Фоллаут 4 мод рюкзаки содружества
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Версия 1.2
Размер 83.8 мб
Данный мод добавляет в Fallout 4 пять новых сумок и рюкзаков, которые неплохо вписываются в игру.
Их можно купить у торговцев, найти в качестве лута на территории Содружества, а также забрать у побежденных противников.
Новые вещи дадут вашему герою различные бонусы к переносимому весу.
Через установщик модов или следуйте инструкции ниже:
1. По пути «Мои документы/My Games/Fallout 4» находим файл Fallout4Prefs.ini и редактируем его: [Launcher] добавьте «bEnableFileSelection=1» (без кавычек)
2. Переходим в папку C:\Users\Имя пользователя\AppData\Local\Fallout4. Открываем plugins.txt. Добавляем в него новую строку с названием «ИМЯ.esp» после «Fallout4.esm» (без кавычек)
3. Сохраните и закройте.
4. Выделяем plugins.txt и правой кнопкой выбираем «Свойства» и отмечаем «только для чтения».
5. Добавляем выбранный вам esp в папку Data, что находится в корне Fallout 4
6. Выполните все, что сказано на странице Настройка fallout4.ini
Дорожные рюкзаки Выживальщика / Survivalist Go-Bags
Описание:
Мод добавляет в Fallout 4 коллекцию рюкзаков и вещевых сумок, которые можно крафтить на Химическом Верстаке. Каждый вещмешок поставляется в нескольких различных цветовых вариациях и с различными декоративными аксессуарами. Рюкзаки совместимы с мужскими и женскими персонажами. Можно улучшать на игровом Верстаке для брони, с выбором переносимого веса + 75/100/200/1000 фунтов.
Обновление:1.2
— Теперь требуются моды AWKCR и Armorsmith Extended (все вещи из мода изготавливаются на Верстаке Бронника и можно одевать с чем угодно)
— Добавлены модификации для рюкзаков и вещмешков, теперь вы можете крафтить все вам по вкусу и добавлять нужный переносимый вес который вы хотите, улучшается все на обычном Верстаке для брони.
— Исправлены проблемы с отсечением текстур при виде от 1-го лица.
— Исправлены все проблемы с FOV (поле зрения).
— Исправлена проблема с невидимостью вещмешка.
— Добавлены новые сумки книжки, вещмешки с лямкой, холщовый мешок и новые цвета для уже существующих рюкзаков. (теперь в общей сложности 44 варианта сумок и рюкзаков)
Обновление:1.1
— Надеюсь, больше не должно быть никаких текстурных отсечений или «висящих» частей рюкзаков в воздухе.
— Изменены каркасы всех рюкзаков и мешков, чтобы они лучше позиционировались (сидели) и двигались со всеми типами одежды.
— У вещмешков уменьшена лямка (ремни) и они должны сидеть лучше на всех видах брони, однако на парочке типах брони мешки все равно будут немного торчать, но не так сильно как раньше. Я буду продолжать обновлять их.
— Добавлены новые модели для вещмешков.
— Также изменен слот брони у рюкзаков до слота 51 (кольцо).
— В следующей версии 1.2 я сделаю патч для мода AWKCR & Armorsmith или будет встроенная поддержка и надеюсь начать добавлять аксессуары и модификации для вещей из мода.

Что имеется:
— Всего 47 вариантов рюкзаков, вещмешков, сумок-книжек, холщовый мешок (черные, зеленые, коричневые, простые, большие, с мачете, с ружьем, с карабином, с топором)







Где изготовить:
— На Химическом Верстаке в разделе Рюкзаки Выживальщика
Где улучшать вес:
— На игровом Верстаке для Брони (+ 75/100/200/1000).
Требования:
Fallout 4
Установка: (можно вручную или через NMM менеджер)
— Скачайте архив, берем все файлы из папки Data в архиве и кидаем в папку Data в игре.
— Если устанавливаете вручную, то открыть файл plugins.txt по пути «C:\Users\%USERNAME%\AppData\Local\Fallout4\plugins.txt» и добавьте в него строку *Survivalist GoBags-Chem Station.esp
— Как устанавливать моды читайте в данной инструкции.





