автопилот gta 5 rp скрипт

Автопилот gta 5 rp скрипт

:Noname_188
call @Noname_1337 1 90

:Noname_262
if
not 22@ == 0
jf @Noname_309
if
key_down 16
jf @Noname_302
goto @Noname_309

:Noname_309
if
30@ == 1
jf @Noname_695
if or
00E1: player 0 pressed_key 15
02BF: car 0@ sunk
Car.Wrecked(0@)
jf @Noname_361
gosub @Noname_739

:Noname_361
if and
056E: car 0@ defined
01F4: car 0@ flipped
jf @Noname_389
gosub @Noname_798

:Noname_389
if
856E: not car 0@ defined
jf @Noname_419
30@ = 0
goto @Noname_688

:Noname_419
if
not Actor.InCar($PLAYER_ACTOR, 0@)
jf @Noname_445
30@ = 0

:Noname_445
if and
key_down 65
0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
jf @Noname_490
gosub @Noname_927
call @Noname_1337 1 65

:Noname_562
gosub @Noname_977
goto @Noname_613

:Noname_576
if
29@ == 1
jf @Noname_613
29@ = 0
call @Noname_1431 1 10

:Noname_613
if
01AE: car 0@ sphere 0 near_point 1@ 2@ radius 3.0 3.0 stopped
jf @Noname_654
gosub @Noname_739

:Noname_654
if
key_down 88
jf @Noname_688
gosub @Noname_1108
call @Noname_1337 1 88

:Noname_695
if
29@ == 1
jf @Noname_732
29@ = 0
call @Noname_1431 1 10

:Noname_798
5@ = Car.Angle(0@)
Car.StorePos(0@, 6@, 7@, 8@)
Car.PutAt(0@, 6@, 7@, 8@)
Car.Angle(0@) = 5@
return

:Noname_844
30@ = 1
02CE: 3@ = ground_z_at 1@ 2@ 3@
Car.SetDriverBehaviour(0@, Nowhere)
00AE: set_car 0@ traffic_behaviour_to 2
0423: set_car 0@ improved_handling_to 2.0 // (float)
03AB: set_car 0@ strong 1
Car.DriveTo(0@, 1@, 2@, 3@)
Car.SetMaxSpeed(0@, 4@)
20@ = 0
return

:Noname_927
02CE: 3@ = ground_z_at 1@ 2@ 3@
Car.DriveTo(0@, 1@, 2@, 3@)
018C: play_sound 1058 at 0.0 0.0 0.0
return

:Noname_1034
if and
not 4@ >= 50.0
key_down 38
32@ >= 75
jf @Noname_1091
32@ = 0
4@ += 0.5
Car.SetMaxSpeed(0@, 4@)

:Noname_1091
0092: 10@ = float 4@ to_integer
10@ *= 2
return

:Noname_1108
if
20@ == 0
jf @Noname_1154
20@ = 1
00AE: set_car 0@ traffic_behaviour_to 1
Car.SetDriverBehaviour(0@, FollowRoad)
goto @Noname_1189

:Noname_1154
20@ = 0
00AE: set_car 0@ traffic_behaviour_to 2
Car.SetDriverBehaviour(0@, Nowhere)
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1189
018C: play_sound 1058 at 0.0 0.0 0.0
return

:Noname_1295
wait 0
Actor.InCar($PLAYER_ACTOR, 0@)
jf @Noname_1295
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1328
015D: set_gamespeed 1.0
return

:Noname_1337
key_down 0@
jf @Noname_1360
wait 0
goto @Noname_1337

:Noname_1365
call @Noname_1472 1 0@ 0@
call @Noname_1575 1 2@ 2@
0AA6: call_method 4509088 struct 12195720 num_params 4 pop 0 3@ 2@ 1@ 0@
ret 0

:Noname_1431
call @Noname_1472 1 0@ 0@
0AA6: call_method 4509312 struct 12195720 num_params 1 pop 0 0@
ret 0

:Noname_1472
0A9F: 1@ = current_thread_pointer
0A8E: 2@ = 1@ + 220 // int
0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0
if
2@ == 1
jf @Noname_1535
1@ = 10783072
goto @Noname_1542

