.
Cooldown set to 40 seconds.
Flare Shell ability cooldown timer shared with Smoke Shell.
Bane Wolf
Speed decreased from 8 to 7.
Chem Bomb ability cooldown increased from 30 seconds to 40 seconds.
Chem Bomb dps decreased from 10 to 5.
Storm Trooper Squad
Anti-Armor Kit now grants the squad a 20% hp increase.
Cadian Kasrkin Squad
Cost reduced from 425/60 to 450/30.
Plasma Gun range increased from 38 to 45.
Leman Russ
Cost increased from 500/125 to 575/135.
Hp increased from 700 to 1200.
Leman Russ starting sight radius increased from 40 to 55.
Executioner Cannon upgrade cost reduced from 150/30 to 120/25.
Vanquisher Cannon upgrade cost reduced from 150/30 to 140/25.
Elite Tank Crew upgrade removed.
Damage resistance aura removed.
Baneblade
Cost reduced from 1000/200 to 700/180.
Hp reduced from 3250 to 2750.
Primary cannon damage reduced from 180 to 150.
Demolisher cannon ability range reduced from 50 to 40.
Globals
Dark Excommunication global replaced with Canticle of Absolution.
Mind Blades melee skill increase increased from 10 to 20.
Canticle of Absolution cooldown reduction modifier addition increased from 150% to 400%. (2.5x to 5x)
Land Raider Crusader Call-In replaced with Sanctify.
Sanctify-
Sanctify instantly restores 75 energy to targeted unit.
Works on allied infantry and commanders. (no vehicles)
Cost set at 50 red.
Brother Captain
Health reduced from 1000 to 850.
Nemesis Force Sword cost increased from 100/20 to 120/20.
Nemesis Force Sword dps increased from 40 to 50.
Nemesis Daemon Hammer cost reduced from 150/50 to 135/40.
Ward ability energy cost increased from 45 to 50.
Blessed Aegis-
Blessed Aegis cost decreased from 110/25 to 100/25.
Moved from T2 to T1.
No longer grants health and energy regeneration.
Now grants the Aegis ability which absorbs damage at the cost of energy (1 energy/5 damage).
Mantle of Terra-
No longer grants the Canticle of Absolution ability or energy regen.
Now decreases all ability cooldowns by 30%.
Now grants the Enfeeble ability.
Enfeeble-
Ability makes the targeted squad take 20% increased damage and suppresses them for 5 seconds.
Ability is channeled.
Range set to 25, cooldown set to 60 seconds, energy cost set to 50.
Unending Purge-
No longer grants health regeneration when the BC is below 50% health.
Now increases health by 100.
Now increases energy regeneration by 1.5 e/s when under 50% health.
Psychic Lash-
Cost decreased from 100/35 to 100/20.
Moved from T2 to T1.
Damage reduced from 170 to 100.
Range increased from 30 to 35.
Nemesis Vortex-
Nemesis Vortex cost decreased from 150/30 to 120/25.
Nemesis Vortex upgrade moved from armour slot to accessory slot.
Nemesis Vortex no longer grants additional hp and energy.
Nemesis Vortex ability detonation time reduced from 10 to 5 seconds.
Holy Armour of Titan-
Cost increased from 200/40 to 200/50.
Moved from T3 to T2.
No longer decreases ability cooldowns.
Now grants 1.5 hp/s health regeneration.
Immortal cooldown reduced from 80 to 60 seconds.
Inquisitorial Storm Troopers
Cost increased from 225/0 to 230/0.
Lasgun damage per hit increased from 16 to 18.
Experience yield decreased from 100 to 75.
Number of grenade launchers reduced from 4 to 2. (each grenade launcher now fires an extra projectile)
Sergeant-
Cost increased from 65/25 to 75/15.
Melee Skill increased from 50 to 70.
Now grants the squad 15 keen sight.
Now allows the squad to reinforce two models at a time.
Frag Grenade no longer has a minimum range.
Grants an aura giving the squad a 25% damage buff.
Sergeant Laspistol dps increased from 6.38 to 12.
Acolyte-
Cost increased from 75/15 to 90/25.
Melee Skill increased from 60 to 70.