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Wearable Backpacks and Pouches
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod adds craftable & upgradable backpacks & pouches.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
With credit to me & Stndmunki, you are free to:
1. Use my assets in your mod and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site.
2. Make a compatibility/other patch for it and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site
3. Translate it to your language and release it on Nexus, Bethesda.net, your tumblr/other social medias, your own site, or Nexus-like site in your country
You can PM me a link so I can check it out. Or just message me on Discord as I’m really bad at checking PMs, (my username is Aldebaran90)
DO NOT put your mods that have my assets on apps/sites like ModDrop.
File credits
All to Bethesda my love
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.4b
Version 1.4
Before updating MAKE SURE YOU UNEQUIP ANY BACKPACKS FROM PREVIOUS VERSIONS AND SAVE YOUR GAME.
Added a crafting system!
Added a new custom workbench with unique visuals that can be crafted at any settlements via the workshop menu, requires Armorer Perk rank 1.
New workbench has recipes for many new backpacks and pouches.
Added an in depth upgrading system to backpacks and pouches (these upgrades are accessed like any other vanilla armor at Armor Workbenchs found around the world).
Changed from using slots 50, 51 and 61 to using slots 54, 55, 56 and 57. We have tested these slots and looked at the Fallout 4 records and haven’t found any records of these slots being used but only time will tell! Please let us know if there are any issues!
Version 1.3
Version 1.2
NOTES AND INFOS
————————
To get backpack, still the same.
in console: help backpack 4
look for the backpack you want, and use player.additem [ID]
Now there are more than one type of backpack (Don’t confuse this with new model):
[*]The one that has [51] extension, e.g. «Travel Backpack 5 CW [51]», this means that Travel Backpack adds +5 Carry Weight Bonus and uses biped slot 51 (the wedding ring slot).
[*]The one that has [50] extension, e.g. «Travel Backpack 40 CW [50]», this means that Travel Backpack adds +40 Carry Weight Bonus and uses biped slot 50 (the Armorsmith Extended’s version of Bandana slot). The vanilla bandana takes up too many slots; slot 48, 49, and 50. People who want to wear armor with gloves like Colonial Duster, Cleanroom Suit, Grognak’s Costume, Kellog’s Outfit and others should use this [50] type backpack. So you can just switch backpacks depending on your armor.
Version 1.1
Due to real life commitments, Stndmunki and I can’t support this mod and have stopped development indefinitely.
I just got back to gaming recently after not playing video games for 2 years, but I’m going to use my limited free time to play only. Thank you guys for the support & understanding.
Gosh I should’ve put up this message sooner.
Please read the new description and change log
Current version: 1.4b
by Alde & Myles
Made in FO4Edit
No longer needs Armorsmith Extended (still highly recommended however!)
If updating from 1.3, you must UNEQUIP YOUR BACKPACK FIRST AND SAVE THE GAME IN A NEW SLOT before updating.
Otherwise you will find Carry weight Capacity bug.
PERMISSIONS
With credit to me & Stndmunki, you are free to:
1. Use my assets in your mod and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site.
2. Make a compatibility/other patch for it and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site
3. Translate it to your language and release it on Nexus, Bethesda.net, your tumblr/other social medias, your own site, or Nexus-like site in your country
You can PM me a link so I can check it out. Or just message me on Discord as I’m really bad at checking PMs, (my username is Aldebaran90)
DO NOT upload my mods to apps/sites like ModDrop.
DO NOT put your mods that have my assets on apps/sites like ModDrop.
Translations:
Check out this german translation by commodore777.
Check out Armorsmith Extended Patch by Gambit77 (Not required. Makes equipments conform to AE’s standards)
Check out Personal Patch Emporium by lunarionsilver (Not required. Makes Eferas’ Wearable Postman Shoulder Bag or Backpack craftable at the Backpack Workbench)
Check out The Backpack Patch by th3t3rr1bl30n3
Check out army retexture by Leyr in misc download
Check out Wasteland Operator by taereus for camo retexture for Traveler’s Backpack
I will add more retexture and patches links when they get updated to a new version.