:Noname_1575
if
0@ == 0
jf @Noname_1600
ret 1 0

Источник

Добро пожаловать на GTA5-Mods.com

Выберите одну из следующих категорий, чтобы начать просматривать последние моды для GTA 5 на ПК:

VAutodrive V8.0.7a

More mods by Cyron43:

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автопилот gta 5 rp скрипт

автопилот gta 5 rp скрипт

автопилот gta 5 rp скрипт

автопилот gta 5 rp скрипт

автопилот gta 5 rp скрипт

автопилот gta 5 rp скрипт

автопилот gta 5 rp скрипт

There is a 32 pages PDF guide included in the download. It tells you how to install, how to handle, how to troubleshoot and it has lots of other useful information. So please read it to get the most out of this mod. The following is just a brief overview.

V8.0.7a (meimeiriver)
— FIXED: VautoDrive would crash upon arrival.

This is a bug-fix release only! There are still a few outstanding issues, but at least this provides you with a working autodrive again!

— Now compiled against ScriptHookVDotNet v2.10.13, to try and avoid future SHVDN issues as much as possible.
— I also compiled the (included) NativeUI 1.9.1 Release against SHVDN v2.10.13 as well.

V8.0.6
— FIXED: Trailers are no longer affected by the vehicle movers call.

V8.0.3
— FIXED: Swimming at surface level at the Alamo sea didn’t work because I assumed it’s at zero height everywhere (sorry, my bad) but the Alamo sea surface level is at +30.

V8.0.2
ADDED:
— sub mode level for submersibles. Now you can choose whether to swim at surface level or to a target depth and change this at any time during the ride.
— very basic functionality for the Deluxo and the Stromberg. Please read the guide!
— the Avenger is recognized as VTOL aircraft

Preface
This mod has a long development history already as it all began with GTA IV. The GTA V version is a migration and has gotten a lot of improvements.

Description
VAutodrive (say «Five Autodrive») equips vehicles with an autopilot and more. No need to press and hold keys for minutes in order to drive. Enjoy the view and your dinner with your hands free.
— Drives/flies you to a waypoint or cruise around aimlessly by not setting a waypoint.
— Works with cars, motorbikes, bicycles, boats, helicopters, airplanes, blimps, submersibles, on foot and (basically) VTOL aircrafts.
— Select any of several speed presets with a simple keystroke and change them while the autopilot is engaged.
— fine tune the speed up and down
— select from 4 different driving styles, from obeying all traffic laws to reckless and change them anytime during the ride.
— Let your character do the driving or get a driver spawned.
— You can work the gun of the Insurgent, the Karin technical, the armored limo or the Valkyrie helicopter while a driver/pilot gets you to your destination.
— in-game configuration menu for all configurable things, even all the key bindings.
— Abandoned vehicle movers
— make other drivers flee from you to resolve traffic jams
— Advanced component software architecture (see Codemap picture). This is no simple script.
— All key bindings are fully customizable.
— Detailed PDF guide with pictures, so you get the most out of this mod.

You need
— the most recent version of GTA V. This mod gets always updated as soon as the updated Scripthook is available.

— Visual C++ Redistributable Packages for Visual Studio 2013 ( https://www.microsoft.com/en-us/download/details.aspx?id=40784 )

— Alexander Blade’s ScripthookV ( http://gtaforums.com/topic/788343-script-hook-v/page-1 )

— ScripHooktVDotnet v2.10.13 or higher ( https://github.com/crosire/scripthookvdotnet/releases )

— My VCommonFunctions.dll (included in this download)

— Guad’s NativeUI V1.9.1 (included in this download)

— Adobe Acrobat Reader for the PDF guide ( https://get.adobe.com/reader/ ) (not necessary on Windows 10, as long as you haven’t uninstalled the Windows Edge browser).

Installation
Installation instructions and more detail information in the Guide (included in this download).

SPECIAL NOTE for LSPDFR users: Better set the KillEnemies property in the config to false or you might face that VAutodrive kills suspects!