Moved from T1 to T2.
Eviscerator removed. Replaced with Chainsword and Laspistol. (same stats as Sergeant)
Healing aura hp regen rate increased from 0.25 hp/s to 1.5 hp/s while squad is in combat.
Healing aura no longer affects allied units.
Now grants the Fanaticism ability.
Fanaticism-
Causes the squad to break suppression, grants 90% courage damage resistance and 25% damage resistance for 12 seconds; 60 second cooldown, 60 energy cost.
Strike Squad
Cost decreased from 450/0 to 400/0.
Marine storm bolter damage per hit decreased from 28 to 21.
Justicar storm bolter damage per hit decreased from 28 to 21.
Marine halberd damage per hit increased from 30 to 35.
Justicar halberd damage per hit increased from 39 to 40.
Melee skill decreased from 70 to 60.
Strikes no longer have Purification ability by default.
Strikes now have regular ranged damage scaling. (x1.05 per level)
Nemesis Focus
Strikes now have Nemesis Focus upgrade available in T1 for 60/15.
Increases melee damage and health by 15%, melee skill by 10 and unlocks Purification ability.
Purification cooldown increased from 12 seconds to 40 seconds.
Purification now grants 50 energy and costs 50 energy (previously 30 and 40 respectively) (Changes to Purification also apply to Purifiers)
Incinerator and Psilencer upgrades removed.
Now has Psycannon upgrade for 75/25.
Grants squad 1 Psycannon. (from 1 Psilencer)
When upgraded with Psybolt Ammunition, storm bolters now reduce targeted infantry’s move speed by 10% on hit. (Does not stack. Lasts 4 seconds.)
Inquisitorial Operatives
Now has a passive range 30 keen sight.
Ops now start with the Stun Bomb ability.
Ops no longer starts with the Infiltrate ability.
Now wields a shotgun, instead of a Lasgun (same stats as Ops Shotgun)
Now grants the Melta Bomb ability. (160 melta damage)
Firing Pattern-
Changed to match Catachans.
Shotgun damage per hit increased from 15 to 22.
Wind up and wind decreased to 0.1/0.6.
Reload frequency/duration set to 0/0.
Fallback Plan-
Now grants the Infiltrate ability.
Ops no longers grants the Stun Bomb ability.
Fallback plan now has 3 second initial cooldown. (can’t be cast until 3 seconds after retreat)
Smoke grenade changed to a Flash grenade. (the one that the squad drops in retreat)
Fallback plan Flash Grenade lowers movement speed of all enemy targets caught in radius 15 by 50% for 5 seconds.
No longer grants speed and damage resistance increases.
Now grants 3.0 hp/s per model to the squad for 10 seconds after breaking retreat.
Purgation Squad
Cost decreased from 300/30 to 280/30.
Upkeep reduced from 12.75 to 10.2.
Hp increased from 300 to 350.
Incinerator damage reduced from 7.4 to 7.
Psilencer damage reduced from 20 to 23.
Psilencers
Upgrade cost reduced from 100/30 to 70/25.
Psycannon upgrade removed.
Clear Vision ability removed.
Upgrade replaced with Psilencers upgrade.
Upgrade now grants the squad 3 Psilencers, instead of 3 Psycannons.
Upgrade now grants the Rending ability.
Purifiers
Justicar cost from 100/25 to 90/25.
Psychic Field casting time removed.
Terminator Librarian
Cost decreased from 350/65 to 350/60.
Vindicare Assassin
Target Acquired energy cost reduced from 80 to 60.
Target Acquired cooldown reduced from 60 to 30.
Exitus Rounds damage type changed from sniper_pvp to sniper_hi_pvp.
Exitus Rounds damage decreased from 190 to 150.
Stealth out of cover now lasts 2 seconds, down from 3.
Speed reduction while switching rounds removed.
Rhino
Holding capacity increased from 2 to 3.
Heavy Bolter cost increased from 100/0 to 75/15.
Smoke Grenade now only unlocked by Heavy Bolter upgrade.
Extra Armor Plating-
Rhino Extra Armor Plating unlocked in T3.
Cost set at 100/30.
