стим моды paint the town red

Стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

What can go wrong when a bunchload of dudes hangaround in a crowded barrack.. full of weapons..

. and a shootingrange?

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

Are you ready kids? Here is a level literally no one asked for, but I made it anyway 🙂 You arrived at Bikini Bottom and now you have to fight against the pirates. Good luck!

— 50 Enemies
— Many weapons
— Gary the snail
— Spongebob’s hou.

стим моды paint the town red

стим моды paint the town red

In this Map you fight for the Roman Empire against the
bloodthirsty Pirates.
Kill all the Pirates and enter the Cabin to win.

New Update:
-More enemies and better looking Tropps.
-Better Environment
-Traps hidden in mud
-Overall better Quality.

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

A nightclub/suhsi bar brawl-em-up. Beware the one-hit-kill boss at the top; his OP-ness knows no bounds.

Bring your A-game. Don’t faff around. Be as slick as an oiled-up ninja on a cordial high.

56-or-so enemies, a dozen hidden weapons, there’s a taz.

стим моды paint the town red

стим моды paint the town red

Welcome to Chicago! Unfortunately, you won’t have too much time for sightseeing >:)

Enjoy one of the biggest and most magnificent maps in PtTR! More than 25 hours of making!

Feel yourself as a professional killer, who always gets his target! But wa.

стим моды paint the town red

стим моды paint the town red

Kick back and relax in Coastal Town! Because of the openess of the environment I bumped up the health on every npc so that there is some challenge to the map. Hope you guys enjoy it!

стим моды paint the town red

стим моды paint the town red

It’s the 70’s and there is a viral outbreak!
The main symptom being random outbursts of violence, and the patients are getting restless.

Level layout is roughly based on a local doctors surgery in Tasmania.
Medium sized level, 40 Enemies.
There ar.

стим моды paint the town red

стим моды paint the town red

You and your trade partner have been captured by the Roman army and have been placed in prison. You both are scheduled for execution tomorrow in the morning unless you guys can escape!

-27 enemies
-Plenty of melee weapons featuring swords, clubs, axes.

стим моды paint the town red

стим моды paint the town red

Part two in my series of escape missions!

After breaking out of prison and defeating the guards you make your way out of the keep and find yourself in a market place. You’re clearly an outsider and it looks like you’re going to have to fight your way o.

стим моды paint the town red

стим моды paint the town red

Part three of the Escape series.

After escaping prison and losing your partner in the escape, you made your way out of the prison and found yourself in a Roman market place. After dispatching the hostile Roman soldiers and citizens you have now made yo.

стим моды paint the town red

стим моды paint the town red

In this level all the enemies can die in one hit (or two kicks) and it’s just for messing around or getting your anger out.

Enemies
6 Prisoners that don’t move or react
25 Prisoners for building up your power meter
5 Extra Disco People also fo.

стим моды paint the town red

стим моды paint the town red

For those about to rock: here’s a texture pack I made for hard rock and heavy metal levels featuring various Paint the Town Red converted band shirts. These textures are also featured in my level «Rock Concert».

Includes:
5 different PtTR-style band sh.

Источник

Стим моды paint the town red

В разных играх мастерская Steam может использоваться по-разному, но всё, что тут есть, сделано обычными участниками сообщества Steam, такими же как и вы.

При подготовке страницы модификации или предмета в Мастерской Steam теперь вы можете добавить интерактивное трехмерное превью предмета вдобавок к видео и скриншотам.

Пример использования превью можно найти на странице модификации Doomhammer, созданной пользователем johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Превью помогает получше ознакомиться с предметом, сценой или моделью, осматривая их со всех сторон в трехмерном пространстве.

Чтобы добавить трехмерное превью, вам понадобится создать бесплатный аккаунт на сайте Sketchfab (http://sketchfab.com/) и загрузить свою модель. Процесс подобен публикации видео на сайте YouTube. После загрузки предмета и создания соответствующей страницы на Sketchfab, вам останется лишь указать ссылку на ту страницу в новом поле при редактировании скриншотов и видео предмета в Мастерской Steam.

Превью также можно использовать в Обсуждениях, Объявлениях и Greenlight.

We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.

Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.

стим моды paint the town red

The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.

We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.

The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent

Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:

With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.

When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.

If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!

To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods

Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.

Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.

Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.

The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.

стим моды paint the town red

This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.

We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.

The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.

стим моды paint the town red

Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!

стим моды paint the town red

We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.

Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.

Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.

Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.

This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.

This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.