Источник

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[CLEO] Autopilot | Автопилот на автомобили

Volodia-FedykДата: Понедельник, 05.02.2018, 18:29 | Сообщение # 1

автопилот gta 5 rp скрипт

автопилот gta 5 rp скрипт

:Noname_188
call @Noname_1337 1 90

:Noname_262
if
not 22@ == 0
else_jump @Noname_309
if
key_down 16
else_jump @Noname_302
jump @Noname_309

:Noname_309
if
30@ == 1
else_jump @Noname_695
if or
00E1: player 0 pressed_key 15
02BF: car 0@ sunk
Car.Wrecked(0@)
else_jump @Noname_361
gosub @Noname_739

:Noname_361
if and
056E: car 0@ defined
01F4: car 0@ flipped
else_jump @Noname_389
gosub @Noname_798

:Noname_389
if
856E: not car 0@ defined
else_jump @Noname_419
30@ = 0
jump @Noname_688

:Noname_419
if
not Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @Noname_445
30@ = 0

:Noname_445
if and
key_down 65
0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
else_jump @Noname_490
gosub @Noname_927
call @Noname_1337 1 65

:Noname_562
gosub @Noname_977
jump @Noname_613

:Noname_576
if
29@ == 1
else_jump @Noname_613
29@ = 0
call @Noname_1431 1 10

:Noname_613
if
01AE: car 0@ sphere 0 near_point 1@ 2@ radius 3.0 3.0 stopped
else_jump @Noname_654
gosub @Noname_739

:Noname_654
if
key_down 88
else_jump @Noname_688
gosub @Noname_1108
call @Noname_1337 1 88

:Noname_695
if
29@ == 1
else_jump @Noname_732
29@ = 0
call @Noname_1431 1 10

:Noname_798
5@ = Car.Angle(0@)
Car.StorePos(0@, 6@, 7@, 8@)
Car.PutAt(0@, 6@, 7@, 8@)
Car.Angle(0@) = 5@
return

:Noname_844
30@ = 1
02CE: 3@ = ground_z_at 1@ 2@ 3@
Car.SetDriverBehaviour(0@, Nowhere)
00AE: set_car 0@ traffic_behaviour_to 2
0423: set_car 0@ improved_handling_to 2.0 // (float)
03AB: set_car 0@ strong 1
Car.DriveTo(0@, 1@, 2@, 3@)
Car.SetMaxSpeed(0@, 4@)
20@ = 0
return

:Noname_927
02CE: 3@ = ground_z_at 1@ 2@ 3@
Car.DriveTo(0@, 1@, 2@, 3@)
018C: play_sound 1058 at 0.0 0.0 0.0
return

:Noname_1034
if and
not 4@ >= 50.0
key_down 38
32@ >= 75
else_jump @Noname_1091
32@ = 0
4@ += 0.5
Car.SetMaxSpeed(0@, 4@)

:Noname_1091
0092: 10@ = float 4@ to_integer
10@ *= 2
return

:Noname_1108
if
20@ == 0
else_jump @Noname_1154
20@ = 1
00AE: set_car 0@ traffic_behaviour_to 1
Car.SetDriverBehaviour(0@, FollowRoad)
jump @Noname_1189

:Noname_1154
20@ = 0
00AE: set_car 0@ traffic_behaviour_to 2
Car.SetDriverBehaviour(0@, Nowhere)
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1189
018C: play_sound 1058 at 0.0 0.0 0.0
return

:Noname_1295
wait 0
Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @Noname_1295
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1328
015D: set_gamespeed 1.0
return

:Noname_1337
key_down 0@
else_jump @Noname_1360
wait 0
jump @Noname_1337

:Noname_1365
call @Noname_1472 1 0@ 0@
call @Noname_1575 1 2@ 2@
0AA6: call_method 4509088 struct 12195720 num_params 4 pop 0 3@ 2@ 1@ 0@
ret 0

:Noname_1431
call @Noname_1472 1 0@ 0@
0AA6: call_method 4509312 struct 12195720 num_params 1 pop 0 0@
ret 0

:Noname_1472
0A9F: 1@ = current_thread_pointer
0A8E: 2@ = 1@ + 220 // int
0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0
if
2@ == 1
else_jump @Noname_1535
1@ = 10783072
jump @Noname_1542

:Noname_1575
if
0@ == 0
else_jump @Noname_1600
ret 1 0

Источник

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