Upgrade increases Rhino hp by 300.
Upgrade lowers Rhino speed by 0.75.
Grey Knight Dreadnought
Cost increased from 410/120 to 450/120.
Plasma Cannon-
Range increased from 38 to 55.
Damage decreased from 180 to 120.
Inferno Cannon-
Range increased from 27 to 30.
Damage per hit increased from 20 to 25.
Weapon cooldown decreased from 2 to 0.
Courage damage decreased from 60 to 50.
Upgrade now grants the Maelstrom ability.
Dreadnought Claws-
No longer grants the Maelstrom ability.
Health increase increased from 150 to 300.
Interceptor Squad
Cost decreased from 500/60 to 450/60.
Member and Justicar melee skill increased from 70 to 72. (Leveling equally shifted to match)
Justicar cost decreased from 90/25 to 90/15.
Justicar now wields a Psycannon when while squad is in ranged mode.
Improved Teleport delay decreased from 0.5 seconds to 0.25 seconds.
Grenades-
Squad now starts with Krak and Psyk-Out Grenades.
Psyk-Out grenades energy cost increased from 0 to 25.
Psyk-Out & Krak grenades cooldown decreased from 50 seconds to 40 seconds.
Grey Knight Terminators
Upkeep reduced from 20.4 to 17.85.
Reinforce time increased from 10 seconds to 15 seconds.
Hp increased from 1416.67 to 1500.
Hp regen reduced from 1.75 hp/s to 1 hp/s.
Incinerator sidearm damage reduced from 15 to 10.
Incinerator reload duration decreased from 3-3 to 2-2.
Withdraw ability removed.
Holocaust knockback duration decreased from 4 seconds to 2 seconds.
Holocaust no longer deals damage.
Terminators now have Hammerhand ability.
Hammerhand-
Hammerhand now grants a 25% halberd damage buff.
Requires Liber Daemonica upgrade.
Costs 50 energy to cast. 15 second cooldown.
Paladins
Upkeep reduced from 20.4 to 17.85.
Reinforce time reduced from 20 to 15.
Hp increased from 1750 to 1800.
Psycannon and Incinerator upgrades removed.’
Shockwave no longer deals damage.
Land Raider Crusader
Cost decreased from 800/200/250 to 750/180.
Now purchased from the HQ.
Hurricane Bolter damage per hit decreased from 160 to 140.
Frag Assault ability removed.
Support aura radius increased from 15 to 22.
Globals
Use Yer Choppas melee skill increase reduced from 60 to 40.
Hide Da Boyz cooldown increased from 40 seconds to 60 seconds.
More Dakka reload time modifier reduced from x0.5 to x0.1.
Waaagh! Banners
Waaagh! Banners cost increased from 75/0/0 to 75/0/10.
Waaagh! Banner experience on kill increased from 75 to 125.
Warboss
Boss Pole cost increased from 115/20 to 115/25.
Spiky Armour cost decreased from 100/30 to 100/25.
Spiky Armour hp regen reduced from 3.5 hp/s to 2 hp/s.
‘Eavy armor cost reduced from 200/60 to 180/50.
Angry Bitz cost decreased from 130/20 to 120/20.
Now I’m Angry ability’s damage buff is now based on how far he charges. (Damage is increased by 7% for every crater he makes)
Kustom Shoota-
Kustom Shoota cost increased from 120/20 to 125/25.
Shoot ’em Good ability no longer has chance to knock back on hit.
Shoot ’em Good now has 10% chance to stun on hit for 5 seconds.
Mekboy
Turret cost reduced from 150/20 to 125/15.
Electric Armour cost reduced from 110/30 to 100/25.
Dakka Dakka Dakka cost increased from 100/20 to 100/25.
Supa Tuff Beam energy cost increased from 50 to 70.
Supa Tuff Beam damage reduction decreased from 70% to 40%.
Overcharged Force Field ranged damage resistance reduced from 70% to 50%.
Slugga Boyz
Nob Hp decreased from 350 to 300.
Nob Leader upkeep increased from 7.65 to 9.
Hp buff from Nob upgrade increased from 10% to 15%.