Источник

Стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

стим моды paint the town red

Welcome to 2Fort, the classic tf2 map. Take the intelligence, kill the RED’s and win the game!

стим моды paint the town red

стим моды paint the town red

Part two in my series of escape missions!

After breaking out of prison and defeating the guards you make your way out of the keep and find yourself in a market place. You’re clearly an outsider and it looks like you’re going to have to fight your way o.

стим моды paint the town red

стим моды paint the town red

For those about to rock: here’s a texture pack I made for hard rock and heavy metal levels featuring various Paint the Town Red converted band shirts. These textures are also featured in my level «Rock Concert».

Includes:
5 different PtTR-style band sh.

стим моды paint the town red

стим моды paint the town red

When everything goes messy, its up to these guys to clean everything up. Their kevlar armor and thick suits are hard to counter when fighting. but mess them up bad enough and they’ll fall just like the rest.

Includes:
4 generic hazmat soldiers
1 Speci.

стим моды paint the town red

стим моды paint the town red

10 rooms and a lot of cops

— 2 office
— Showers
— Cloakroom
— a french flag

Источник

Стим моды paint the town red

Over the next several days Paint the Town Red will be 30% off so it’s a great time to jump in if you’ve been waiting.

стим моды paint the town redSay goodbye to painstakingly arranging pool balls to make letters, because in this update we’ve added the ability to add 3D text props in the Level Editor so you can add custom text anywhere you need it.

стим моды paint the town redAlso for the Level Editor we’ve added some new options for music. Firstly you can now set a different music track to play when you’ve won a level. The bigger change though is that you can now set Music props to play music on up to 8 different layers. This will be great for levels with voices or sound effects as they’ll now be able to play on a different layer and not interrupt the main music.

We’ve also added some of the Beneath music tracks to the Level Editor and the old main menu music.

стим моды paint the town redYou can now play all the Scenario levels as one of the classes from Beneath with the new modifiers: Brawler, Spectre, Warlock, Vanguard and Corrupted.

стим моды paint the town redIn this update we’ve made some tweaks to attacks to give you more control over when you swing a weapon downwards or uppercut. Instead of being based on looking up or jumping, or random in the case of the uppercut, you can now perform a downward swing or the uppercut by swinging while holding the block button.

стим моды paint the town redSome of the other changes in this update include lighting and shadows from muzzle flares on guns, thrown weapons will now longer sometimes go through enemies, in the Biker Bar enemies can now jump down off the bar if they get stuck up there and some tweaks to the Beneath Facility to help new players know how to start their first run.

Oh, and that one guy that would get stuck at the bottom of the basement stairs in the Biker Bar should now figure out how to make that first step.

The full changelist is below.

стим моды paint the town red

For this update we’ve setup all the new scenario music to work in the Level Editor either set directly from the level’s settings or played from music logic props. We’ve also fixed some issues with the Arena and multiplayer including the missing puddles texture on the Arena floor during rain and being forced to quit to the menu after winning an Arena challenge in multiplayer.

стим моды paint the town redWe’re working on a lot of new Level Editor and multiplayer improvements which we’ll be rolling out in small updates like this as well as in larger updates going forward.

The response to the launch of the game over the past week has been amazing and beyond our expectations. Going forward we’re going to add more to the game to highlight some of the unbelievable Workshop content that’s being created so all the new players can experience the creativity and genius of our community.

стим моды paint the town red

стим моды paint the town red

Something we’ve talked about many times before is how important Early Access was to Paint the Town Red and how influential it was on the scope of the game. What started as a rudimentary game jam game made in 6 days in November 2014 has grown into something far bigger than we ever imagined.

When we started in Early Access in October 2015 we launched with nothing but 2 Scenario levels: the Biker Bar and Disco. Our plan was to add a couple more Scenarios, a few Arena challenges and a (much smaller) rogue-like mode. Within a month we’d hit our hopes for lifetime sales of the game and it became clear we would be able to spend the time we needed to build the game we really wanted.

Some things we never expected to do add was a Level Editor or multiplayer, and while the game wasn’t originally built with those in mind, they’ve proven to be a major part of the Paint the Town Red story. At this moment the Steam Workshop has around 10,000 unique items and counting. We’ve been continually blown away by the size, complexity and design of Workshop levels over the years and we hope to support the creators with more tools and options for months and years to come.

Once we knew we could make something bigger, we designed the rogue-like mode ‘Beneath’ to be far more expansive and more intricate than we first planned. We were able to create Beneath without ever cutting content and reducing the scope, which is so unusual in game development. That was just another of the many benefits of Early Access.