I’d like to introduce my new awesome collaborator, Stndmunki, who’s been an amazing help at rebuilding and improving Wearable Travel Backpack. Seriously, he’s like a (ravioli eating) machine. We’ve added a few new things and decided to change the mod’s name to “Wearable Backpacks and Pouches”. I’m just glad we found each other *cryyy. I hope those sleepless long hours pay off and you guys like our work 😀
Other Backpack/Bag mods for varieties:
FEATURES
Currently there are 3 patches:
This is our current workaround for people who complain about Power Armor not stacking the Carry Weight Capacity buff (Backpack’s CC bonus disappears). You can craft Carry Weight Capacity bonus mods for Power Armors (PA) at the Backpack Workbench and upgrade the PA mods at any PA stands. The mods are invisible, equippable as Power Armor part, and can’t be broken. Please understand that this is the only thing that we can do with current tools right now.
WARNINGS
All models are taken from vanilla meshes. The straps fromTraveler’s Backpack are missing some parts because the original armor
(Traveling Leather Coat) covers the missing parts with some kind of scarf. By default it’s the way it is.Can only be fixed by adding new parts on the model using 3D programs.
Other equipments were made using alpha (making unnecessary parts transparent). You might find issues with decals & collision, e.g. when getting hurt while wearing Wanderer’s Backpack, blood decals will follow the shape of the original Field Scribe Armor. This is not a bug, this is what you get if you use alpha. The whole Field Scribe mesh is still there, I only made it transparent.
We’re not modelers (but learning to be). If you mind this, this is not the mod for you and please move
on 🙂
In the next update we will have separated meshes.
NOTES ABOUT SLOTS
Stndmunki and I (and several bugtesters) have tested slot 54, 55, 56, and 57 and we didn’t find any conflicts with those slots.
BACKGROUND
I was so disturbed when I found no wearable backpacks in FO4. I thought after backpack mods for TES, FO3 & FO4, Bethesda would finally add some to FO4. I wanted to cry. I did actually, tears of disappointment and anger. Building settlements makes sense! Scavenging makes more sense than ever! But backpacks? Naaaah. You have invisible pockets.
This is a simple mod that adds wearable backpacks to the game, «Travel Backpack» with carry weight bonus variants, and strapless versions of them. If anything, it’s crudely made. I’m no professional modder, I could do armor mash-ups in Skyrim, but this is new. And this acts only as a temporary consolation, until an amazing modeler/modder in shining rainbow armor riding a multi-colored unicorn makes completely custom made backpacks *whistles.
I’m saving my joyful tears for that moment. And of course for pizza.
INSTALLATION
FOR NEW USERS
UPDATING FROM 1.2, 1.2b, or 1.3
1. Unequip your backpack and save the game.
2. Quit your gamey game, eat and drink water please, stand upand walk
some for 5 minutes. Call/Kiss you significant other and let them know that they’re more interesting than the game, and you justhave to do one more quest. (WHITE LIEEEEES ARE FINEEEE. SOMETIMES.). I knowit’s a great game, but your body and your SO need your love too. And maybe your cats. And dogs. And dragon.
3. Uninstall 1.2, 1.2b, or 1.3 and patches used, using yourfavey fave manager.
If you want touninstall it manually:
— DeleteALDBackpack folder from Data/meshes/clothes/
— DeleteALDBackpack folder from Data/textures/clothes/
— DeleteALDBackpack folder from Data/materials/clothes/
— Delete ALDTravel Backpack.esp from Data folder
4. Install Wearable Backpacks & Pouches using your fave manager. If you want to install manually, extract the archive to your Data folder, and enable the esp.
5. Install version 1.4b using your fave manager. If you want to install manually, extract the archive to your Data folder.
6. Fire up the game and pray to Godd(zilla) Howard it’llwork. It it doesn’t, cry, call your parents and then do your laundry or something until miracle comes. I can’t help prevent theapocalypse guys/girls.
