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Thrower

The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria’s removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

Unlike the Healer and Bard classes, Thrower provides much less supportive options for a team, and instead focuses on survival and damage.

The Thrower class is fully developed, with content spread throughout the game. This includes 9 armor sets, 18 accessories, 9 buffs, and 130 items.

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Mechanics [ ]

Throwing Damage [ ]

The Thrower’s weapons hit with a specific damage type called throwing damage. Accessories and armor can be used to augment throwing damage output, and generic ‘damage’ buffs still increase a Thrower’s damage.

Technique Scrolls [ ]

Thrower Exhaustion [ ]

While using non-consumable throwing weapons, such as the Gauss Flinger or Stalker’s Snippers, an Exhaustion Bar will begin to fill up. If brought to full, the player will be penalized with the Exhaustion debuff for 20 seconds. While the player has the debuff, using any non-consumable Thrower weapon will have its damage cut by 20% per use, until they only deal 1 damage. Killing an enemy with non-consumable throwing weapon replenishes 10% of the maximum Exhaustion.

The base Exhaustion cap is an unlisted value of 1200 (1680 with the Canteen, 1920 with the Mermaid’s Canteen, and 2400 with both). Every time a non-consumable weapon is used, twice its useTime is added to the player’s Exhaustion value. Every second, regardless of weapon uses within this time, 60 Exhaustion is recovered unless the player has the Exhaustion debuff. While the debuff is active, the player will recover no Exhaustion for the duration. Once the debuff has fully run its course, the player will recover all of their Exhaustion at once.

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Ammunition

Several new Ammunition are added to cater to the new weapons added.

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Arrows [ ]

Fired from Bows and Repeaters. For more information, see Arrows.

Name Damage Velocity Knockback HM Rarity Sell
Dazzle Arrow 12 4 1 30*30
Durasteel Arrow 12 8 4 16*16
Energy Catalyst 6 5 2 50000*5
Ghost Pulse Arrow 4 4 1 15*15
Icy Arrow 5 3.5 2 5*5
Ocean Arrow 6 3.5 2 20*20
Spirit Arrow 10 3 1 20*20
Steel Arrow 8 4 3 1
Talon Arrow 4 3 2 10*10

Darts [ ]

Fired from Dart Guns. For more information, see Darts.

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Viscount

Type Boss
Environment Cavern
AI Type Viscount AI
Damage 30 / 60
Max Life 6000 / 8000
Defense 5
KB Resist 100%
Inflicts debuff Bleeding
Debuff duration 5 seconds / 10 seconds
Debuff tooltip Cannot regenerate life
Inflicts debuff Stoned
Debuff duration 3 seconds
Debuff tooltip You are completely petrified!
Inflicts debuff Vampire’s Curse
Debuff duration 10 seconds
Debuff tooltip You have been forcibly transformed into a weak bat!
Immune to

The Viscount is a Pre-Hardmode boss that must be fought underground.

While the Viscount is alive, its exclusive Music will play.

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Spawn [ ]

The Viscount does not spawn on its own, and requires the player to summon it with 5 Unholy Shards at a Blood Altar. It can only be summoned while the player is beneath the surface.

Behavior [ ]

The Viscount flies above the player, launching ricocheting echo pulses. It releases multiple splashes of blood, stomps the ground stunning players, releases a ceiling breaking scream, summons life stealing Bitey Babies, and turns players into helpless bats in Expert Mode.

Attacks [ ]

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Confused Zombie

The Confused Zombie is an NPC vendor that will spawn once the following conditions have been met:

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When threatened by enemies, he will defend himself with severed hands.

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Enemy Repellent [ ]

At the beginning of a new night/day cycle, the Confused Zombie will provide one player a random Enemy Repellent, at the cost of 2 . He could provide Bat Repellent, Fish Repellent, Insect Repellent, Skeleton Repellent, or Zombie Repellent.

Items sold [ ]

Vertebrae 750*7 50 Always available. Rotten Chunk 750*7 50 Always available. Lens 500*5 If any Mechanical Boss has been defeated. Bone 250*2 50 If any Mechanical Boss has been defeated. Soul Link 50000*5 Always available. Grim Pointer 25000*2 50 Always available. Bent Zombie Arm 4500*45 Always available. Necromancer’s Heart 200000*20 Always available. Leech Bolt 8000*80 Always available. The Good Book 20000*2 Always available. Grave Buster 20000*2 Always available. Dracula Fang 20*20 If Viscount has been defeated. Sacrificial Dagger 45000*4 50 If Wall of Flesh has been defeated. Grim Flayer 100000*10 If Wall of Flesh has been defeated. Suspicious Looking Eye 75000*7 50 If Wall of Flesh has been defeated. Worm Food 100000*10 If Wall of Flesh has been defeated. Bloody Spine 100000*10 If Wall of Flesh has been defeated. Death Gazer’s Glass 2500000*2 50 If Coznix, The Fallen Beholder has been defeated. Void Heart 65000*6 50 If Coznix, The Fallen Beholder has been defeated. Snot Ball 10*10 If an Ogre has been defeated. Soul Bomb 45*45 If The Lich has been defeated.

Names [ ]

The Confused Zombie can have any of the following names:

Quotes [ ]

Interaction quotes [ ]

When the player clicks Enemy Repellent:

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When attempting to receive another Repellent after the cycle’s item has already been acquired:

When attempting to receive a Repellent without enough money:

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