Also available now is the fantastic soundtrack from Jeff van Dyck which has 2 hours of music from Paint the Town Red that has been remastered and made available as high quality audio over 32 tracks. You’ll find Jeff has taken the dynamic musical elements from Beneath and the Arena and masterfully woven these into new, brilliant pieces of music alongside all the amazing and multi-genre tracks from the Scenarios and other areas of the game.

стим моды paint the town redYou can buy the soundtrack on Steam now either alone or in a bundle with the game if you’re buying Paint the Town Red for the first time. The soundtrack is also or will soon be available on many other major music platforms and you can find links to those here [distrokid.com] as they become available.

стим моды paint the town redWith this 1.0 update we’ve finally made available Steam Trading Cards which you can earn by playing the game, and we’ve added a number of new fun Scenario modifiers. Some of these modifiers are pretty explosive and might put your hardware to the test, but there’s nothing more fun than making a mess.

Boom Hands makes every hit you deliver the equivalent of a Berserk punch.
стим моды paint the town redSplatter turns every kill into a shower of blood and chunks. Enemies will explode and bodyparts will fly out away from you with extreme force.
стим моды paint the town redSoft Voxels is a little tamer, but weakens every enemy’s voxels so even a jab can put a hole in someone.
стим моды paint the town redThere’s also a new Everyone Hates Me modifier that makes everyone in a Scenario come after you and Punching Only which takes away your ability to kick and pick up weapons.

In the Level Editor we’ve add a new projectile weapon: the Nailgun. We currently have over 30 new melee weapons we’re in the process of adding to the Level Editor, so we’ll be rolling those out soon in updates as they become ready.

стим моды paint the town redWe’ve also added around 50 new props from the Beneath Facility to the Level Editor including the kitchen sink.

стим моды paint the town redWe’ve also added over 20 brand new props to the Level Editor including a range of walls and fence props.

стим моды paint the town redYou can see the full changelist below.

We have a lot of updates planned over the coming weeks and months. There are still a lot of multiplayer improvements we’d like to make and more Level Editor content to be added. We’ll also be bringing more of the Scenario Modifiers to the Workshop levels. Also, as mentioned above, we already have over 30 new weapons we’re in the process of adding to the Level Editor and we’ll be adding even more after that. We’re also still working on the 3D text props for the Level Editor which we didn’t get done for this update, but will have in an update very soon.

In many ways for those that have been watching the game over the years, despite leaving Early Access, what comes next will probably look like business as usual. We have a scroll-wheel-breakingly long list of community suggestions along with a ton of new features we’ve been wanting to add for a long time so there’ll be many more updates to come.

1.0 marks the point where we leave Early Access, but not when we stop working on the game.

Alongside leaving Early Access on Steam, we’ve also today released the game on the Xbox Series X|S, PlayStation 5, Nintendo Switch, Xbox One and PlayStation 4. While the console versions are single-player only and don’t have the Level Editor, Workshop levels or Sandbox level; they’re otherwise the same core experience with the Scenarios, Arena and Beneath intact and running great. By keeping development of those versions in-house, we’ve been able to make sure each version delivers the true PTTR experience.

Since updating the Steam version is considerably simpler, going forward we’ll continue updating on Steam more regularly with the option of updating the console versions if and when there are any new additions to the game that they can support.

Thanks to everyone that has bought or just followed and supported the game throughout these past years. We truly wouldn’t have been able to create this game without the Early Access process and everything that comes with it.

Special thanks to everyone with suggestions, feedback and help for other members of the community on the Steam forum, the fantastic community Discord server [discord.gg] and everywhere else online, as well as the humbling emails and messages of support we’ve received over the years. We can highly recommend checking out the Discord server if you’re interested in finding out more about the lore of the game or secrets, tips on creating levels, awesome map maker contests, finding other people to play with or just chatting with other players or getting help with the game.

As you may or may not know, Paint the Town Red was made by 1 programmer and 1 artist. That said, there’s still a lot more to a game than just those things and we want to give an extra special thanks to everyone involved. We’ve been unbelievably fortunate to have had Jeff van Dyck so involved and invested in the game over the past few years. The world class music and overhaul of the all the audio in the game has been very special. We can’t wait to continue to work with Jeff on what we’ll be making next.

We also want to thank the many people that provided various grunts, groans and gurgles for our blocky characters, as well as the SUPERHOT team and the guys at 5 Lives Studios. Also all the members of our community that have been extremely helpful over these past years.

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