UPDATING FROM 1.0 or 1.1
I honestly don’t understand why you still have this version lol
Do a clean save and install version 1.4. (I don’t think it’s needed, but just to be safe)
Detailed steps for people who don’t know how to do a clean save:
1. Unequip your backpack, save game in a new slot, it’s better than overwriting an existing one, quit the game.
If you don’t use a mod manager, delete the following stuff:
— «ALDBackpack» folder in data/meshes/clothes/
— Raider03Backpack_d.dds, Raider03Backpack_n.dds, Raider03Backpack_s.dds from «Raider03» folder in data/textures/armor/Raider03
— ALD Travel Backpack.esp in your data folder
— Any patches made by other modders.
3. Fire up the game, load the last save, there will be a warning saying some content is missing, choose yes.
4. Save game again in a new slot, then quit the game.
5. Install «Wearable Backpacks & Pouches»manually (Extract the archive to your Data folder) or using your fave mod manager.
6. Install version 1.4b using your fave manager. If you want to install manually, extract the archive to your Data folder.
7. Install new patches if available. Don’t install old patches.
The equipments use slot 54, 55, 56, and 57. You can choosewhat slot you want. We’ve found no conflicts so far, but I guess you should
understand that it’s possible that there are things that may still conflict.
YOU CAN STILL WEAR
I hope you find it useful 🙂
TL;dr: Backpack yeaah
Thank you so much GodWaffle for the video 🙂
Thank you so much dchette for the video 🙂
Thank you so much Chayification for the video 🙂
Thank you so much CriticalRascal for the video:)
Thank you so much Vatiwah for the video 🙂
Thank you so much ZAYNORI for the video 🙂
Thank you so much TheWhiteCollarPlayers for the video 😉
Thanks to Bethesda for providing at least one separate backpack mesh.
Thanks Reddit guy, Jayfabs for testing.
Thanks to everybody who has worked hard to retexture the backpack, you have to know that your work is very much appreciated 🙂
Thanks to Azrael_wtf for creating a patch for Crafting Workbenches.
Special Thanks:
Thanks to Slevin92 for bugtesting and giving suggestions, also for the slot research 🙂
Thanks to Voivre for bugtesting.
Thanks to lylesloudmouth for bugtesting and suggestions.
Thanks to Varrgas for bugtesting.
Thanks to BlandSauce for helping with mod list ordering.
TOOLS USED
BAE
Nifskope
Material Editor
FO4Edit
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Wearable Backpacks and Pouches
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod adds craftable & upgradable backpacks & pouches.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
With credit to me & Stndmunki, you are free to:
1. Use my assets in your mod and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site.
2. Make a compatibility/other patch for it and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site
3. Translate it to your language and release it on Nexus, Bethesda.net, your tumblr/other social medias, your own site, or Nexus-like site in your country
You can PM me a link so I can check it out. Or just message me on Discord as I’m really bad at checking PMs, (my username is Aldebaran90)
DO NOT put your mods that have my assets on apps/sites like ModDrop.
File credits
All to Bethesda my love
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.4b
Version 1.4
Before updating MAKE SURE YOU UNEQUIP ANY BACKPACKS FROM PREVIOUS VERSIONS AND SAVE YOUR GAME.
Added a crafting system!
Added a new custom workbench with unique visuals that can be crafted at any settlements via the workshop menu, requires Armorer Perk rank 1.
New workbench has recipes for many new backpacks and pouches.
Added an in depth upgrading system to backpacks and pouches (these upgrades are accessed like any other vanilla armor at Armor Workbenchs found around the world).
Changed from using slots 50, 51 and 61 to using slots 54, 55, 56 and 57. We have tested these slots and looked at the Fallout 4 records and haven’t found any records of these slots being used but only time will tell! Please let us know if there are any issues!
Version 1.3
Version 1.2
NOTES AND INFOS
————————
To get backpack, still the same.
in console: help backpack 4
look for the backpack you want, and use player.additem [ID]
Now there are more than one type of backpack (Don’t confuse this with new model):
[*]The one that has [51] extension, e.g. «Travel Backpack 5 CW [51]», this means that Travel Backpack adds +5 Carry Weight Bonus and uses biped slot 51 (the wedding ring slot).
[*]The one that has [50] extension, e.g. «Travel Backpack 40 CW [50]», this means that Travel Backpack adds +40 Carry Weight Bonus and uses biped slot 50 (the Armorsmith Extended’s version of Bandana slot). The vanilla bandana takes up too many slots; slot 48, 49, and 50. People who want to wear armor with gloves like Colonial Duster, Cleanroom Suit, Grognak’s Costume, Kellog’s Outfit and others should use this [50] type backpack. So you can just switch backpacks depending on your armor.