Shoota Boyz
Shoota Squad (and Nob Leader) now have a 1.3 ranged damage multiplier at Level 4. (Levels 1-3 scale normally)
Stormboys
Nob upkeep increased from 7.65 to 9.
Boys upkeep decreased from 7.65 to 6.
Painboy
Cost increased from 350/30 to 350/35.
Now has 40% Melee Resistance.
Unstable Fuel Injection explosion damage reduced from 50 to 40.
Stikkbommaz
Squad cost reduced from 360/20 to 330/20.
Upkeep reduced from 10.2 to 7.65.
Melee skill decreased from 80 to 75.
Stikkbomb damage reduced from 55 to 35.
Stunbomb red cost reduced from 5 to 3.
Stunbomb cooldown reduced from 30 seconds to 16 seconds.
Wartrukk
Extra Armour cost decreased from 100/30 to 50/20.
Kommando Squad
Cost increased from 400/40 to 400/50.
Burna Bomb energy cost increased from 40 seconds to 60 seconds.
Nob Squad
Member hp increased from 650 to 750.
Globals
Venerable Dreadnought cost decreased from 600/100/350 to 600/50/300.
Force Commander
Power Sword now equips the default bolt pistol instead of a plasma pistol.
Thunder Hammer special attack retreat damage reduced from 50 to 25.(No change to non-retreating units)
Flesh Over Steel duration increased from 5 to 7 seconds.
Terminator Force Commander-
Terminator Armor cost decreased from 200/100 to 150/80.
Heavy Flamer cost reduced from 70/70 to 70/40.
Assault Cannon cost reduced from 70/50 to 70/40.
Lightning Claws cost reduced from 70/40 to 50/30.
Apothecary
Purification Rites damage now scales with level, dealing 25 piercing damage at level 1 and increasing by 3 with every level.
Combat Stimulants now grants 15% damage resistance to targeted squad in addition to already existing effects.
Purification Vials cooldown increased from 40 seconds to 50 seconds.
Purification Vials energy cost increased from 25 to 30.
Full Auto ability no longer provides a chance to knock back.
Full Auto now grants 10% chance to stun targeted model for 5 seconds instead.
Techmarine
Relay Beacon moved from T1 to T2.
Relay Beacon construction time increased from 15 seconds to 30 seconds.
Bionics health regeneration reduced from 2.5 to 1 hp/s.
Melta Gun range increased from 20 to 22.
Orbs of the Omnissiah cost reduced from 120/25 to 110/20.
High Powered Shot ability cooldown reduced from 50 seconds to 40 seconds.
Missile Turret-
Missile turret damage increased from 130 to 160.
Arc of fire of missile turret set to match the PC lascannon turret arc of fire.
Scouts
Elite Training out-of-combat regeneration only takes effect when the squad is at least radius 25 away from enemy units.
Tactical Marines/Sternguard Veterans
Sergeant cost reduced from 75/25 to 70/20.
Sternguard cost reduced from 100/30 to 100/25.
Sternguard melee skill increased from 60 to 70.
Vengeance Rounds reload duration decreased from 9-9 to 3-3.
Assault Marines/Vanguard Veterans
Thunder & Lightning upgrade cost reduced from 50/25 to 50/20.
Vanguard Veteran model hp increased from 450 to 500.
Librarian
Now starts with the Veil of Time ability.
Hp increased from 700 to 800.
Quickening now grants knockback immunity for the duration of the effect.
Razorback
Extra Armor upgrade cost reduced from 100/30 to 70/20.
Land Raider Redeemer
Flamestorm Cannons no longer deal courage damage.
Flamestorm Cannon dps increased from 18 to 22.
Terminators
Assault Cannon cost reduced 100/60 to 80/40.
Heavy Flamer cost reduced from 80/40 to 80/30.
Venerable Dreadnought
Melee skill increased from 70 to 75.
Emperor’s Fist cooldown reduced from 40 to 30 seconds.
Emperor’s Fist energy cost reduced from 40 to 30.
Charge ability energy cost reduced from 80 to 50.
Charge ability cooldown increased from 40 to 60.
Globals
Without Number cost increased from 0/0/250 to 300/30/200.