Version 1.1
Due to real life commitments, Stndmunki and I can’t support this mod and have stopped development indefinitely.
I just got back to gaming recently after not playing video games for 2 years, but I’m going to use my limited free time to play only. Thank you guys for the support & understanding.
Gosh I should’ve put up this message sooner.
Please read the new description and change log
Current version: 1.4b
by Alde & Myles
Made in FO4Edit
No longer needs Armorsmith Extended (still highly recommended however!)
If updating from 1.3, you must UNEQUIP YOUR BACKPACK FIRST AND SAVE THE GAME IN A NEW SLOT before updating.
Otherwise you will find Carry weight Capacity bug.
PERMISSIONS
With credit to me & Stndmunki, you are free to:
1. Use my assets in your mod and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site.
2. Make a compatibility/other patch for it and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site
3. Translate it to your language and release it on Nexus, Bethesda.net, your tumblr/other social medias, your own site, or Nexus-like site in your country
You can PM me a link so I can check it out. Or just message me on Discord as I’m really bad at checking PMs, (my username is Aldebaran90)
DO NOT upload my mods to apps/sites like ModDrop.
DO NOT put your mods that have my assets on apps/sites like ModDrop.
Translations:
Check out this german translation by commodore777.
Check out Armorsmith Extended Patch by Gambit77 (Not required. Makes equipments conform to AE’s standards)
Check out Personal Patch Emporium by lunarionsilver (Not required. Makes Eferas’ Wearable Postman Shoulder Bag or Backpack craftable at the Backpack Workbench)
Check out The Backpack Patch by th3t3rr1bl30n3
Check out army retexture by Leyr in misc download
Check out Wasteland Operator by taereus for camo retexture for Traveler’s Backpack
I will add more retexture and patches links when they get updated to a new version.
I’d like to introduce my new awesome collaborator, Stndmunki, who’s been an amazing help at rebuilding and improving Wearable Travel Backpack. Seriously, he’s like a (ravioli eating) machine. We’ve added a few new things and decided to change the mod’s name to “Wearable Backpacks and Pouches”. I’m just glad we found each other *cryyy. I hope those sleepless long hours pay off and you guys like our work 😀
Other Backpack/Bag mods for varieties:
FEATURES
Currently there are 3 patches:
This is our current workaround for people who complain about Power Armor not stacking the Carry Weight Capacity buff (Backpack’s CC bonus disappears). You can craft Carry Weight Capacity bonus mods for Power Armors (PA) at the Backpack Workbench and upgrade the PA mods at any PA stands. The mods are invisible, equippable as Power Armor part, and can’t be broken. Please understand that this is the only thing that we can do with current tools right now.
WARNINGS
All models are taken from vanilla meshes. The straps fromTraveler’s Backpack are missing some parts because the original armor
(Traveling Leather Coat) covers the missing parts with some kind of scarf. By default it’s the way it is.Can only be fixed by adding new parts on the model using 3D programs.
Other equipments were made using alpha (making unnecessary parts transparent). You might find issues with decals & collision, e.g. when getting hurt while wearing Wanderer’s Backpack, blood decals will follow the shape of the original Field Scribe Armor. This is not a bug, this is what you get if you use alpha. The whole Field Scribe mesh is still there, I only made it transparent.
We’re not modelers (but learning to be). If you mind this, this is not the mod for you and please move
on 🙂
In the next update we will have separated meshes.
NOTES ABOUT SLOTS
Stndmunki and I (and several bugtesters) have tested slot 54, 55, 56, and 57 and we didn’t find any conflicts with those slots.
BACKGROUND
I was so disturbed when I found no wearable backpacks in FO4. I thought after backpack mods for TES, FO3 & FO4, Bethesda would finally add some to FO4. I wanted to cry. I did actually, tears of disappointment and anger. Building settlements makes sense! Scavenging makes more sense than ever! But backpacks? Naaaah. You have invisible pockets.
This is a simple mod that adds wearable backpacks to the game, «Travel Backpack» with carry weight bonus variants, and strapless versions of them. If anything, it’s crudely made. I’m no professional modder, I could do armor mash-ups in Skyrim, but this is new. And this acts only as a temporary consolation, until an amazing modeler/modder in shining rainbow armor riding a multi-colored unicorn makes completely custom made backpacks *whistles.
I’m saving my joyful tears for that moment. And of course for pizza.
INSTALLATION
FOR NEW USERS
UPDATING FROM 1.2, 1.2b, or 1.3
1. Unequip your backpack and save the game.
2. Quit your gamey game, eat and drink water please, stand upand walk
some for 5 minutes. Call/Kiss you significant other and let them know that they’re more interesting than the game, and you justhave to do one more quest. (WHITE LIEEEEES ARE FINEEEE. SOMETIMES.). I knowit’s a great game, but your body and your SO need your love too. And maybe your cats. And dogs. And dragon.
3. Uninstall 1.2, 1.2b, or 1.3 and patches used, using yourfavey fave manager.
If you want touninstall it manually:
— DeleteALDBackpack folder from Data/meshes/clothes/
— DeleteALDBackpack folder from Data/textures/clothes/
— DeleteALDBackpack folder from Data/materials/clothes/
— Delete ALDTravel Backpack.esp from Data folder
4. Install Wearable Backpacks & Pouches using your fave manager. If you want to install manually, extract the archive to your Data folder, and enable the esp.
5. Install version 1.4b using your fave manager. If you want to install manually, extract the archive to your Data folder.
6. Fire up the game and pray to Godd(zilla) Howard it’llwork. It it doesn’t, cry, call your parents and then do your laundry or something until miracle comes. I can’t help prevent theapocalypse guys/girls.
UPDATING FROM 1.0 or 1.1
I honestly don’t understand why you still have this version lol
Do a clean save and install version 1.4. (I don’t think it’s needed, but just to be safe)
Detailed steps for people who don’t know how to do a clean save:
1. Unequip your backpack, save game in a new slot, it’s better than overwriting an existing one, quit the game.
If you don’t use a mod manager, delete the following stuff:
— «ALDBackpack» folder in data/meshes/clothes/
— Raider03Backpack_d.dds, Raider03Backpack_n.dds, Raider03Backpack_s.dds from «Raider03» folder in data/textures/armor/Raider03
— ALD Travel Backpack.esp in your data folder
— Any patches made by other modders.
3. Fire up the game, load the last save, there will be a warning saying some content is missing, choose yes.
4. Save game again in a new slot, then quit the game.
5. Install «Wearable Backpacks & Pouches»manually (Extract the archive to your Data folder) or using your fave mod manager.
6. Install version 1.4b using your fave manager. If you want to install manually, extract the archive to your Data folder.
7. Install new patches if available. Don’t install old patches.
The equipments use slot 54, 55, 56, and 57. You can choosewhat slot you want. We’ve found no conflicts so far, but I guess you should
understand that it’s possible that there are things that may still conflict.
YOU CAN STILL WEAR
I hope you find it useful 🙂
TL;dr: Backpack yeaah
Thank you so much GodWaffle for the video 🙂
Thank you so much dchette for the video 🙂
Thank you so much Chayification for the video 🙂
Thank you so much CriticalRascal for the video:)
Thank you so much Vatiwah for the video 🙂
Thank you so much ZAYNORI for the video 🙂
Thank you so much TheWhiteCollarPlayers for the video 😉
Thanks to Bethesda for providing at least one separate backpack mesh.
Thanks Reddit guy, Jayfabs for testing.
Thanks to everybody who has worked hard to retexture the backpack, you have to know that your work is very much appreciated 🙂
Thanks to Azrael_wtf for creating a patch for Crafting Workbenches.
Special Thanks:
Thanks to Slevin92 for bugtesting and giving suggestions, also for the slot research 🙂
Thanks to Voivre for bugtesting.
Thanks to lylesloudmouth for bugtesting and suggestions.
Thanks to Varrgas for bugtesting.
Thanks to BlandSauce for helping with mod list ordering.
TOOLS USED
BAE
Nifskope
Material Editor
FO4Edit