Mycetic Spores global cost reduced from 400/0/175 to 350/0/150.
Broodnest Health Regeneration Aura reduced from 2.5 hp/s to 1 hp/s.
Broodnest reinforcement radius reduced from 50 to 40.
Capillary Towers
Spawn Spore Mines and Spawn Rippers abilities spawn time increased from 8/10 seconds to 15 seconds.
Spawn Spore Mines and Spawn Rippers now have a 60 second cooldown between uses.
Hive Tyrant
Venom Cannon cost reduced from 140/40 to 120/30.
Venom Cannon no longer deals splash damage.
Venom Cannon FotM increased from 50% to 100%.
Bio-plasma ability cooldown decreased from 45 seconds to 30 seconds.
Lictor Alpha
Menacing Visage cost increased from 150/30 to 150/50.
Pheromone cost increased from 115/20 to 115/25.
Scythe ability energy ccost increased from 20 to 40.
Toxic Burst ability energy cost increased from 30 to 40.
Deadly Jump-
Deadly Jump wargear cost decreased from 120/30 to 120/25.
Assault Leap ability energy cost increased from 20 to 40.
Assault Leap ability no longer deals damage upon landing.
Ravener Alpha
Tunnel capacity increased from 5 to 7.
Tunnel ability cooldown decreased from 100 seconds to 90 seconds.
Ravener Alpha can now enter garrisons
Regenerate wargear no longer grants an extra 2.5 hp/s regen when out of combat
Toxic Miasma wargear now grants +100 hp.
Corrosive Devourer wargear cost increased from 140/40 to 150/50.
Corrosive Shots cooldown reduced from 50 seconds to 40 seconds.
Crippling Talon wargear health increase increased from 50 to 100.
Crippling Talon damage per hit increased from 80 to 100.
Hardened Carapace Burrow ability energy cost decreased from 50 to 40.
Hardened Carapace now grants 50 energy and 1 e/s in addition to +100 hp.
Hive Node Spore Cloud ability cooldown increased from 40 seconds to 50 seconds.
Hormagaunt Brood/Termagant Brood
Endless Swarm now increases the maximum squad count by 2. (no die-last leaders)
Ravener Brood
Cost increased from 350/40 to 450/50.
Devourer upgrade removed. (Devourers are equipped on purchase)
Devourer dps reduced from 22 to 19.
Enhanced Muscle Coil upgrade cost reduced from 60/20 to 40/10.
Enhanced Muscle Coil upgrade now grants a 20% health increase and power melee damage type, as well as +1 movement speed, +33% damage increase and the burrow ability.
Raveners now have a 90% ranged damage resistance while burrowing, like other jump squads. (when using the burrow jump ability, not when burrowing.)
Spore Mines
Detonation ability damage decreased from 45 to 25.
Detonation ability now creates a radius 10 detonation that infects units caught for 5 spore damage per second for 5 seconds. Infected units can pass the infection to units within a radius of 8 for 5 seconds. Effect can stack.
Ripper Swarm
Melee Resistance removed.
Damage reduced from 5 to 2
Vehicle snare increased from 3% to 3.6% slow per hit. (20%)
Tyrant Guard
Cost increased from 450/55 to 450/60.
Tyrant Guard Health Regeneration from Shieldwall reduced from 20 hp/s to 15 hp/s.
Shieldwall hotkey moved from Q to W.
Charge Hotkey changed from W to Q.
Genestealers
Cost reduced from 425/45 to 400/45.
Zoanthrope
Zoanthrope cost reduced from 400/50 to 400/40.
Zoanthrope regeneration synapse health regeneration multiplier reduced from 3.5/5/6/5/8 for level 1/2/3/4 to 3/3.5/4/4.5 for levels 1/2/3/4.
Carnifex
Barbed Stranger cost increased from 100/35 to 100/40
Venom Cannon-
Cost decreased from 150/50 to 100/35.
Upgrade increases Carnifex speed from 4.5 to 5.5.
Range increased from 47 to 50.
Venom Cannon no longer deals splash damage.
Bioplasma ability damage increased from 120 to 200.
Bioplasma ability damage type changed from plasma_cannon_pvp to anti_vehicle_pvp.